SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Merchant Fleet Mod Progress Thread (https://www.subsim.com/radioroom/showthread.php?t=142285)

Freakwave 10-05-09 07:50 AM

I have a MFM-beta-4.7.7z i can upload that too if the need is there. Also 17th april of this year like the skinpack i uploaded in 2 posts above.

This is strange, the first post has a dl link to a 4.1 version added 23-5-2009. Also its much larger in filesize than what i have on my HD. Could be the archive diff. Once i downloaded it ill check the date of the folders and compare both when extracted.

Uber Gruber 10-05-09 07:53 AM

You're confused? Hell everyone here is....this mod has so luch dust on it that its become quite useless for the majority of sub-simmers.

Oh well, it was a nice idea.

Freakwave 10-05-09 07:59 AM

Confsusion comes standard in this life, enjoy it since its free like this mod! :D

robbythesub 10-05-09 08:26 AM

My cersion as above causes CTD on the load up screen let alone during the game, and editing it as per above comments makes no difference on my machine!

Think I will give up on this which is a shame because it promises so much.

Freakwave 10-05-09 09:22 AM

Quote:

Originally Posted by Freakwave (Post 1184025)
I have a MFM-beta-4.7.7z i can upload that too if the need is there. Also 17th april of this year like the skinpack i uploaded in 2 posts above.

This is strange, the first post has a dl link to a 4.1 version added 23-5-2009. Also its much larger in filesize than what i have on my HD. Could be the archive diff. Once i downloaded it ill check the date of the folders and compare both when extracted.

The version on my HD and the one you can download in the first post are the same. Therefore i assume 4.1 is the latest. My version number could be due to me renaming. 7z makes a huge diff in compression size versus .rar btw, 46MB versus 277MB!

mainexpress 10-05-09 05:02 PM

Ok i put the ships in just like wulfmann described,and so far so good,i see them in the Handelsschiffe,but also im on patrol number 2 in my career and yet to see one of these new beauties,just now sailing out of Lorient.Also i downloaded your link for the skinpack freakwave,hopefully it will work.But when i try to go into the museum i CTD:06:

Freakwave 10-06-09 03:56 AM

I don't even reach the museum, the load times are long to begin with just with GWX alone.
with the MFM it never worked for me yet (the museum). I havent removed doubles and did all the things to avoid crashes yet.

It never crashed for me ingame however, its been a while but i think i used the MFM at max three times so i just could have been lucky. On your patrol you are bound to run into them singlely as well as in convoys. Just because there are so many ships in the MFM. :yeah:

mainexpress 10-07-09 12:10 AM

Ships look awesome,but where's the funnel smoke:06:

iambecomelife 11-02-09 10:27 PM

An Update:

This week in between my classes I will be resuming work on neutral merchant ships for the MFM, as well as some alterations to SH3Commander (assuming that Jscones gives his consent). Part of my objective is to test some changes to the merchant ship nationality system. If all goes well they will be used in the WWI Silent Hunter mod "Wolves of the Kaiser".

All this is part of a buildup to the [hopefully] final versions of the mod - one oriented towards stock SH3, and one optimized for GWX users.

I realize there have been some technical support questions which I will try to address ASAP.

As always, I regret the delays but work and school must come first - especially given the current economic situation in my country. :-?

Hunter 11-03-09 01:18 AM

Quote:

All this is part of a buildup to the [hopefully] final versions of the mod
Are you still planning to release HMAS Sidney along or after it?

iambecomelife 11-03-09 12:19 PM

Quote:

Originally Posted by Hunter (Post 1198343)
Are you still planning to release HMAS Sidney along or after it?

That won't be possible. The original version has corrupted files and can no longer be opened with S3ditor.

I would like to eventually release a cruiser pack with the "Indianapolis", "Sydney", "York", and "Atlanta", but at the moment WWI ships and finishing the MFM are my priority.

Faslane 11-07-09 11:27 AM

Downloaded MFM beta 4.1 and tweaked files as recommended by EmeAzul. All show OK in museum and Rec. manual. Just started first patrol with the modded files and already located and sunk 3 of the new medium merchants in quick succession (all in Grid AN14).
- so far so good :). Many thanks to IABL for an excellent mod your work is much appreciated also to EmeAzul for the file tweaks.:salute:

Wulfmann 11-07-09 12:11 PM

Wolves of the Kaiser??? That sound interesting for sure.

Since I have made sure there are no duplicates for the same ship number, that is no American version of the British ships, I have not had a single CTD, not one in over 25 patrols and I have seen them all in those beauties.

Not sure why MFM works so well for me.

Again, download the entire file remove any duplicate ship that has the same number next to the B for British A for American.
I used the B versions since they are 39-45 ships compared to 42-45 year ships for American versions.

Tell me more about the WWI add on or post a link to it please.
That sounds very cool.
IMO, SH3, because of no wolf packs, would be closer to reality as a WWI sim


Wulfmann

Wulfmann 11-07-09 12:15 PM

Just a note. Make sure you have the ship in the Sea folder before you add the ships to the Roster folder.
You can have a ship in the Sea folder without the proper corresponding Roster file and it will not CTD but, if you do not have the ship in the Sea folder then add the file to the Roster folder that will cause a CTD.


Wulfmann

Venatore 11-13-09 08:55 PM

Quote:

Originally Posted by iambecomelife (Post 949864)
EDIT: A beta version of the mod has been released:
Latest version:

http://files.filefront.com/13794822


Approximately how many new ships are we looking at in the latest version?


All times are GMT -5. The time now is 08:34 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.