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Ok, so it sounds like NSM4 and RSRD don't play well together?
In addition to breaking ships in half with contact torpedoes, I noticed that I was sinking tankers with one torpedo. They didn't break in half, but would explode after the hit. So it seems to me that running NSM4 with RSRD actually causes the opposite of NSM's goals, ships now take even less torpedoes to sink and go down quickly in my limited experience with the two. Can I go back to NSM3.3 with TM1.7.6 and RSRD? Are those compatible? |
Is this a problem that's fixable? or should those of that are running RSRD switch back to NSM3?
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Tough choices, I definitely do not want to give up RSRD, but I also don't want to give up natural sinking :arrgh!: |
I went back to NSM3.3 with the 3.3 hardcore torpedo mod. Now that's the NSM I remember.
I torpedoed a large modern composite going about 11-12 knots, 4 fish fired all set for contact at 6 feet depth, 3 hits, 1 dud. The 2 hits were aft of the the funnel at 11:54. She kept on going but with observations at 60 second intervals I could tell she was flooding in the stern. Speed slowed to about 5 or 6 knots some 5 minutes later at about 12:00. Stern observed way down at or below water line while the bow is rising at 12:05, speed 1-2 knot. 12:10, sunk message appears as she slides in backwards, bow way up in the air. 12:13, ship vanishes beneath the waves. :rock: No major explosions or broken keels. Wasn't even a fire on deck until the stern went below the waterline. |
I already have a long campaign career going with RSRD 3 and NSM 4 Classic, can I safely rollback to NSM 3.3 that's in TMaru 1.7.6 without ruining my carrer in game?
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As a stopgap measure until you get to port, i suggest opening your Zones.cfg (in the root of your Data folder), finding this entry: [NSKeel] Category=Keel Multiplier=10.0 Flotability=10.0 HitPoints=150 Destructible=No Armor Level=20 Critic Flotation=0.5 Critical=Yes Critical Chance=1.0 FloodingTime=200 CargoType=Ammo And change CargoType=Ammo to CargoType=None. This should stop you from breaking ships in 2 with contact shots. It will also stop you from breaking them in 2 with mag shots, though. |
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What would happen if you disabled both the CargoExplosionRange or AmmoForceMultiplier ? wouldn't the vessel sink anyhow due to damage to the hull? So we'd lose out on eye candy; but the ship's would sink closer to the way there ment to, plus your torpedo expendture would be closer to the truth? I've noticed useing NSM 3 + the hardcore NSM 3 that oil tankers also blow up with one hit, Cargo ship's seem fine, 3-4 contact hit's and a wee while to go under.
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Is NSM 3.3 still around for download somewhere?
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Okay, thanks for the help guys, much appreciated.
I love RSRD, but also can't part with NSM, can't wait to see them working better together. |
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