SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

Boris 03-02-08 06:20 AM

Quote:

Originally Posted by Kaleu. Jochen Mohr
i cant realy see the difference between the 2... mayby becouse both are taken from different angel ? or its just my eye's that are getting bad :doh:

Mikhayl has streamlined the lower hull, getting rid of those fat ridges at the bottom from the old model, to make it much more like the real S-100.

Madox58 03-02-08 11:14 PM

Looking very good.
As soon as the newest work is ready,
I'll add the torp door stuff.
And I am testing a way to have the spare torps
load and disappear also.

latemail 03-03-08 10:35 AM

:o :o No words, just amazing :o :o


hey mate,
what a speed of developement, do you have already squared eyes ??? *lol*

Kaleu. Jochen Mohr 03-03-08 11:55 AM

Quote:

Originally Posted by Boris
Quote:

Originally Posted by Kaleu. Jochen Mohr
i cant realy see the difference between the 2... mayby becouse both are taken from different angel ? or its just my eye's that are getting bad :doh:

Mikhayl has streamlined the lower hull, getting rid of those fat ridges at the bottom from the old model, to make it much more like the real S-100.

ah now i see it :D
then it are my eye's that are getting bad, must lay off the coffee and computer i guess :p



great new model you have there Mikhayl :rock:

ustahl 03-03-08 07:10 PM

I'm speechless!
 
Just came across this thread - couldn't believe my eyes.:huh:

Reason being my father commanded an S-Boot in the Kriegsmarine in WW2, mainly in the Baltic area (he also served on minelayers). Luckily he survived the war.:)

Sadly, he isn't around any longer, so I can't verify mod details with him, but I remember some of his war stories. I keep his Kriegsmarine service (career) book as an artifact.

Must dig deep into this whole thread. I could never imagine this could become so personal.:hmm:

latemail 03-05-08 09:13 PM

http://img143.imageshack.us/img143/3960/newmap0iq3.jpg


http://freenet-homepage.de/latemail/copy.jpg


Hi Mikhayl,

I downloaded all these 3D-stuff to get an better impression what you are doing the last weeks .... but why looks my SBoot always so different (in Deep Explaration)

I checked all menus but didnīt manage to change the view to one like yours ?? :damn: I always have a clear view inside ..... so i canīt really check the textures ........

Madox58 03-05-08 09:21 PM

Right click on the object and select Tools.
Select Invert Faces and Normals.
Then use ] to lighten the image.
:up:

latemail 03-06-08 05:03 AM

THX a lot ..... :up:

it works .... image getting brighter, not as much as yours but enough to work with!!

dertien 03-06-08 05:05 AM

Nice mod Mikhayl,

I like your mod very much.

I have a few questions though...


- In your final release could it be possible to have a smoke screen generator on the s-boot ? Dunno if this is feasible, but some script that creates a constant trail of smoke on the water in order to mask the sboot from the enemy while it is retreating.

Not sure if the game engine allows it, as I presume the enemy sees right through it.
would still be nice eye candy though.

- Animated torpedo tubes : same as on the U-boat.

- Have these buttons always visible above OLC ' GUI (without having to click the button) as you always need them:

a) The launch torp launch buttons together with the set depth and speed of torp
b)the port and starboard turn dial (without having to click on OLC 's gui to have them displayed.

(an s-boot must rely on zigzag maneouvres to survive incoming fire.)

Up until now, I think the mod is great.

Keep it up

Boris 03-06-08 05:37 AM

Privateer is working on the tube door animations...

A smoke screen generator would be cool... maybe somehow couple it with the release BOLD function...?:hmm:

Glykol02 03-06-08 09:00 AM

http://img254.imageshack.us/img254/5...ttaktikup8.jpg

A graphic, showing the tactic and smoke / fog use after attack. Would be cool eyecandy, if possible to implement it. :)

johnm 03-06-08 10:03 AM

Hi Mikhayl,

This mod's looking better and better. Can't wait for the next beta.

Incidently, it seems to work great in NYGM.

I'm currently using S-boot in NYGM and GW2 as is. I've set up Mush Martin's Uberboot in GWX for a change and keep the vanilla SH3 for my grand-daughter who's working up as a trainee Kalaun on a VIIB but also loves S-Boot!

Keep up the good work.

Thanks

Curiously - Boat was destroyed and all crew killed in my 3rd patrol. However when I reloaded I was allowed to continue. So now my career shows I'm in patrol 6 even though I was killed in patrol 3. Immortal S-boot?

Boris 03-06-08 02:29 PM

Mikhayl, you rule! :rock:

Syxx_Killer 03-06-08 02:31 PM

That smokescreen looks awesome! A couple questions, though. First, can the smokescreen be toggled on and off? Second, does it affect an attacking ship's visibility to aid in escape?

Lord_FLB 03-06-08 03:40 PM

Ahoi Mikhayl,

wow... Why we're waiting for PT-Boats ? We have a better way to play S-Boats with real fun, that rocks: The S-Boat Mod of Mikhayl !!! I can't wait to riding over the waves with 40kn and taste the salt of the sea on my lips... What did "Der Alte" from "THE BOAT" said ? Good men you need - good men! :up:


All times are GMT -5. The time now is 05:36 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.