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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

stoianm 02-27-11 04:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1608151)
Just noticed something else. Should I try and remove the torpedo icons from the maps when real navigation enabled? They kinda give away your position when you fire them :shifty:

EDIT:

removed :yeah: Much better :up:

EDIT2:

wow, that really ups the realism when you can't see where your torpedoes are heading!

you make me salivate:yep: - impatient to try this

TheDarkWraith 02-27-11 05:02 PM

Quote:

Originally Posted by Jaeger (Post 1608112)
when you are on real navigation, the navigator should do a fix first. i dont want to see the real position of my sinkings, but the estimated position.

Okay, got it coded.

If real navigation is enabled then when the vessel is destroyed the navigator does a dead-reckoning fix. He plots this dead-reckoning fix on the navigation map. Now the code looks at the difference between the sub's actual position and it's dead-reckoning position and adds the offset of that to the destroyed ship's icon position. It also adds in an error amount for both the lattitude and longitude of the ship's destroyed icon of a random amount between -1000 and 1000 (meters) to detemine final ship's destroyed icon position on nav map :up:

I removed the game's ship destroyed icons. All ship destroyed icons are now controlled by the mod. This means the new style of destroyed ship icons are visible all the time.

TheDarkWraith 02-27-11 05:20 PM

added lat and long to the destroyed marks:
http://www.subsim.com/radioroom/pict...pictureid=3719

All that's left is coding in the saving and retrieving to the ship's journal file :up:

TheDarkWraith 02-27-11 07:49 PM

navmapfeatures updated so you can turn on/off the destroyedmarks:
http://www.subsim.com/radioroom/pict...pictureid=3720

all that is left is to update the ShipsJournalViewer application with the changes made :DL

stoianm 02-27-11 07:52 PM

nice:up:... the general finished the mines and subs job?

TheDarkWraith 02-27-11 07:56 PM

Quote:

Originally Posted by stoianm (Post 1608326)
nice:up:... the general finished the mines and subs job?

haven't heard anything from him yet

stoianm 02-27-11 07:58 PM

Quote:

Originally Posted by TheDarkWraith (Post 1608336)
haven't heard anything from him yet

probably is working to take the snow out from his courtyard:)

mobucks 02-27-11 08:28 PM

Quote:

This means the new style of destroyed ship icons are visible all the time.
That is super awesome man! That means that i get them while playing with no map updates right?!

Quote:

It also adds in an error amount for both the lattitude and longitude of the ship's destroyed icon of a random amount between -1000 and 1000 (meters) to detemine final ship's destroyed icon position on nav map
IMO, it would end up more realistic not having the above step: If sinking multiple ships near each other (<5km) the icons should show up relative to each other. 1km error would make them hard to identify individually.

TheDarkWraith 02-27-11 08:30 PM

5th test version of v6.4.0 available at post #1 :|\\

Silent Steel 02-28-11 01:31 AM

Quote:

Originally Posted by Stormfly (Post 1608111)
http://www.subsim.com/radioroom/showthread.php?t=164552

...plz be so kind and read the instructions :D


Thanks Stormfly :up:

//

Zedi 02-28-11 07:36 AM

TDW, I started to use your mod just to have access to the radio messages and journal features. Now, I'm having hard time to figure out in what way is this journal better or different that the captain log in stock version. So far, the only difference I see is that you are able to write/add notes and delete entries. Is that all or Im missing something? Because I was expecting something different than a ship journal, more like a personal journal where all the trash event is filtered out and only my notes are registered.

The radio messages. I had imagined that when radio messages are received, they pop up on your screen, like the default radio messages in stock game. Instead, Im getting only info about messages received and when I check them, there is a lot of spam in there... like periscope sighted, convoy leaving from Malta etc, but less about real important stuff like enemy convoy spotted in my area of operation. And the messages from Bdu are treated like "message received". Because of this massive spam, I tend to not bother very much with the messages, so I missed few important reports. Can you filter more these messages and show only those that are from activity in my patrol area and messages from Bdu make them pop up on screen. Im not really interested to hear about a spotted scope near England when I sail on the coast of Africa...

What I absolutley love in this mod is that finally there is a option to hide my UI and let only the message box on. I love this feature so much, that I intend to use this mod. But there are several visual things in this UI that bothers me very much. First one is the recon manual. It looks ugly and gives me a strong oldish SH3 flavour. Beside that, when is opened, Im not sure what it is.. if is a book, there should be pages, not only a plain sheet. So first thing was to skin the book and make it to fit better the SH5 style, but on the internal pages.. it require more than replacing some dds.

