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QUOTE : "That's something we'll need dev input on."
i wouldn't want to hold my breath on that i would be glad to help you test different values of damage if you could point out the file and value that needs changing |
Can the commanders order be changed or assigned a new order while dead in the water, so that the siblings follow the new orders assigned to the commander :06:
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So is there no option to set the waypoint to an estimated players position and start hunting for some hours, then return to waypoints? And for the merchants maybe just set a waypoint about 20NM away and then resume course? Or am i missing something here? |
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It appears that I need to make a new tactic for this scenario. But we need to define when this new tactic kicks in: - speed of the commander - commander's damage level (possibly) - ?? |
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i assume, the commander is usually one of the more "valuable" ships. i.e. huge merchants or bigger warships. That way, when attacking the commander, the escorts will become a bit angry and try to hunt you down a little harder then usual, because of revenge for the military equipment lost. One single small freighter was not as important as a bigger warship, for example and hunting the responsible sub was not a priority, it was enough to keep it underwater long enough to not close back in again. e: nevermind, it is actually all about when a new commander has to be picked. :/ |
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Since i have no time to look for it myself actually:
Does the problem arise when the convoy commodore is killed or the convoy commander? I assume the convoy commander. Then it would be logical to send destroyers from lower left (close range) and upper left corner (the one far out) to investigate, while all others should continue their duty. Maybe let all destroyers sweep for the sub in early years and later on only the 2 mentioned above. But i have no idea if this can be set via date. |
Addendum #1 for v0.0.22. Unzip straight to MODS folder: http://www.filefront.com/17247130/IR...Addendum-1.7z/
This addendum removes your crew's ability to spot aircraft at depth: - the aircraft symbol will not appear on the TAI map anymore when at depth even if you, the captain, have it spotted and in your crosshairs (this is very realistic!). If you are surfaced, or you surface from being submerged, then once your crew spots the aircraft the aircraft symbol will appear on the TAI map. If you re-submerge then it will fade away to nothing again. - crew will not detect aircraft once you submerge (good thing!) |
Thank you :DL TheDarkWraith :rock:
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say would it be possible to remove that for all vessels while on pd? I mean its very anoying, if iam on pd, rise my scope but not looking through it, and the WO is reporting visuals by standing next to the hydrophone guy. Maybe also a new key command to gag him also if he is on the bridge, only being able to report planes, ...useable while leaveing or entering friendly habors. :) |
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It's the reason why i don't use that ability. |
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I can't tie any of this to a key command because I'm modifying a sensor to make it work. I can though make it so that your crew only reports aircraft they spot and nothing else while surfaced. Is that what you're looking for? If I make it so that they only report aircraft contacts then no visual symbols will appear on the maps except for aircraft. I'll make another addendum with the removal of the WA to report surface visual contacts at depth. Give me a little bit here to make and test. EDIT: One problem with removing the WA ability to spot surface contacts while at depth: you can't lock onto ships or identify them or use follow target. Looking to see if there's a way to make it work EDIT 2: no workaround. Also noticed that the scopes don't rotate with the camera. This is a problem because if they don't rotate the sensor attached to them also doesn't rotate. I can't assign the sensor a very narrow beam because the scopes don't rotate. If I assign it a very narrow beam then it relies on the sub's heading for determing if a contact is detected or not. |
sometimes i gag him with a dirty trick... :smug:
(part of Stormys DBSM SH5) there are two silent running commands atm... 1. The official SH5 silent running command using the Executive Officer command. 2. The old SH3/SH4 silent running command useable if you bind a key for it in commands.cfg ive gaged all his stupid reports while he looks through his magic crystal ball, or throws old bones... by editing some of his report voices for silent running. Thank good that the old inofficial silent running mode by key press (Nr.2) still allow use of higher speeds or engine telegraph settings after commanding it. Its a pity that this isnt working on surface ...i hoped you found a better, more relaistic way to gag him :88);) |
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