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not only louder, also DD's sound range and screws sample have to be edited to create this effect, your`e also able to notice from what direction the escort is engaging. ...if you like to have original german language on your boat, try Stormys DBSM sound collection. :sunny: but there is 1 downfall, sometimes escorts make strange unrealistic engine manovers like stop for a second, go for a second, stop for 2 seconds...:wah: if they are above ya you will notice it sometimes, would be nice if TDW could have an eye on this, maybe finaly as a new feature in his IRAI mod ? |
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Got the Destroyed marks working :yeah: From idea last night at dinner with woman to proof of concept:
http://www.subsim.com/radioroom/pict...pictureid=3718 You'll notice that the DM1 (first destroyed mark) is a little off from where the game says the vessel was destroyed. This is due to floating point and rounding errors which I can't control (in the above screenshot the distance between the two is ~2000m) These destroyed marks will only be visible when you reload a save game. It's only enabled now for testing purposes. These destroyed marks are just like Supermarks except that you can't reposition them. You can edit the text for them and you can delete them. They are saved with your career file (yet to be coded). You can also specify their color via the options file. I'll add a new option in the navmap features that will let you control the visibility of these destroyed marks :up: Once I have these new destroyed marks coded completely I'll release test version 5 of v6.4.0 for you all to test. |
i can not keep my testing time in the same line with your modding time:DL - i never belived that i will have this problem:haha:
looks cool - impatient to give a try thanks |
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Just keep 'em coming! If that's what I can do to contribute and as a token of my esteem - I will! :yep: // |
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Could you please tell where to find it or maybe give me a link? :salute: |
Hi TDW,
nice feature your are implementing atm. Can we set them manually when on real navigation? this would be cool... |
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Here's how I have them working currently: when you destroy a unit the game adds a destroyedmark to the navigation map. The text of the destroyedmark contains the date and time it happened along with the ship type and tonnage. You can edit this text after it is placed on the navigation map to include whatever else you want to include with it. The destroyedmark won't be visible until you reload your game (this is because as you're playing your current game it displays all the ship's you've sunk already on the navigation map). Now I can change this behavior and have the destroyed marks appear on the navigation map instantly and hide the game's ship sunk icons. What do you think? |
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While I'm here, I'd like to ask you if it's possible to rearrange the right side icons from least used to most used (or vice versa), such as: Crew Management Toggle Charts Visibility Ship's Journal Automation Map Captain's Log (send contact report) Radio Messages Everyone may have their own preferences, so can this be done through the options file somehow? |
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...plz be so kind and read the instructions :D |
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Just noticed something else. Should I try and remove the torpedo icons from the maps when real navigation enabled? They kinda give away your position when you fire them :shifty:
EDIT: removed :yeah: Much better :up: EDIT2: wow, that really ups the realism when you can't see where your torpedoes are heading! |
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