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-   -   Merchant Fleet Mod Progress Thread (https://www.subsim.com/radioroom/showthread.php?t=142285)

ron2002 10-01-09 05:48 AM

I can confirm that the way EmeAzul has done his install for the mod works for me with no problems. Without the small modification it would crash every time.

Thanks to Iambecomelife for these great ships. :up:

robbythesub 10-01-09 04:06 PM

I am running vista 32 and even modded as above, I get ctd on load screen with this mod- I assume this is due to high memory required for the extra mod.

Hope to get vista 64 soon, so wil try it then.

:salute:

Wulfmann 10-01-09 06:41 PM

Quote:

Originally Posted by Rasher (Post 1180143)
Hi guys
I have been waiting to play SH3 again for a year now and the reason for the wait was because of this mod. I totally agree that it is up to the modder at the end of the day but I also understand peoples fustration and I would love to get 2 thirds of the ships into the game but im not very good at modding. Can someone please write me an idiots guide to getting the ships downloaded and into the game. I would really appreciate any help cheers:up: Rasher

I will do a step by step.
Create outside of the game folders for SH3
Download mod and place in that folder
Extract mod to here (right click on zip and chose that option)
Now go to Program files UBI, SH3 folder,
Copy entire Sea and Roster folders to the outside folder as back up, always back up before modding.
Open to data folder open to Sea folder
Now go to the extracted mod package and open to data and Sea folder. Drop all the ships into the Sea folder. (Note without roster file versions these will be inactive so can not cause a problem so dump them all in)

Now go to SH3 Data folder then Roster folder then British folder
Go back to extracted folder files and go to data, roster British. Drag and drop all those into the UBI, SH3 Data, roster, British folder.

Now here comes the tricky but easy part.
With all the same windows opened open a new one UBI, SH3, Data, Roster, American.
Go to extracted files and find the American in Roster.
(Note, you still have the other game folder roster, British open, so have 2 roster files in SH3 open at the same time)
Look at the extracted American list. Drag and drop only those American ships that are NOT also in the British roster folder. You will actually not use that many American ships.
Any ship that is an American version of the British simply do not add it to the American roster folder lineup.

This will eventually be worked out but the CTD most have reported and I have experienced were eliminated by simply not using two versions of the ship in a different country.

Give some of the other guys 24 hours to say this is wrong (In spite of the fact it works for me someone may have an idea to be considered.)


Wulfmann

piri_reis 10-02-09 03:26 AM

Is there an alternative link to the skin pack? The link on 1st page is dead.

Uber Gruber 10-02-09 07:39 AM

Should really be made JSGME compatible for those less techy aware.

LGN1 10-02-09 11:05 AM

Hi,

I have added the following 63 ships and it works fine so far (the letter behind the ships indicate in which country folder I put the ship in the roster folder: A:American,B:British. In general, American ships only go to the American roster folder and some British (the ones of which I deleted the corresponding American ship) go into both roster folders):

AK01A A
AK02A A
AK03A A
AM01A A
AO01A A
AO02A A
L01B B
L03A A

M02B B
M03B A,B
M04B B
M05A A
M06B A,B
M07B A,B
M08B B
M09B A,B
M10B A,B
M11B B
M12B B
M13B A,B
M14B B
M15B A,B
M16B B
M17B A,B
M18B B
M20B B
M21B B
M22B A,B
M23B B
M24B B
M25B A,B
M26B B
M27B B
M28B B
M29B B
M30B A,B
M31B B
M32B B
M33B A,B
M34B A,B
M37B B
M38B B
M39B A,B
M40B A,B

O01B B
O02A A
RP01A A
T01B A,B
T02B B
T03B A,B
T04B B
T05B B
T06B A,B
T07B B
T08B B
T09A A
T10B A,B
T13A A
T14B B
T16B A,B
T17A A
T18B A,B
T19A A

I have added the following lines to my EnglishNames.cfg:

