Shiplord |
01-31-11 07:41 AM |
Quote:
Originally Posted by Jankowski
(Post 1574531)
saying that we want the SDK to fix up the hardcoded files.
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You can't fix up hardcoded files with a SDK. A SDK is a supplementary code base for the full sourcecode, without the complete sourcecode a SDK is just a piece of useless crap. Ubisoft can't release the full sourcecode because SH3 is also build with licenced sourcecode of 3rd party libraries. A community developer needs also these libraries to build the code in a correct way or use a SDK.
SH3 is created on base of the 3GDS game engine developed by Ubisoft Romania. Most if not all other games by Ubisoft Romania are based on the 3GDS engine. A SDK for this engine opens up also other games not only SH3 and that is not in the interest of a software company who will make money with their products.
I assume that there is absolutely no specific SH3 SDK at Ubisoft Romania, which can be published. Certainly they have a collection of tools, predefined code snippets etc. for their 3GDS system, but that tool set can not be passed to the modders
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