![]() |
@Magic1111:salute:
Your periscope depth is too deep (14m). |
Quote:
Quote:
Thanks for replies ! And yes, my periscope depth was set in the cfg. file too deep ! Iīve set higher and the problem was solved !:yeah: Sorry for my question....,:oops: Best regards, Magic |
Quote:
Which .cfg are you referring to? I'm having the same issue. :nope: // |
Quote:
http://www.subsim.com/radioroom/show...23&postcount=2 regards |
Quote:
Quote:
|
Quote:
TDW changed it in his mod so the heights are different, which is apparently the way it was in RL and also why his mod has two(2) periscope icons on the depth controls. The attack scope works at "periscope depth". The obs scope works at "snorkel depth". The bottom scope icon is the correct depth for the "attack scope" and the top scope icon is the correct depth for the "obs scope". http://img713.imageshack.us/img713/6...iscope0001.jpg Uploaded with ImageShack.us |
Terrific, thanks a lot Stoianm and Bilge Rat und dazu vielen Dank zu Dir Magic.:up:
// |
Iīve just started with SHV and have enabled the Magnum Opus mod-collection.
1. Are there any recommended mods to use with MO? I know itīs most likely a very difficult question to answer since it is largely a matter of personal taste. I also realize that itīs slightly OT in this thread. :arrgh!: 2. When I first looked at the Multiple UI mod it also contained a number of optional mods that were largely for setting how/if map contacts should be displayed etc. Are they somehow incorporated into the MO collection, if not can I simply enable them one at a time after first enabling MO? |
Quote:
cheers |
I had a heck of a time getting RAOBF wheel to work with this. Either the scope would revert back to stock, or the "wheel" part of the gizmo would not spin for me.
I ended up trying quite a few combinations and finally got things working by uninstalling sh5 and all mods, reinstalling with only MO (stock 1x - 4x scope appeared). Manually installed the mano's scopes mod on top of MO and got that part working. As for the wheel, it initially worked in a historical mod so i got excited and started my long awaited campaign. No worky. Rats :) So i sat there and fiddled with it in the harbor and finally got it to work by clicking on the "manual input" button on the TDC. Voila! The funny thing is that it now works whether on or off, i just had to "kick start" it by clicking the button. I initially had ERM & toniloCoyote's "real dimensions" installed but now i just use "soan" and haven't had the nerve to installed real dimensions since fouling up my last install of the game. So now i just have MO (patched) and Mano's scopes. Hope this helps others! Antiacus |
Quote:
|
Quote:
|
Quote:
- you have TDC turned on - you have manual input enabled |
Test version 9 of v6.4.0 released. See post #1 for details :|\\
@ Trevally and Magnum: see \data\Sea\NLL\NLL.ait for changes to the additional info text of the ships |
Quote:
|
All times are GMT -5. The time now is 03:01 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.