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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Gandalfi2005 03-02-11 12:04 PM

Thank you, you guys are great :DL

RibaR 03-02-11 12:28 PM

TDW and Magnum what can I say... :yeah:

I haven't even tested the 6th ver. and I'm downloading the 7th.

I :salute: to you both.

The add. info in SOAN is great idea, especially if there will be info on ship's ASW!

Keep up the good work but don't forget to live!!!

ReallyDedPoet 03-02-11 02:23 PM

Awesome mod :yep:
A must have for anyone playing SH5....

THE_MASK 03-02-11 03:58 PM

A couple of little suggestions or maybe not so little re the compass .
Could we have it so that we can move it around with a curser and stay there on reload a save game .
Is there a way to have the compass expand but stay in resolution ?

TheDarkWraith 03-02-11 04:10 PM

Quote:

Originally Posted by sober (Post 1610598)
A couple of little suggestions or maybe not so little re the compass .
Could we have it so that we can move it around with a curser and stay there on reload a save game .
Is there a way to have the compass expand but stay in resolution ?

you can drag the compass now. Just above it you'll see the cursor change into 4 arrows. That means you can drag it. It's position is saved at game end and restored at game start.
The last one I'm not following you...expand but stay in resolution?

THE_MASK 03-02-11 07:39 PM

Can i have this expanded dial in ths position
http://img848.imageshack.us/img848/6978/dial1.jpg
while having the regular size dial in the red circle position ?
http://img339.imageshack.us/img339/5470/dial2u.jpg

TheDarkWraith 03-02-11 07:51 PM

Quote:

Originally Posted by sober (Post 1610753)
Would it be possible to have the large expanded dial offset to where the small dial is ?

Sorry, still not following what you're asking :06:

THE_MASK 03-02-11 08:02 PM

edited my last post .

TheDarkWraith 03-02-11 08:05 PM

Quote:

Originally Posted by sober (Post 1610770)
edited my last post .

ah ok, I'll have to code in a user defined offset then. No problem.

etheberge 03-02-11 10:41 PM

Quote:

Originally Posted by Magnum (Post 1610180)
I can make a extra redish interior page into the .dds, but implementing it depend on the coding part. Dunno if is possible to switch the image when the red light are turned on, or just apply a red filter ingame. Thats TDW's call.

I intend to add some heavy literature about every ship and any help would be appreciated as this is pretty time consuming. I already have my hands full with reworking the .sil for the whole fleet.
:up:

I might be willing to help with the descriptions, I did something similar in my U-Boat emblem mod and it was kinda fun learning about the history of each boat. PM me if you want and we can discuss further.

I know what you mean about the .sil, did it once for OM/SH4 and it was a real pain in the balls. And I didn't even have to do all the ships...

Drewcifer 03-03-11 01:14 AM

I've got a ZERO success rate with the harbor pilot automations so far in Kiel.

I've loaded it up now five times.. and every time leaving it gets me about 30 min game time into the canal and then just stops turning, and runs a ground.

stoianm 03-03-11 01:20 AM

Quote:

Originally Posted by Drewcifer (Post 1610964)
I've got a ZERO success rate with the harbor pilot automations so far in Kiel.

I've loaded it up now five times.. and every time leaving it gets me about 30 min game time into the canal and then just stops turning, and runs a ground.

works fine for me... do you use an higher tc?

Drewcifer 03-03-11 01:35 AM

I was standing on the bridge at 32 tc when it just stopped turning.

stoianm 03-03-11 01:40 AM

Quote:

Originally Posted by Drewcifer (Post 1610970)
I was standing on the bridge at 32 tc when it just stopped turning.

did you changed speed? - did you hit ground at the exit from the kanal? - if yes it is a patch for that http://www.gamefront.com/files/17796...ilot-patch.7z/

install anytime after the stand allone mod:up:

Drewcifer 03-03-11 01:45 AM

I changed speed at the begining of the canal to avoid hitting a ship, however the boat turned into the canal under its own navigation and began a rather safe trip... then at some point in the canal it just stops turning and we run aground.


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