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@Rabid Wolverine:
The usual list of questions........ Any other mods installed? Mega-mods? Deactivate them. Personally I can only speak for the MK 48 that Comes with the Alfa and this is one-hit-one-kill. Do you have S3D and know your way around? Open SH4/Data/Library/ the file Torpedoes_US.sim and amun_acoustictorpedo. Set detonating - Impulse to 10000. Same goes for german torps if you want. greetings Jolie Oh, and never do changes without saving in port and deactivating the mod!! |
yes, i felt that the mk48 was too "soft" too, and i changed the impact power. so the mk48 from the alfa or the echoI should work fine.
did some major work on the Sierra I-Sail. having it mostly done, the hull details and the pressure hull will be next. so i hope to have the job done and give you a campaign-rady download in the next 2 weeks. |
A MK 48 should kill anything short of a BB with a single keel shot. Another issue though may be where the weapon tracks to. Originally it was set to track on the prop noise, I know I changed that at a later time but not sure when. Newer ones should track on engine noise about middle of the ship.
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hey! how did you changed the sound source the torpedo tracks?
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That's a good question. :haha: I went looking to see if I could figure out how but haven't yet. I though it had something to do with the DSD file for the torpedoes but I haven't found any changes from stock...:hmmm: I'll keep searching and get back to you on this.
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What is the Speed of the mk48?
I find various Settings between 45 and 150(???)kts, all in different mods. Set it to a more reasonable 50 kts, at higher Speed it starts to be "deaf" and at 150 you will not even hit a BB. greetings Jolie |
Originally it was 45kts as set by tomagabriel, the guy who first modded the MK 48 into the game. When I acquired it I set it to 55kts for the mods I released with it.
Anything faster and your solution is off, like with the TASM. What other mods have you found it in? |
A 688 and a 688i and the Alfa class.
greetings Jolie |
the 150 knots is the shkwal from the us-side campaign alfa class. the mk 48 in my mods (688 and alfa) is the one from tomagabriel but with enhanced explosive strength.
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ps other topic: i have found a way to make more realistic cruise missiles for the older surface launch ssg`s and ssgn`s of the soviet era: i added my ai-torpedo mod to a launcher-like gun. that way by firing a dummy-shell (invisible you will actually launch the particle generator that generates the desired missile( torpedo ).that way you can keep a working stern torbedo compartments with reloads and disconnect the missiles from the torpedo system and you can only fire cruise missiles on the surface like it was in reality. ill add that to the juliett and the echo II; furthermore, i will refit the EchoII and add an echoI SSGN. for us side, regulus ssg and ssgn would be nice too.
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@JH: then one has mixed up the files....
the mk48 is made off the mk27 or is me wrong? After Setting Speed to 50 it is slower and now hits something (Kongo one hit - one kill) and the shkval is set at 200. Or are Settings different for which side you Play (Shkval-related)? Whatever, will dig into that. greetings Jolie |
Sierra I Class SSN
looking good so far (this is just a mockup) :
http://fs1.directupload.net/images/150301/ykccdqzu.pnghttp://fs2.directupload.net/images/150301/d34492nh.pnghttp://fs1.directupload.net/images/150301/xcyeboqt.png |
compatibilty
Will these new subs eventually work in tmo 2.5??? :hmmm: The ohio class works in tmo 2.5,but in order to promote/replace sailors/award medals you have to go all the way back to Bangor,Wash...We need more ports to resupply in..Also conning tower access when submerged..And up grade the mk48 for more bang for your bucks..:yeah:
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Quote:
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On the Ohio class ssbn I have no access to the conning tower when submerged.:hmmm:.I have access with the 688i but then I am playing vanilla sh4..After playing sh4 with tmo 2.5 I have become used to and appreciate the environmental effects.:D.
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