L01B=Heavy Merchant 01
M02B=Medium Merchant 02
M03B=Medium Merchant 03
M04B=Medium Merchant 04
M06B=Medium Merchant 06
M07B=Medium Merchant 07
M08B=Medium Merchant 08
M09B=Medium Merchant 09
M10B=Hog Islander-UK
M11B=Medium Merchant 11
M12B=Medium Merchant 12
M13B=Medium Merchant 13
M14B=Medium Merchant 14
M15B=Medium Merchant 15
M16B=Medium Merchant 16
M17B=Medium Merchant 17
M18B=Medium Merchant 18
M20B=Medium Merchant 20
M21B=CAM-Ship 02
M22B=Medium Merchant 22
M23B=Medium Merchant 23
M24B=Medium Merchant 24
M25B=Medium Merchant 25
M26B=Medium Merchant 26
M27B=Medium Merchant 27
M28B=Medium Merchant 28
M29B=Medium Merchant 29
M30B=Medium Merchant 30
M31B=Medium Merchant 31
M32B=Medium Merchant 32
M33B=Medium Merchant 33
M34B=Medium Merchant 34
M37B=Medium Merchant 37
M38B=Medium Merchant 38
M39B=Medium Merchant 39
M40B=Medium Merchant 40
O01B=Ore Freighter 01
O02A=Ore Freighter 02
T01B=Tanker 01
T02B=Tanker 02
T03B=Tanker 03
T04B=Tanker 04
T05B=Tanker 05
T06B=Tanker 06
T07B=Tanker 07
T08B=Tanker 08
T10B=Tanker 10
T14B=Tanker CAM-Ship
T16B=Tanker 16
T18B=Tanker 18
T09A=Tanker 09
T13A=Tanker 13
T17A=Tanker 17
T19A=Tanker 19
RP01A=Repair Ship
AK01A=Naval Cargo Ship 01
AK02A=Naval Cargo Ship 02
AK03A=Naval Cargo Ship 03
AM01A=Ammunition Ship 01
AO01A=US Oiler 01
AO02A=US Oiler 02
L03A=Heavy Merchant 03
M05A=Medium Merchant 05


and to my GermanNames.cfg:

L01B=Schwerer Frachter Typ 1
M02B=Frachter Typ 2
M03B=Frachter Typ 3
M04B=Frachter Typ 4
M06B=Frachter Typ 6
M07B=Frachter Typ 7
M08B=Frachter Typ 8
M09B=Frachter Typ 9
M10B=Frachter Typ 10
M11B=Frachter Typ 11
M12B=Frachter Typ 12
M13B=Frachter Typ 13
M14B=Frachter Typ 14
M15B=Frachter Typ 15
M16B=Frachter Typ 16
M17B=Frachter Typ 17
M18B=Frachter Typ 18
M20B=Frachter Typ 20
M21B=Katapultschiff Typ 2
M22B=Frachter Typ 22
M23B=Frachter Typ 23
M24B=Frachter Typ 24
M25B=Frachter Typ 25
M26B=Frachter Typ 26
M27B=Frachter Typ 27
M28B=Frachter Typ 28
M29B=Frachter Typ 29
M30B=Frachter Typ 30
M31B=Frachter Typ 31
M32B=Frachter Typ 32
M33B=Frachter Typ 33
M34B=Frachter Typ 34
M37B=Frachter Typ 37
M38B=Frachter Typ 38
M39B=Frachter Typ 39
M40B=Frachter Typ 40
O01B=Erzfrachter Typ 1
O02A=Erzfrachter Typ 2
T01B=Tanker Typ 1
T02B=Tanker Typ 2
T03B=Tanker Typ 3
T04B=Tanker Typ 4
T05B=Tanker Typ 5
T06B=Tanker Typ 6
T07B=Tanker Typ 7
T08B=Tanker Typ 8
T10B=Tanker Typ 10
T14B=Katapulttanker
T16B=Tanker Typ 16
T18B=Tanker Typ 18
T09A=Tanker Typ 9
T13A=Tanker Typ 13
T17A=Tanker Typ 17
T19A=Tanker Typ 19
RP01A=Reparatur Schiff
AK01A=Seefrachter Typ 1
AK02A=Seefrachter Typ 2
AK03A=Seefrachter Typ 3
AM01A=Munitionsschiff
AO01A=US Tanker Typ 1
AO02A=US Tanker Typ 2
L03A=Schwerer Frachter Typ 3
M05A=Frachter Typ 5


Probably one can add more ships without getting a CTD, but I want to stay on the safe side and I think 63 ships are more than enough. I have an old machine, Pentium 4, 2.6 GHz, and 2 GB RAM.

I also added some of the ships to other nations to avoid that I immediately know that a ship is from the US or UK if it is one from the MFM.

Concerning a reduced/modified version for download, I doubt that it is a good idea as long as Iambecomelife has not given his permission for such a thing.