My question is, can please you make it to look like in the images bellow? Of course, I can give you all the dds required.
Also is that possible to move all those dials under the torpedo control and move the scope back to right. All those dials floating on the screen seems so unnatural..

http://i1232.photobucket.com/albums/...g?t=1299153660
http://i1232.photobucket.com/albums/...g?t=1299153664

One last question, how is the stadimeter work in this mod? I know that I can use the TDC panel or the button from the distance dial, but where should I put the stadimeter line? On top of the mast, funnel.. or.. ? I just cant figure out the right position.

Thanks.

Jaeger 02-28-11 07:59 AM

Quote:

Originally Posted by Magnum (Post 1608576)
Because I was expecting something different than a ship journal, more like a personal journal where all the trash event is filtered out and only my notes are registered.

Good point here. i was also talking about this some days ago: what we need is a layout of a real journal where entries could be put in by the player in different columns. would be cool to have the option to chose, which report is automatically written in the journal and which is not. i also dont need these spam messages like "tube one reloaded", i only want to see info about course, attack action, weather and position in it. and i dont want to see this in a list, but in different columns like a real journal.

magnum, looks like you have skills in photoshop. if you also have a real journal layout, perhaps you can do the grafic-job? tdw only needs to put in a filter and the possibility to write in the columns (depending on the layout)

i would like to help, but my skills are limited...

here is a site, where pictures of a real journal are visible: http://www.thestrathallan.com/commanders.htm

greetz, Jaeger

TheDarkWraith 02-28-11 09:13 AM

Quote:

Originally Posted by Magnum (Post 1608576)
TDW, I started to use your mod just to have access to the radio messages and journal features. Now, I'm having hard time to figure out in what way is this journal better or different that the captain log in stock version. So far, the only difference I see is that you are able to write/add notes and delete entries. Is that all or Im missing something? Because I was expecting something different than a ship journal, more like a personal journal where all the trash event is filtered out and only my notes are registered.

The radio messages. I had imagined that when radio messages are received, they pop up on your screen, like the default radio messages in stock game. Instead, Im getting only info about messages received and when I check them, there is a lot of spam in there... like periscope sighted, convoy leaving from Malta etc, but less about real important stuff like enemy convoy spotted in my area of operation. And the messages from Bdu are treated like "message received". Because of this massive spam, I tend to not bother very much with the messages, so I missed few important reports. Can you filter more these messages and show only those that are from activity in my patrol area and messages from Bdu make them pop up on screen. Im not really interested to hear about a spotted scope near England when I sail on the coast of Africa...

What I absolutley love in this mod is that finally there is a option to hide my UI and let only the message box on. I love this feature so much, that I intend to use this mod. But there are several visual things in this UI that bothers me very much. First one is the recon manual. It looks ugly and gives me a strong oldish SH3 flavour. Beside that, when is opened, Im not sure what it is.. if is a book, there should be pages, not only a plain sheet. So first thing was to skin the book and make it to fit better the SH5 style, but on the internal pages.. it require more than replacing some dds.

My question is, can please you make it to look like in the images bellow? Of course, I can give you all the dds required.
Also is that possible to move all those dials under the torpedo control and move the scope back to right. All those dials floating on the screen seems so unnatural..

One last question, how is the stadimeter work in this mod? I know that I can use the TDC panel or the button from the distance dial, but where should I put the stadimeter line? On top of the mast, funnel.. or.. ? I just cant figure out the right position.

Thanks.

The ship's journal gives you the ability to edit/delete/add new entries. This allows you to add your own notes or thoughts to it. You can save it also. Via an application I wrote (ShipsJournalViewer included with the mod - data\Applications) you can view/edit/add your journal outside of the game. That's what makes it different from the captain's log. Filters can be added to the journal to filter out unwanted entries - some are hard to filter out due to use of formatting by the devs.

For the radio messages see here: http://www.subsim.com/radioroom/show...09&postcount=5 That shows you how to select what filters are enabled. Now you have to realize that the game provides very little information to use for radio messages. I did my best to provide the illusion of radio traffic to the game. I can't tell if a ship is friendly or enemy, the game doesn't provide that information.

The rec manual you are using is the included Reaper7 ERM. He just took the stock rec manual and made visual changes to it. It's very hard to change the stock ERM as the game doesn't 'give' much to work with. I made something called SOAN which you can find if you enable the charts. You'll probably like SOAN better. SOAN resembles what you have in mind for a rec manual.

