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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

pedrobas 02-22-12 07:14 PM

Quote:

Originally Posted by Charlie901 (Post 1843694)
One more question:

Is it okay to install the mod listed below after the FX Update Mod?

Han Solo's: Enhanced Funnel Smoke SH5 v1.2

Thanks!

Yes, no problem. :salute:

ADMIRALTIA 02-25-12 08:46 PM

:hmmm:Hello TDW I was wandering if this mod is compatible with The Equipment upgrades fixes by the Beast v1.4

Doomlad 02-26-12 10:13 PM

Many Thanks
 
Thanks for all your time in making these awesome improvements!

chun 03-16-12 09:11 AM

Hi TDW
 
As you can remove the CR compartment smoke?, it slows down my game
Thanks for your time.

Charlie901 03-16-12 12:49 PM

Quote:

Originally Posted by Rubini (Post 1843027)
Hi TDW,

Thanks by this great mod!

I have good rig (I5 2500 gtx560 8gb win764). Running SH5 all max without problem...but using FX mod I have problems (low FPS) when ships are in fire and also in some explosions.

Also the Airplanes explosions gives low fps and look a a bit weird, i mean, seems something like 2d sprites.:hmmm:
Itīs to be this way or itīs at my end? Also any advice on how to adjust the fire and airplanes explosions by my self?

my list of mods (note that i dont use any enviro mod):

4Gb_patched&hydrofix
RemoveLogoIntroTheDarkWraith
Lite Campaign LC 1.2
smaller flags for Warships 1_0b
Cerberus62 Corrected Depth Charge Projector 1.0
No Damn Bubbles, No Damn Halo Mod
Window_Lights_Redone_V1
Accurate German Flags
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
Manos Scopes-patch for 85x48_tdw
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Stock faces
MightyFine Less Annoying Footsteps 1.0
MCCD_1.04_MFCM_1.2.1_compatible
AilClouds 3.0
AilDeckwave 1.0
MFCM 1.2.1 OPTIONAL crash_dive workaround
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)

I'm having the same freezing fps issue with explosions as well... I also have a Beefy rig and can otherwise run on max settings...

Bilge_Rat 03-26-12 08:43 AM

Re: the freezing issue, I have had the same problem as well, a large explosion causes the screen to freeze for a few seconds.

After some troubleshooting, it does seem to be caused by the FX mod since the stock explosions, the initial torpedo explosions and the small secondaries caused by ongoing fires are not a problem. It is the large explosions which accompanies the destruction of the ship which causes the freeze.

Looking in the mod, the only likely suspect I see would be the new secondary_explosions files in Data/Library. Perhaps the new large explosion effects are too taxing?

I have a ATI 6950 which should not have any problem with these effects.

Bilge_Rat 03-28-12 07:29 AM

Having spent some times with this mod while testing my own sinking mod, I have found some workarounds which pretty much eliminate the freezing issue for me:

-1. turn down the "particles density" slider in the Graphics settings. ATI cards seem to have an issue with particles the way it is rendered in game;

-2. use the anti-lag tweaker:

http://www.subsim.com/radioroom/down...o=file&id=2871

[config]
RenderAheadLimit=2
FPSlimit=38

I use the settings recommended by Sober (see above) and it basically eliminated the freezing on big explosions and made all gameplay a lot smoother in general. YMMV.

Echolot 03-28-12 09:41 AM

Hello Bilge Rat.

You could try:

Open up data/zones.cfg and do a search for "Effect2=Distress_Flare_Red, 75".

You should find:

Quote:

;Modified by TheDarkWraith
[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_es cort, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_me rchant, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None
Change to:

Quote:

;Modified by TheDarkWraith
[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_es cort, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_me rchant, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None
Save file.

:salute:

PrEZeX 03-28-12 12:08 PM

Wow, disabling the flares really works in big battles. Maybe it's possible to make the flares random.:06:

LemonA 03-28-12 01:36 PM

Quote:

Originally Posted by PrEZeX (Post 1862066)
Wow, disabling the flares really works in big battles. Maybe it's possible to make the flares random.:06:

IMO it is random in some way.

PrEZeX 03-28-12 02:03 PM

I see.. I just wonder why the flares are causing this lag and not all the explosions. What is so "special" with flares?

TheDarkWraith 03-28-12 02:12 PM

There's nothing special about them. I think it has to do with your video card. I don't have any lag when the flares and explosions are going off. Using nVidia GTX590 :hmmm:

PrEZeX 03-28-12 02:16 PM

Hmm, that so strange.. :-? My specs are:
Windows Ultimate 7 (x64)
Intel I7 960 @3.71 Ghz
12 GB DDR3 ram
4 OCZ Vertex III SSD disks (2 in raid1 for OS, 1 for games and 1 for pagefile)
HD6990
Asus Xonar DX soundcard
No problems with heat or PSU (1kW)

Don't know if it has something to do with ATI(AMD) or maybe with the dual GPU card. That's really sad :cry:

TheDarkWraith 03-28-12 02:18 PM

Quote:

Originally Posted by PrEZeX (Post 1862118)
Hmm, that so strange.. :-? My specs are:
Windows Ultimate 7 (x64)
Intel I7 960 @3.71 Ghz
12 GB DDR3 ram
4 OCZ Vertex III SSD disks (2 in raid1 for OS, 1 for games and 1 for pagefile)
HD6990
Asus Xonar DX soundcard
No problems with heat or PSU (1kW)

Don't know if it has something to do with ATI(AMD) or maybe with the dual GPU card. That's really sad :cry:

many people using ATI cards have strange problems that us using nVidia never experience. One of the reasons I switched to nVidia years ago. They are much more stable and reliable. Their drivers are also much more stable.