Cheers, LGN1

Rasher 10-02-09 01:30 PM

Quote:

Originally Posted by Wulfmann (Post 1182281)
I will do a step by step.
Create outside of the game folders for SH3
Download mod and place in that folder
Extract mod to here (right click on zip and chose that option)
Now go to Program files UBI, SH3 folder,
Copy entire Sea and Roster folders to the outside folder as back up, always back up before modding.
Open to data folder open to Sea folder
Now go to the extracted mod package and open to data and Sea folder. Drop all the ships into the Sea folder. (Note without roster file versions these will be inactive so can not cause a problem so dump them all in)

Now go to SH3 Data folder then Roster folder then British folder
Go back to extracted folder files and go to data, roster British. Drag and drop all those into the UBI, SH3 Data, roster, British folder.

Now here comes the tricky but easy part.
With all the same windows opened open a new one UBI, SH3, Data, Roster, American.
Go to extracted files and find the American in Roster.
(Note, you still have the other game folder roster, British open, so have 2 roster files in SH3 open at the same time)
Look at the extracted American list. Drag and drop only those American ships that are NOT also in the British roster folder. You will actually not use that many American ships.
Any ship that is an American version of the British simply do not add it to the American roster folder lineup.

This will eventually be worked out but the CTD most have reported and I have experienced were eliminated by simply not using two versions of the ship in a different country.

Give some of the other guys 24 hours to say this is wrong (In spite of the fact it works for me someone may have an idea to be considered.)


Wulfmann


Thanks Wulfmann

I appreciate you taking the time to help. It does still seem a reasonably confusing task. Do I need any special modding software or can I do it with basic cut and paste commands etc? Cheers

Wulfmann 10-02-09 02:30 PM

My posted method was simply opening folders and dropping things in.

The main difference was explaining what "NOT" to drop in, the American roster ships that are the same named as the British and explaining from start to finish.
No tools, just dropping in, dragging over and dropping in.

I use to do a lot of flight sim mods and I always wrote "how to" believing some may not have any experience in mods (we all were at that point at one time).

Remember the number one rule before doing any modding:
Back up, make copies of the original folders you intend to modify. that way you can always start over and believe me you will many times (maybe not on this but it is a certainty when modding)


Wulfmann

Rasher 10-02-09 03:04 PM

Quote:

Originally Posted by Wulfmann (Post 1182600)
My posted method was simply opening folders and dropping things in.

The main difference was explaining what "NOT" to drop in, the American roster ships that are the same named as the British and explaining from start to finish.
No tools, just dropping in, dragging over and dropping in.

I use to do a lot of flight sim mods and I always wrote "how to" believing some may not have any experience in mods (we all were at that point at one time).

Remember the number one rule before doing any modding:
Back up, make copies of the original folders you intend to modify. that way you can always start over and believe me you will many times (maybe not on this but it is a certainty when modding)

Wulfmann

Thanks Wulfmann

I think you set it out well and I didn't mean to sound ungrateful or stupid even though I probably sounded both:salute:

I will work through it and give it a go. Thanks again mate

Rasher

mainexpress 10-02-09 03:42 PM

Quote:

Originally Posted by piri_reis (Post 1182379)
Is there an alternative link to the skin pack? The link on 1st page is dead.

Do we need the skin pack? because yeah the link at filefront is dead

piri_reis 10-03-09 02:22 AM

Well, it's not mandatory, but has different camo schemes for various years. (Used w/ SH3Cmndr)
I have a skin pack from back when I tested, beta2.2. A 27meg file from Jan3,2009. If it wasn't updated after that, I can upload.. If not it would be nice if somebody had a link.

Wulfmann 10-04-09 09:10 AM

I am just guessing here but since not all of them do it might those that have the blacker smoke be coal burners???

Have wondered and keep forgetting to to ask about this so thanks for the reminder/prompt


Wulfmann

Freakwave 10-04-09 04:28 PM

got a skinpack from which the filles are from 17th april 2009. It doesnt say a version number,just MFM_skin_pack.7z ill upload it and put the link in this post.


http://www.megaupload.com/?d=1XGNL2VZ

piri_reis 10-05-09 02:30 AM

Thank you :up:

robbythesub 10-05-09 04:38 AM

Could someone please confirm which is the very latest version to download as I am rather confused with all the time etc having passed!

The one I have currently unzipped reads MFM-BETA-4.1

Thanks! :up:


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