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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

bruschi sauro 01-23-08 08:23 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by bruschi sauro
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by bruschi sauro
HELP... HELP... S.O.S THIS MOD ON MY PC DON'T WORK...............
I HAVE SH 3 WITH PATCH 1.4, GWX 2.00, JSGME THE LAST VERSION,
BUT THIS MOD DON'T WORK
HELP ME PLEASE.....................:cry:

Some specifics would help!

What specifics do you want please?

"THIS MOD DON'T WORK" - please elaborate. What happens?

the interface of the game is "normal" with on the left the face of the officers ,
on the right the commands of the boat ecc. ecc, exuse me but I speak English very bad.
I have the normal interface of the game, do you undestand me?

onelifecrisis 01-23-08 08:29 AM

Yes I understand.

Please tell me *exactly* how you installed the mod.

bruschi sauro 01-23-08 08:35 AM

Quote:

Originally Posted by onelifecrisis
Yes I understand.

Please tell me *exactly* how you installed the mod.

I have installed gwx 2.00

I disabled the integrated orders
enabled the mod with jsgme
I have try to disabled All mods, but don't work.

onelifecrisis 01-23-08 08:38 AM

I'm taking this to PM.

Abd_von_Mumit 01-23-08 08:48 AM

This moon is just beautiful. Maybe even too beautiful. :88)

bruschi sauro 01-23-08 09:22 AM

Quote:

Originally Posted by NealT
What about the mod does not work?

Will it load?
Does it crash to desktop?
Do you have any other mods loaded?

A common problem I have personally experienced is forgetting to set the 'manual targetting' to 'on' in the options screen...unless you do that the AOB finder disk does not come down when you click it.

The game not load the mod.
I don't understand ....
I have others mod load, but i have try to disabled ALL MODS,
but don't work..:damn: :damn:

donw 01-23-08 09:45 AM

Sometimes...a picture is worth a 1000 words. Understanding the difficulty of language barriers...maybe this will help, as I suspect this may be the issue.

bruschi sauro
Make sure that your file and folder structure looks like this...

http://www.geocities.com/donw_43/folder.jpg

bruschi sauro 01-23-08 10:20 AM

Many thanks Mates, when I finish my work and go to home I try ....:up:

onelifecrisis 01-23-08 12:21 PM

Another screeny
 
Just to show the new, dark version attack map and (on the shortcuts bar) a new UZO shortcut (greys out when submerged).

http://farm3.static.flickr.com/2201/...2ffd1269_o.jpg

snwcrsh 01-23-08 01:18 PM

Looks nice. Can't wait to try the release. By the way, somthing different: I noticed that many users seem to like that large compass that comes with GWX but it's not in OLC (there was some instructions how to get it back, unfortunately i cant find it anymore... :() -- you removed it because it was not realistic?

onelifecrisis 01-23-08 01:33 PM

Quote:

Originally Posted by snwcrsh
Looks nice. Can't wait to try the release. By the way, somthing different: I noticed that many users seem to like that large compass that comes with GWX but it's not in OLC (there was some instructions how to get it back, unfortunately i cant find it anymore... :() -- you removed it because it was not realistic?

That's an old debate. Here's the answer I've always given: there's no need for it IMO, and no room for it anywhere in the GUI anyway (people have suggested places where it could go, but I've yet to see a suggestion that doesn't involve it covering up something I do want to use).

The compass (the lower left corner one) in the OLC GUI tells me exactly where I'm heading, and I've never had any difficulty setting course with the existing heading dial.

Yes there's a thread around here telling you how to implement it... it was a very recent thread so it shouldn't take you long to find it. ;)

Edit: cross posted with Mikhayl, who helpfully posted a link. :)

onelifecrisis 01-23-08 01:36 PM

Quote:

Originally Posted by Mikhayl
I guess that the big compass is a bit "out of place" in this GUI, however if you want it it's a rather easy matter, described here : http://www.subsim.com/radioroom/show...hlight=compass

BTW the grey layer on the screenshot looks really good, so does the UZO icon and white fonts. You really have a taste, no fancy stuff and a really efficient interface.
Also, will the grey layer be also on top of the nav map or is it impossible because of the plotting tools ?

Scroll up... there have been several WIP posts... one includes navmap screenies.

snwcrsh 01-23-08 01:36 PM

Great, thanks guys. I dont know if I need or want it. I never played GWX without OLC (hell, I wouldn't want to) -- but I just want to check ist out, so thx :)

Tobus 01-23-08 01:53 PM

onelifecrisis,

not sure if you already know this, maybe it is something someone also has.

Once in a while, the dials in my tdc will not move an inch. They seem part of the background, not manageable with the mouse. I can only correct this by exiting the game and starting over. Just saving and reloading doesn't cut it.

Anyway, thought you should know. I run GWX2 + OLC115 + OLC wavetextures + skin.

onelifecrisis 01-23-08 01:56 PM

Quote:

Originally Posted by Tobus
onelifecrisis,

not sure if you already know this, maybe it is something someone also has.

Once in a while, the dials in my tdc will not move an inch. They seem part of the background, not manageable with the mouse. I can only correct this by exiting the game and starting over. Just saving and reloading doesn't cut it.

Anyway, thought you should know. I run GWX2 + OLC115 + OLC wavetextures + skin.

Read the troubleshooting section of Post #1 :up:


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