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:up:Thanks good friend, I'll do what you said, any changes you make with the lights and the needles, I can say to me, so I try it on my computer, so we can go solve any problem with Nvidia cards ...
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Sorry Nozaurio, I got caught up with some things today, and was not able to make up a patch for you. Sadly, I probably won't have time to make one until sunday night.
But, if you want to try to fix it yourself, here is what you have to do. In Goblin, load up the room GR2 files with the corresponding .sim files. And simply select all the lights and needles that are having this problem, and delete the Env mapping controller from them. Again, sorry my friend. |
Hey Viking, Love the work you are doing and sorry just to throw this at you with all the other work you are doing.
Im not completly up on the modding side of SH5, But form what I gather is that when Privateer finish's up the hard work he is doing. SH5 wil be open to great things.Depending on what the modder want to get up too:DL So with the current state of SH5, Im just asking you or maybe some else might help, Can this be done in SH5 now as it stands? Adding in extra food produce. http://www.subsim.com/radioroom/show...=food+supplies Im Just asking here. Beacuse you have a knowledge of the interior. My taking on this, is that only the skin textures of the objects can be changed and objects cant be added in. Or am I wrong? Cheers me man. Keep it real. :salute: |
EgoApocalypse,
I have tried many times to add things to the interior, in several ways. And, so have others, and as it stands right now, there is no economical way to do it. You could add objects by pure hex editing, but that would be incredibly time consuming. Right now, patience is the best tool we have. |
"Das Realistic Food Mod" lol .. I love the title :haha:
That food seems to be imported/stolen from SH5 .. is why my sub is so empty now.. want my bananas back!:DL |
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That's really funny to me, cause the number one object I have tried to add was bananas!:haha: |
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Cheers for the speedy reply, That puts my mind at rest for now, Keep up the goodwork Steelviking and thanks. Looking forward to the future. :salute: |
And you know, the next step after getting the food stuffs into the boat?
Make it vanish over time as if concumed, linked to fuel gauge dial. |
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:yep:I did what you told me, I replaced the file bec_submarine.dds, by bringing the original game and was resolved, of course, are not original and you had changed, but at least you can see the glow of the lamp . As indicators of gauges, for now I can survive as found in the future if we will replace it corrected. :rock:The Goblin, I have it installed, but I still have not ventured to use it, I'll take a look to see how it works, seeing some tutorials, I'll tell you later how I was. :yeah:Thanks again for your concern and for your time. :salute:Greetings |
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When that happens, it will be wonderful to see both internal and external changes of the submarine closer to reality. :yep:For now we must wait and be patient. :salute:Greetings |
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That's a great picture of the typ XXIII "zentrale". Have you got pics of the accomodation crew/galley/tubes compartment ? Thank's a bunch ? :salute: |
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Hey Magnum, thanks for grabbing those pics for Ronguild.:up:
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NIEDRIG (LOW) - SPANNUNG (VOLTAGE) - HOCH (HIGH) + DREHZAHL (RPM) - (that is more or less RPM, note that +/- are position inversely as one would think instinctively) FAHRSTUFEN SCH Fahrstufen Sch. stands for (IMO) Fahrstufen Schalter. Direct translation is Gears changing switch. However, knowing from the U-boats descriptions etc. how relaying was done I guess the closest translation is throttle (power level) switcher. |
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