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-   -   [REL]ROW Pacific Environments 3.3 (https://www.subsim.com/radioroom/showthread.php?t=133365)

DrBeast 05-05-08 08:41 AM

Quote:

Originally Posted by kriller2
That's bad luck Beast, take your time mate, the special effects seem to work with TM without the zones modification, but those users runing TM are missing out alot of you great work with the submarine on fire when near death and the Natural sinking mod working with TM would be a nice addition.

Just to clarify this: the Special Effects and the special effects ONLY will be applied to what Ducimus has done in his zones.cfg file; it will not make TMaru compatible with NSM. :yep:

kriller2 05-05-08 08:51 AM

Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by kriller2
That's bad luck Beast, take your time mate, the special effects seem to work with TM without the zones modification, but those users runing TM are missing out alot of you great work with the submarine on fire when near death and the Natural sinking mod working with TM would be a nice addition.

Just to clarify this: the Special Effects and the special effects ONLY will be applied to what Ducimus has done in his zones.cfg file; it will not make TMaru compatible with NSM. :yep:

Ok, I hear you :yep:

Nisgeis 05-05-08 09:06 AM

Quote:

Originally Posted by Syxx_Killer
Quote:

Originally Posted by Nisgeis
DrBeast, what are your thoughts on the oil fire effect? Syxx Killer's screenshots make it seem overdone, though I'm not sure how he managed to sink all those ships so quickly! How about only have the oil fire effect when tankers are sunk and normal oil slicks when other ships are sunk.

lol Those weren't ships I sunk. Those shots were from testing that mission. Most of those fires and smoke are from planes shot down. Large amounts of aircraft plus a really big task force means a lot of swimming flyboys. :lol: The aircraft did attack the ships, so it isn't just a big spectacle.

Hmmm, I don't think they should do that then. A plane should be a quick splash and a nothing more. They do make oil fires occasionally in the stock game, but it's more weighted to tankers, I hardly ever see fires from aeroplanes and ships that aren't tankers. For ships, isn't it down to what cargo type they have? E.G. Fuel.

DrBeast 05-05-08 09:19 AM

Quote:

Originally Posted by Nisgeis
A plane should be a quick splash and a nothing more. They do make oil fires occasionally in the stock game, but it's more weighted to tankers, I hardly ever see fires from aeroplanes and ships that aren't tankers. For ships, isn't it down to what cargo type they have? E.G. Fuel.

Oil fires are tied to the oil explosion effect. Anything that has that effect in zones.cfg will produce oil fire, when it goes below the designated a) crush depth and b) damage threshold. That's the reason I ditched it on subs, as it would trigger whenever the damage threshold was reached, and the sub submerged.

misfitdreamer 05-05-08 01:10 PM

i have a question..
if there is something i don't like about the mod (don't get me wrong, the whole package is fantastic).. what do i delete to get those things back to stock?

what i really want is to return the smoke, fire, explosions and torpedo impacts back to stock 1.5

can anyone help me out?

Defiance 05-05-08 02:10 PM

Sorry Guys :(








But i HAVE to













Da dahhhh

http://i159.photobucket.com/albums/t...145832_234.jpg

http://i159.photobucket.com/albums/t...2439_484-1.jpg


http://i159.photobucket.com/albums/t...0921_656-1.jpg



Gotta love K2 and the rest of the "Crew" for this :) :rock:

Cheers

Ciao

Def

Syxx_Killer 05-05-08 07:39 PM

I was just messing around doing the Battle off Samar single mission. I noticed an oddity with a few ships. The decks had blue lines on them.

http://img.photobucket.com/albums/v2...202851_296.jpg

http://img.photobucket.com/albums/v2...202858_593.jpg

http://img.photobucket.com/albums/v2...202935_406.jpg

These are just a few ships. Others had them as well.

This is the way I have PE3 installed:

ROW PE3 Install #1
ROW PE3 Special effects for Stock #2
PE3_1 Ship_debris_SH4_fixed_with bodies
PE3_1 Sky and reflection controls and textures
PE3_2 sub and roll pitch caustics reflecion mod allso for uboats
PE3_2_reflections_mod for harbour and objects

On a slightly different note, the German large tanker has a strange blue aura about it. It actually looks kind of cool in an odd way. :lol:

DrBeast 05-06-08 06:22 AM

Quote:

Originally Posted by misfitdreamer

what i really want is to return the smoke, fire, explosions and torpedo impacts back to stock 1.5

can anyone help me out?