For the dials it's very hard to get a good layout. Some people want the TAI open when in scope view and thus having all the dials under the torpedo box wouldn't be good. You're also forgetting about the FaT/LuT dials that aren't visible until you have pattern running torpedoes loaded onboard. This is why I added the buttons in the torpedo box for the dials. You can enable/disable dials at will to reduce clutter. Via the scope settings (HUD button on torpedo box) you can shift the scope 'view' to the right if you wish. You can also set your scope filters in the scope settings box.

To use the stadimeter correctly one must put the prism image on the tallest structure of the vessel. Here's how I use it:
- I ensure that the scope horizontal line is right at the intersection of the hull with the water
- I click use stadimeter or press the stadimeter button above the range dial
- I then move the green line to tallest item on ship (usually a mast)

Zedi 02-28-11 09:44 AM

Quote:

Originally Posted by TheDarkWraith (Post 1608650)
...
The rec manual you are using is the included Reaper7 ERM. He just took the stock rec manual and made visual changes to it. It's very hard to change the stock ERM as the game doesn't 'give' much to work with. I made something called SOAN which you can find if you enable the charts. You'll probably like SOAN better. SOAN resembles what you have in mind for a rec manual.
...

Nope, what you see is the SOAN. Soon as I saw the old SH4 ori 3 recon book layout I just urgently skined the cover. Right now, here is how the SOAN cover looks like at me:

http://i1232.photobucket.com/albums/...g?t=1299153756

But for the inside part I cannot work out the visual layout just because my skill in editing is poor. As you can see, in my proposal the info is what we got now in SOAN. But organised on pages, instead of a simple sheet. So the main structure is you SOAN and only the ship sil is a bit scaled down to fit better on the left page. I tried to make the modifications by myself, but your mod is so complicated that I had to give up and only imagine how would look like with a SH5 style cover and colors.


Quote:

Originally Posted by TheDarkWraith (Post 1608650)
...
For the dials it's very hard to get a good layout. Some people want the TAI open when in scope view and thus having all the dials under the torpedo box wouldn't be good. You're also forgetting about the FaT/LuT dials that aren't visible until you have pattern running torpedoes loaded onboard. This is why I added the buttons in the torpedo box for the dials. You can enable/disable dials at will to reduce clutter. Via the scope settings (HUD button on torpedo box) you can shift the scope 'view' to the right if you wish. You can also set your scope filters in the scope settings box.
...

What you see in the images are the minimal dial setting. For the full dial option can be used a simple SH5 style popup screen. Or you can add an arrow at the bottom that can switch the panel and show more dials. I know is easy to imagine things and hard to make them happen, but I try to find a way to make this mod to look like SH5, not SH3 or 4. Point is that those dials just floating all over the screen look weird.

Actually.. why is so important to have dials? SH5 introduced a new way to compute data by forms. If we drop those dials and introduce forms (exactly like is on the stock TDC) there were plenty of space to fill in. We could use dials only for AOB, the rest can be filled with the SH5 style forms.

Thanks for the clarification about the stadimeter. So this means that you really fixed the stadimeter and no matter of what ship I measure, always the tallest point on the ship will give me the right result. Thats awesome, I thought that you mod cheat by just making the stadimeter jumping on the right spot, so there is no room for human errors. This is just great, really great! Thanks.

TheDarkWraith 02-28-11 09:54 AM

Quote:

Originally Posted by Magnum (Post 1608687)
Nope, what you see is the SOAN. Soon as I saw the old SH4 ori 3 recon book layout I just urgently skined the cover. Right now, here is how the SOAN cover looks like at me:

But for the inside part I cannot work out the visual layout just because my skill in editing is poor. As you can see, in my proposal the info is what we got now in SOAN. But organised on pages, instead of a simple sheet. So the main structure is you SOAN and only the ship sil is a bit scaled down to fit better on the left page. I tried to make the modifications by myself, but your mod is so complicated that I had to give up and only imagine how would look like with a SH5 style cover and colors.

There's only one problem with your cover - how do you choose between merchants, warships, tankers, etc? :06: I could move that to the 'inside' of SOAN but where would I put it?

I can change the layout of SOAN to be anything I want. I like your proposal and it's doable but we must resolve the issue raised above. Do you have the .dds files for your proposed version of SOAN?


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