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-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

ivank 12-19-10 01:16 PM

Yes, once poly finishes his latest project, the bottle neck will be our 2, two, modelers.

any one else want to help?

Sledgehammer427 12-19-10 07:22 PM

throwing the bottleneck around eh? :up:
Im going to need a gaming laptop.

Soviet_Sharpshooter 01-16-11 11:09 AM

Voted for 1, facing off against the Italians as the Australian Navy in the Med would be awesome.

Karle94 01-17-11 03:24 PM

After talking with Polyfiller a while ago I have decided to make a refitted Renown as no one has made one for the game. Don`t have any pics as I am still working on the 3D model, but I am almost done with it.

Schwieger 01-17-11 04:29 PM

Noticed H-45 was missing from the list :har:

polyfiller 01-17-11 07:02 PM

Many thanks Karle - let me know when you're done and I'll do the damage modelling etc.....

Karle94 01-19-11 02:50 PM

Almost done with the Richelieu. Will post pictures of her and the Renown when I have them ingame.

Karle94 01-21-11 08:52 PM

Just got the Richelieu ingame. Here`s some pics:

http://i777.photobucket.com/albums/y...022050_438.jpg

http://i777.photobucket.com/albums/y...022310_203.jpg

http://i777.photobucket.com/albums/y...022319_959.jpg

http://i777.photobucket.com/albums/y...022331_239.jpg
Still have to add a lot of AA guns and move the existing ones to the right places.

Also have a little preview of the Renown:
http://i777.photobucket.com/albums/y...032558_470.jpg

http://i777.photobucket.com/albums/y...032606_416.jpg

http://i777.photobucket.com/albums/y...032615_197.jpg

Also decided to throw in the Tone:
http://i777.photobucket.com/albums/y...032642_920.jpg

http://i777.photobucket.com/albums/y...032648_672.jpg

http://i777.photobucket.com/albums/y...032658_814.jpg

vgautham_91 01-24-11 09:53 AM

the models look amazing!! keep up the good work guys!:salute:

polyfiller 01-24-11 12:20 PM

Yes - looks promising Karl - well done.

Deck textures look good also ..... is there no chance you can make the Hood / Renown / repulse deck textures look as good also ?

Karle94 01-24-11 01:07 PM

Quote:

Originally Posted by polyfiller (Post 1581252)
Yes - looks promising Karl - well done.

Deck textures look good also ..... is there no chance you can make the Hood / Renown / repulse deck textures look as good also ?

Sure thing.

ivank 01-25-11 09:20 PM

Karle: when you can get on FB chat please do. I have a list of SHV ships we are importing to SHIV for this mod.

Briggadoon 02-22-11 01:09 PM

Heeellloooo??????
 
hi, its been quiet here for a while, does this mod still exist? or is it just the silence before the storm? ANY UPDATES???
i look forward to the day this mod will be released and i will keep my fingers crossed for this hardworking modders.
kind regards,
Briggadoon

Sledgehammer427 02-22-11 03:26 PM

Theres still a lot of distance to cover on this mod, but thankfully we are stil making progress.

I just moved to live with my mother, and I left my computer where I came from, so, when I moved up here, I had to wait on my computer.
now, its here, and I can start to resume work on the German ship models. :up:

Briggadoon 02-23-11 05:24 AM

nice to hear that youre still at work!!!
will it be possible to play the nelson-class bb (one of my favorites)?
does the mod have any career-modus? that means you start the campaign on a destroyer and get the possibility to promote to lead a bb?
if yes i hope a career-modus and ship-of-choice-modus is chooseable.
that would be great.
can you please give us a new update asap to satisfy my(our) mod-hunger?!?
i hope you will finish the mod soon and wish you godspeed.

Sledgehammer427 02-23-11 01:04 PM

Concerning career mode,

We are definitely looking into making ship-based and advancement-based careers an option, that way, if you want to start with a corvette and work your way up to a destroyer, than you can, or a destroyer to a BB, or a cruiser to a BB, so on.

or if you just want to start with the battleships we will have that option too.

we already have the Nelson in-game, and its a real heavy-hitter

but so far, a lot of the members are students, we don't have a whole lot of time to begin with, but we are working as much as we can :)

polyfiller 02-26-11 08:06 PM

In case no one saw the thread in the fleet boats mod section, I am currently trouble-shooting a serious problem with my damage model - for some reason all the main compartments (on all playable ships) stopped flooding until they reached 100% damage. I'm making some progress, but so far it's burned two weeks worth of modding time :-(

As for the Nelson ...... Shammer is right .... I gave the damage model for this one and the armament special attention (it uses a 16 inch shell setup from historical data I could find). When I balanced the damage model, I setup 1 x KGV & 2 x Nelson class against AI Bismark ..... and the Bismark goes down. Reason I used 2 x Nelson class was that it was difficult to introduce the disability the Bismark had during it's final engagement (steering)..... but TBH, on the basis of all the research I did on BB vs. BB engagements, most pretty much came down to whoever hit first... most 14inch + armament could do critical damage to most BB's... so the adjustments in the damage model I made make each BB different, but the real deciding factor is still who lands first. Some are more repairable than others, which also helps differneciate also.

Sledgehammer427 03-01-11 10:11 PM

well, in my back to work scheme of things, I decided to start extracting SHV models, which, I must admit, are wonderfully detailed for being of such a low-poly count.

the Komet!
http://i391.photobucket.com/albums/o...ehammer155.jpg
the Penguin
http://i391.photobucket.com/albums/o...ehammer158.jpg
The Bismarck
http://i391.photobucket.com/albums/o...ehammer156.jpg
close up on the Bridge
http://i391.photobucket.com/albums/o...ehammer157.jpg

ivank 03-02-11 12:29 AM

Looking good! Next weekend we are going to go into 'warp drive' with this.

Briggadoon 03-03-11 09:11 AM

yeah ´warp drive´, nice to hear that.
@polyfiller i hope you can fix the problems of your damage model.

i´ve just a question about the ship´s turrets and their crew:
is it possible to reprogramm the torpedorooms to turretrooms? (sorry i dont know the english names of the rooms, i hope you understand what i mean)
if you go to the periscope-section you have the same menu like the (on deck)cannon, except you are controlling the main-turrets. the front-torpedoroom is for the front-turrets, and the backward-torpedoroom is for the backward-turrets (for example: for the nelson the front-torp-room is for the first and second turret, and the backw-torp-room is for the third turret).
if it is possible so you can control directly the main-gun-section, the on deck-cannon-section and the flak/AA-section, so you have more control of your ship.
the on deck-cannon-section can be devided in two subsections for left side and right side/front and back.
the flak/AA-section can be devided in three to four subsections for front, middle, back-section for example

just a few thoughts about the ship-mod, because i don´t know which function the torpedorooms will have in a ship-mod (sorry for my bad english, i´m working on it)

you guys rock!!! i hope you will finish the mod, i keep my finger crossed for you!!!:rock:

ps: an other (short) question: some destroyer have torpedolauncher on deck straightened to the side of the ship, will it be possible to fire the torpedo not to the front but to the side?


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