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Having seen the screenshot in post 669 a question came into my mind. OLC do intend to put even the salvo/single selector and the Fächerwinkel (Spread Angle) selector in the F3 Peri screen. Then it would be a perfect attack center from my point of view.
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Those switches are already in the F3 Peri screen. They have been there since version 1.0.0! |
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Sorry, shame on me, I mixed up something. :damn: :damn: :damn: Today ist was very busy in my RL office.:oops: |
my feedack is below:
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He put it inside the quote. Baffled me for a moment, too.
JC, noted, and thanks. Anyone else hate the moon icon? |
Hate, of course not.
But, just need it as urgent as a third shoulder.:lol: |
Hmm. :hmm:
Funny, it's the first "night filter" I've made that I'm genuinely happy with... though, as ever, I could live without it. I'll wait and see if more comments are forthcoming. |
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I was wondering if I would like it or find it silly, and I guess I can't know until I try it and see if I get used to it or not. It's perfectly logical and sensible, but slightly quirky too. Hmm, maybe another poll? :hmm: Just kidding ;) Otherwise, the new version looks most excellent and I very much look forward to trying it out. :smug: Small suggestion: maybe it's worth swapping the F8 Objectives screen shortcut (BdU) for the Hydrophones? In GWX 2.1 the assigned patrol grid isn't of much importance anyway (no renown), and even if it was who goes to this screen more than 2 or 3 times in a patrol? On the other hand, the 'H' key is the only one I always have to use if I'm being lazy and using the mouse (I know I can navigate my way through the hatch and right-click the sonarman, but that's a lot more work!). Normally I use the keyboard shortcuts anyway, so this is of little importance to me, but thought it might come in useful for some people. :88) |
Personally, I like to moon idea... :hmm:
Anyway it looks very good!!! :up: CapZap |
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OLC:
i have a question, and sorry if this has been asked before: is this mod compatible with GWX 2.0? Thanks in advance... :up: CapZap |
Yep.
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p.s. Just to satisfy my own modding desires. I am not asking somebody else to do it, just expertise. Is there anything, other than my own modding ignorence, that prevents (me) putting the fine gyro dial (0-9 degrees) on the scope/uzo screens? Like it being hardcoded to the F6 map. Or better yet, a fine scope bearing dial if it is hidden somewhere. It looks like [Dial12] (Sol_Bearing10ths) in dials.cfg seems to be what I'm after. What does "Sol" mean? |
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Thanks for your prompt answer... but my question was wrong: both the previous versionad the WIP 1.2.0? I hope you don't mind if I make "little" request... :oops: would it be possible to include the dragable chronometer, it's a very useful tool that i would like to have with your mod. That aside, all I have to say is that you did (are doind) a great job with this! :up: Thank you OLC. CapZap |
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