Deactivate the mod, then remove particles.dat from the mod's Data\Library folder and you should be ok. Also, if you find the amount of explosions and fires too much, don't install any of the Special Effects optionals. Now give us your home address so we can send a couple of bouncers to beat you up for not liking something in this mod! :rotfl:

Defiance 05-06-08 08:21 AM

Ok,

1st i logon

2nd i check emails

3rd i come to subsim

4th i come to mods workshop

5th i look for row/pe

6th i read last page or wherever i need to catch up

7th i get to DB's post and see the funny side

8th i spit coffee all over my monitor

9th i battle laughing with a mild choking effect (a mod i don't advise trying !!! )

10th clean coffee covered monitor

11th still chuckling about the post i type this roflmao



A nice funny start to the day he he

Don't worry his bark's not as bad as his bite ! roflmao

Ohh well now coffee-flood-gate is done n dusted i will grab another coffee :)

Have Fun

Ciao

Def

DrBeast 05-06-08 08:29 AM

Moral of the story: don't eat and/or drink when reading! :rotfl:

Bonus moral: for the love of the Gods, don't SMOKE and read!

I've choked on my own cigarette smoke far too many times!

I've learned my lesson, though: whenever I see a post by a person who I now know has a wicked sense of humor (like, among others, Rockin Robbins, Digital_Trucker and AVG_Warhawk), I make SURE I don't inhale, inbibe or chew anything ;)

tonschk 05-06-08 10:59 AM

Hello, can somebody tell me please how to overwrite files ? , i downloaded and unzipped the patch 3.1 , later copy and paste into the mods folder of SH4 and later enabled via JSGME , but dont understand what is overwrite files , thank you for the help ..................Install patch 3.1 AFTER PE3 and say yes to overwrite files.

DrBeast 05-06-08 11:14 AM

Quote:

Originally Posted by tonschk
Hello, can somebody tell me please how to overwrite files ? , i downloaded and unzipped the patch 3.1 , later copy and paste into the mods folder of SH4 and later enabled via JSGME , but dont understand what is overwrite files , thank you for the help ..................Install patch 3.1 AFTER PE3 and say yes to overwrite files.

That's because the patch contains some files that are the same as the ones in the main mod. That's why JSGME asks to overwrite them. It's perfectly safe to do so.

tonschk 05-06-08 11:21 AM

Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by tonschk
Hello, can somebody tell me please how to overwrite files ? , i downloaded and unzipped the patch 3.1 , later copy and paste into the mods folder of SH4 and later enabled via JSGME , but dont understand what is overwrite files , thank you for the help ..................Install patch 3.1 AFTER PE3 and say yes to overwrite files.

That's because the patch contains some files that are the same as the ones in the main mod. That's why JSGME asks to overwrite them. It's perfectly safe to do so.

Thank you for the answer, but JSGME never ask me to overwrite files

DrBeast 05-06-08 11:33 AM

Quote:

Originally Posted by tonschk
Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by tonschk
Hello, can somebody tell me please how to overwrite files ? , i downloaded and unzipped the patch 3.1 , later copy and paste into the mods folder of SH4 and later enabled via JSGME , but dont understand what is overwrite files , thank you for the help ..................Install patch 3.1 AFTER PE3 and say yes to overwrite files.

That's because the patch contains some files that are the same as the ones in the main mod. That's why JSGME asks to overwrite them. It's perfectly safe to do so.

Thank you for the answer, but JSGME never ask me to overwrite files

Hold on...you're telling me that you installed the patch after PE3 and you didn't get an overwrite message? :huh:
Are you SURE you moved each folder WITHIN the patch3_1 folder to the main Mods folder before activating? Also, do you have the latest version of JSGME?

tonschk 05-06-08 12:07 PM

Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by tonschk
Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by tonschk
Hello, can somebody tell me please how to overwrite files ? , i downloaded and unzipped the patch 3.1 , later copy and paste into the mods folder of SH4 and later enabled via JSGME , but dont understand what is overwrite files , thank you for the help ..................Install patch 3.1 AFTER PE3 and say yes to overwrite files.

That's because the patch contains some files that are the same as the ones in the main mod. That's why JSGME asks to overwrite them. It's perfectly safe to do so.

Thank you for the answer, but JSGME never ask me to overwrite files

Hold on...you're telling me that you installed the patch after PE3 and you didn't get an overwrite message? :huh:
Are you SURE you moved each folder WITHIN the patch3_1 folder to the main Mods folder before activating? Also, do you have the latest version of JSGME?


thank you for the help, i unzipped the patch 3.1 , later copy and paste into the SH4 mods folder , later enabled ( left side to right side ) with the JSGME , but i never got the sentence overwrite ..something, may be i have a old JSGME


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