Quote:
Originally Posted by Coopz
(Post 1137063)
I don't, like modern flightsims vs WW2 sims, the Ww2 1's are always better as theres more to do.
Modern subs don't attack with torpedos (unless another enemy sub is out there), they just get near the surface, lob a few SA missles at a target 700k away then withdraw. Boring to make into a game IMO.
I still want a WW1 sim, take on the High Seas Fleet:)
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That depends. This is a game after all, you don't need to make it into a bunch of boring military simulation training missions. Take a page from "Ice Station Zebra", make the player have to navigate beneath the Artic shelf and drop a bunch of Special Ops to retrieve a downed spy satelite. While on route you're "escorted" by one or two soviet subs for "tension". In the way back to base they attack you and you have to either down them or slip through to make it to safety. All the while make those graphics shine with beautifull under-ice vistas and make the sub crack trough the ice shelf in glorious shiny graphics. Bang, 500k sales right there. It's all on making really cool missions with tons of tension instead of boring-ass ones, coupled with awe-inspiring graphics to tease your imagination.
Oh, and of course, maintain the acessibility of SH's design. Anyone from the most harcore to the most "arcadish" player can play these games and have a ton of fun. My gameplay style falls into the later (yeah, shame on me :haha:). There's something for everyone in SH and that is why the game has enough sales to get a new sequel.
Judging the reception of a Cold War or modern sub sim based on the reception of Dangerous Waters is a big mistake, since that game is the antitesis of what SH is.
Quote:
Originally Posted by elanaiba
(Post 1137196)
Ok if anyone really knows anything I want to ask him what he knows 'cause I need to design a damn game!
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Could that be a Cold War sub sim if I ask really nicelly?
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