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the XO dialog box will still dynamically reposition if you have the message box visible or not ;) |
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got the item notes icon added. Would post pictures of it but the forum isn't letting me post pictures to any of my albums anymore :hmmm:
Just have to fix the glass dial problem and v1.3.0 will be ready. |
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The glass problem with the spread angle I'll address after patch. |
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v1.3.0 released. See post #1 of this thread for changes/bug fixes/new features :|\\
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Not sure what caused it, but I started a save game where I was recharging batteries but the Chief's menu had Standard Propulsion gold instead of Recharging Batteries. |
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EDIT: looking through my code I can see how that can happen if you saved a game with battery less than 100%. I've made a correction to the code so that that doesn't happen again. Of course it will be available in the next version. |
I just love this mod but most of all i simply love that you add things as options instead of removing stuff from the game which often can introduce bugs or other weird stuff. Awesome work Dark:D
I can't wait to see what you come up with in the future. |
Gunners
Using Version 1.3.0
Deck Gun On Deck right now at the deck gun. I am letting the crew shoot/sink the aircraft carrier that is dead in the water. All his friends have left him (finally) and I am out of torpedos. Okay... so I give them the command to fire at will, long distance, waterline... they stop firing. I lock on to the aircraft carrier with the binoculars and they start to fire again. If I click on the 'fire at will' button they stop firing and won't until I activate them with the binoculars again. Flak Gun Earlier was using the flak guns on some planes. Gunners won't shoot unless I activate them with the binoculars. It seems as though when I push the 'fire at will' button they shut down and stop firing. |
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One thing that you may havent noticed: the bar that contains the clock and the tc doesnt appear in multiplayer games cause originally it only had the time increase buttons |
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