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This is only true if using Stormy's SDBSM Base v1.3 MOD. |
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Thanks for the info TDW! I think I will keep your Baza_FX.dat but smoke and sound from "Old Style Explosions". :salute:
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Hello TDW,
I found some interesting mods for SH3 (hard-code fixed) and maybe you can implement it in your FX mod. http://www.subsim.com/radioroom/showthread.php?t=174225 Especially follow "Wolfpack Mod" but others look nice for hard players. :03: |
Is the SubExhaust_1_0_5_byTheDarkWraith included here or in any other of the TDW mods (IRAI or NewUI) or is a standalone mod ?.
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Thanks :yeah:
BTW: i have modified the "data\Terrain\Locations\CustomAreas" sim files of your FX mod to make it compatible with "sobers chimney smoke V2". I didnīt want to lose neither the nice light of your Lighthouses nor the nice effect of the smoke in the chimneys from sober. If you are interested i can send it to you in order to include it in a next version of your FX (asking Sober, of course). |
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"FX_Update_0_0_19_TheDarkWraith" Fix for "sobers chimney smoke V2"
I have modified the "data\Terrain\Locations\CustomAreas" sim files of the "FX_Update_0_0_19_TheDarkWraith" mod to make it compatible with "sobers chimney smoke V2". I didnīt want to loose neither the nice light of Lighthouses nor the nice effect of the smoke in the chimneys from sober. With this one YOU DONīT NEED TO INSTALL "sobers chimney smoke V2" It is also valid to replace the same files in "Harbour_Addition_Environment_Enhancement_MOD_v0.5 " All credits to TheDarkWraith and Sober. Install with the mod enabler(jsgme): http://www.gamefront.com/files/21261...mney_smoke_rar |
Looking for new version?
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Please, release the version with crew on surfaced AI uboat:rock:
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When trying to download FX_Update_0_0_19_TheDarkWraith.7z from the first page link I am getting "The file you are looking for seems to be unavailable at the moment. Please come back later". I have done that and still getting the error.
Temporary glitch or has the file moved? Cheers, Charteris |
Hi TDW,
Thanks by this great mod! I have good rig (I5 2500 gtx560 8gb win764). Running SH5 all max without problem...but using FX mod I have problems (low FPS) when ships are in fire and also in some explosions. Also the Airplanes explosions gives low fps and look a a bit weird, i mean, seems something like 2d sprites.:hmmm: Itīs to be this way or itīs at my end? Also any advice on how to adjust the fire and airplanes explosions by my self? my list of mods (note that i dont use any enviro mod): 4Gb_patched&hydrofix RemoveLogoIntroTheDarkWraith Lite Campaign LC 1.2 smaller flags for Warships 1_0b Cerberus62 Corrected Depth Charge Projector 1.0 No Damn Bubbles, No Damn Halo Mod Window_Lights_Redone_V1 Accurate German Flags FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_WWIIInterface_by_naights Manos Scopes-patch for 85x48_tdw IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Stock faces MightyFine Less Annoying Footsteps 1.0 MCCD_1.04_MFCM_1.2.1_compatible AilClouds 3.0 AilDeckwave 1.0 MFCM 1.2.1 OPTIONAL crash_dive workaround Trevally Automated Scripts v0.6 Trevally TDC Help v2 Trevally Tutorials - All v0.2 (for TDW UI) |
Should this mod be installed before or after the Lifeboats Mod?
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I installed Lifeboats BEFORE the FX mod, and the lifeboats still work.
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One more question:
Is it okay to install the mod listed below after the FX Update Mod? Han Solo's: Enhanced Funnel Smoke SH5 v1.2 Thanks! |
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