PrEZeX 03-28-12 02:23 PM

:wah:

Bilge_Rat 03-28-12 02:51 PM

I think it is an issue with ATI drivers as well (6950 here). Certain particle heavy mods seem to cause a conflict. I had a similar problem a while back, where I was getting some lag on the surface, I finally tracked it down to Sober's 3d spray mod which is very particle intensive.

That might be why the designers left out the flare effect in the first place, they saw there was a conflict and did not want to take the time to make it compatible with ATI cards.

That being said, Nvidia drivers are not perfect either, they just have a different set of problems. :ping:

TheDarkWraith 03-28-12 03:06 PM

Quote:

Originally Posted by Bilge_Rat (Post 1862137)
That being said, Nvidia drivers are not perfect either, they just have a different set of problems. :ping:

Very true :up: In the end it's all software and software is made by humans. Humans aren't perfect so software will never be perfect :yep:

SilentAssassin 03-28-12 03:15 PM

FX Update not working
 
First off I'd like to introduce myself, I'm new to the forums...hello all! :ping:

Second, I can't get FX Update mod to work...still have the same fireworks/generic explosions, no debris, bodies, flares, ect. I feel I've done a great amount of research on these boards regarding this issue, and this one has me stumped. Here is my current mod "soup"


Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Steam\steamapps\common\silent hunter 5\MODS]

MightyFine Crew Mod 1.2.1 Alt faces
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
BRF 1.3 full
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
MoraleMod
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Accurate German Flags
Capthelms SH5 Audio Mod

Before anyone asks- I did run the JSGMEModValidator- here is what it read:

using Silent Hunter 5

SH5 version is 1.2.0.0

MODS installed:
MightyFine Crew Mod 1.2.1 Alt faces
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
BRF 1.3 full
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
MoraleMod
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Accurate German Flags
Capthelms SH5 Audio Mod

Validating mods...

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt faces
c:\program files\steam\steamapps\common\silent hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt faces installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith
c:\program files\steam\steamapps\common\silent hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith
c:\program files\steam\steamapps\common\silent hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\BRF 1.3 full
c:\program files\steam\steamapps\common\silent hunter 5\MODS\BRF 1.3 full installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Basemod (realistic version) V2.1
c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Basemod (realistic version) V2.1 installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Sounds V2.1
c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Sounds V2.1 installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Undersea (temperate and polar) V2.1
c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Undersea (temperate and polar) V2.1 installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Waves (realistic version) V2.1
c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Waves (realistic version) V2.1 installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Atlantic Floor V2.1
c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Atlantic Floor V2.1 installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
c:\program files\steam\steamapps\common\silent hunter 5\MODS\NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Depth_Keeping_Problem_HB_2_0_0_TheDarkWrait h
c:\program files\steam\steamapps\common\silent hunter 5\MODS\Depth_Keeping_Problem_HB_2_0_0_TheDarkWrait h installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\TheDarkWraith_DC_Water_Disturbances_v2_0_SH 5
c:\program files\steam\steamapps\common\silent hunter 5\MODS\TheDarkWraith_DC_Water_Disturbances_v2_0_SH 5 installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\MoraleMod
c:\program files\steam\steamapps\common\silent hunter 5\MODS\MoraleMod installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
c:\program files\steam\steamapps\common\silent hunter 5\MODS\SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Accurate German Flags
c:\program files\steam\steamapps\common\silent hunter 5\MODS\Accurate German Flags installed correctly

Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Capthelms SH5 Audio Mod
c:\program files\steam\steamapps\common\silent hunter 5\MODS\Capthelms SH5 Audio Mod\data doesn't exist!

Checking for items to look for...
no items to look for defined

Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
no conflicts


Any help would be greatly appreciated:yep:

PrEZeX 03-28-12 03:17 PM

Thank you for your answers. I've also noticed one thing while playing... When i right click the mouse to look around and right click again to go back to my cursor I can't sometimes do this and I must click several times to leave the "view" mode (sometimes left and right clicking helps, sometimes not). Also when I get this lag (for example in the Lifeboat test mission) when the ships explode and send up the flares and I'm using mouse to turn the periscope the mouse view "unclicks" itself and goes back to the cursor mode. It's very frustrating and I'm wondering if anyone else has this problem or know what can cause it.

Echolot 03-28-12 03:22 PM

Hello SilentAssassin and welcome to the forum.

You could try to put the Dynamic Environment Mod before FX Update because it overwrites the baza_fx.dat from FX Update.

And delete the BRF 1.3 from your list, it will conflict with FX Update too.

Regards.

Echol:yep:t.


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