SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

latemail 03-06-08 04:06 PM

http://img182.imageshack.us/img182/9633/smoke04dp7.jpg



Jiiiihhaaaa !!! That rocks !!! Great Stuff !!!

USS Sea Tiger 03-06-08 05:16 PM

Soke on the water!!
 
WOW that is sharp looking! and nice eye candy at that!


thanks for taking this into consideration!!!

Boris 03-06-08 06:26 PM

Seriously... why not purple? :hmm: Are we sure they used white smoke? It could be coloured...

When I was in the army we had smoke grenades in various different colours. Not sure if these coloured smokes were already in use in WW2 though.

Do we even know how the smoke was generated?

Boris 03-06-08 07:35 PM

Quote:

Originally Posted by Mikhayl
It surprised me but the first google result returned that :

Now what color is tobacco smoke ? :lol:


http://img117.imageshack.us/img117/1...reen001bh7.jpg

Well I'd say at least a little bit greyer, like the torpedo impact in this shot

A6Intruder 03-07-08 12:36 AM

In my opinion the smoke should be much darker. I have not seen RL-Pictures from "smoking S-Boots" but i would sugest that a black smoke barrier is a much better sight protection than a white one.:up:
Kind regards

Boris 03-07-08 03:11 AM

Quote:

Originally Posted by A6Intruder
In my opinion the smoke should be much darker. I have not seen RL-Pictures from "smoking S-Boots" but i would sugest that a black smoke barrier is a much better sight protection than a white one.:up:
Kind regards

Why would black smoke be better? At daytime white smoke would catch the light much better and therefore create a better diffuse effect, and at night it was proven that white was best for camouflage, which is why the S-Boots are painted white.

Anyway, I think it has been established now that the smoke was a middle to light grey... apparently light tobacco smoke.

linerkiller 03-07-08 07:23 AM

:D Fantastic mod...tried yesterday evening and passed half of the patrol time in the fore flak position screamong things like I'M THE KING OF THE WORLD...etc:p . I was so excited that i forgot to watch the fuel level and my patrol ended near Doggerbank :oops:, so my question is: What is the best cruising speed?

Lord_FLB 03-07-08 08:31 AM

Ahoi,

for me - the smoke has the rigt Color - because it has to be look like fog! And that it does... no need to bring them darker... like Boris said. The exaust Smoke of the Diesel is still there in the mod, is'nt it Mikhayl ? So for that, I think the smoke of the fog-cans is ok like this.

linerkiller 03-07-08 08:49 AM

Quote:

Originally Posted by Mikhayl
The best cruise speed would be ahead one third, which is something like 17/18 knots. I don't remember exactly but it should give you about 1800 km :up:
In a near future the flotillas files will be adapted to s-boot and there will also be additionnal bases available for refueling.
That's something I didn't look at much yet, but the s-boot flotillas had "tender" used to refuel at sea, so maybe a few milk-cows lookalike could be added.

It would be useful implementing a "refuel" system similar to SH4, that allows you to refuel without stopping the game...but I dont know if the game engine will allow that:hmm: .........Now, the real question: When you will release the next major update with the new extracool effects?
I hope soon:yep: ...but take the time that you need, this mod is fantastic:up: :|\\

Dutchie-one 03-07-08 11:54 AM

Quote:

Originally Posted by Mikhayl
That's right, I'm a real non smoker you know :lol: I'll change that tomorrow, it also needs some tweaking for the density and stuff. Also some annoying clipping in external view when moving the camera the smoke disappears at certain angles. I'll see to it with open eyes

When I smoke my Cuban cigars the smoke is some darker grey
I love that color.

Greetz, Dutchie-one :sunny:

Sailor Steve 03-07-08 12:04 PM

Quote:

Originally Posted by Mikhayl
I'm a real non smoker you know :lol: I'll change that tomorrow,

One could easily read that more than one way.:rotfl:

Looking good, bye the way.:sunny:

Erich Topp 03-07-08 01:33 PM

Military smoke-grenades and shells cause various type of smokes, depends on used chemicals. I can say, that light-grey or even white color is OK. Darker smoke appears, when some carbonides (C) burning - I mean, wood, leafs or smthg. If there are no actual fire, just chemical reaction between reagents in smoke-shell, smoke should be light coloured. Not speaking about matters of coloured smokes - black smoke, red, green etc.
Great work on interface... Looking for new release, guys) Good luck in your job.

Madox58 03-07-08 04:41 PM

Nice job on the smoke effect so far.
:up:
Now,
Are you ready to make it confuse the AI?
;)

Madox58 03-07-08 04:57 PM

Have I lied to you yet?
:rotfl:

Madox58 03-07-08 05:31 PM

You know I'll sent a PM ar 2 over the weekend.
:yep:
I think you'll like the idea.


All times are GMT -5. The time now is 11:30 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.