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Ah! Maybe it's LV's setup.
I was just getting far more incoming A/C in that area - in two different careers even. I don't think it was an enemy CV since they practically all game straight from Amboina (the way it looks) when I was anywhere near it. I'm using a cut up version of TM 1.62. The airbase stuff is all still in though. |
Unless tater took all the map markers away
All the airbase work I did for the game shows up on the NAV map's so you alway's knew where they were and even got a radio message when a new base came into play.
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Leo, is there any chance of you and Tater combining your airbase mods together in the future? I like the idea of Taters spread of small airbases, more realistic I think, but I loved the map that came with yours. Is there a possiblity of doing a similar map that shows most of the major airbases in Tater's mod? I'm guessing that in RL USN intel would have given sub skippers details of where they believed enemy air bases to be so they could be marked on charts?
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I've looked at leos map, and I think I can use his map icons and make it work, but as leo could tell you, it's a ton of work. Lot's of niggling little detail work shifing icons around so they look good at different zoom levels.
Then I saw that post suggesting (by a dev) that we'd be able to see the front move in the map soon, and decided to wait, lol. tater |
if Tater sent me his Airbase map's
I could do it up for him yes to go along with his mod work.
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I'd not want to make you do that, leo, I'd fighure it out and do it myself first. No reason for you to have to pay for me making a zillion short ranged air bases :D
Besides, I'd need to get it finalized. I actually now have cloned (BP cloned) the CV planes, and I gave them a range of ~40km. I added them to the CV airgroups so that if you see CV planes in the open ocean, they are doing what CV planes should be doing in the open ocean. Combat Air Patrol (and ASW patrol). CAP would stay close to the fleet, within visual range---partly because their fighters had poor (or nonexistant) radios and relied on watching for their own AAA fire for directions. tater |
Your choice my friend
if you want it done just let me know all I need is the 2 Airbase files unless you just want the one for the JAP's done.
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tater did you make the other new class of DD?
I just noticed that one of the new ships far rear main gun just in front of the deapth charge racks stay's pointed in a maximum forward port side rotation while crusing along it's mary way.
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The Minelayer?
Yeah, the stock minelayer has no guns at all on it, lol. Looks like the node is rotated. I just did an EQP fix, but it's easy enough to change the dat with s3d now, guess I should. I was trying to be minimally invasive, lol. I saw it but figured it didn't matter. tater |
just figured I would let you know in case you missed it
not intended to be a bust your but thing LOL!! It is easy to miss a lot when your doing a lot of work in differn't area's.
At first I though he had radar and picked me up because the angle was perfect between his possition and mine to get that impression. Don't mind me it is the first time in I don't know how long I am actualy playing more than testing and working so now I can something other than what I have to see and work with. |
No worries. You are talking about the large minelayer, right?
It has 4 A nodes, and should have larger guns, but the one rear node is pointed kind of ahead and to 1 side. |
Tater, could you do soemthing about allied air patrols in the pearl-midway area? There seem to be scripted patrols occurring every now and then - it's annoying because SD contacts drop you out of TC. Starting mid-42 you literally have to take alternate routes from midway to pearl to avoid wasting 10 minutes pressing '+' just to get TC back up to speed.
I don't know what kind of aircraft they are but they're allied since TC doesn't drop to 1 on visual contact. This - sadly - is not the case with radar contacts. Mind you these are not random allied ASW patrols or whatnot since they occur at night and follow a rather scripted patern (this I noticed with one plane flying aorund Pearl for months on end in the same pattern). |
Hmm, I thought I axed those since they were Lancs. If it's TM, it's DeepBlueWolf.
There is nothing. No scripted planes in mine. If I ever add any, I'll have to include the mod that adds US planes in, cause seeing the wrong planes bugs me. tater |
Allied search planes / Bombers
But turn your radar off that close to home base and you will be fine switch.dota unles they set up a Jap invasion for that area. They have been in the game since patch 1.2 when we all asked for more Allied traffic to be added to the game from the Dev's.
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Mid 1942.
It's the CV airgroups for the Battle of Midway. Same bug. I didn;t axe the US CV airgroups. This is a stock game failing regarding the way it deals with CV airgroups in scripted missions. |
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