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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

dcb 02-11-12 07:20 PM

Many, many thanks Trevally. :salute:
I've been waiting for this update to activate a fresh mod soup and start a new campaign. Now the wait has ended:woot:

Maki4444 02-11-12 07:32 PM

My first feedback report regarding version 1.7. I am using Deutschmod as well so just please keep that in mind. I see that I have a new mission around Kopenhagen ;)

However the description says Camp.Macrobj....bla bla bla.

Is there a way I can fix this?? Can you please tell me what is the victory condition?? :D

Echolot 02-12-12 01:58 AM

Quote:

However the description says Camp.Macrobj....bla bla bla.
This will be fixed in a new version of Deutschmod soon.

Hello Trevally.

Is there no more "Higher Tonnage Objectives" in OH II 1.7 full?

:hmmm:

Regards.

Echol:06:t.

Trevally. 02-12-12 03:06 AM

Quote:

Originally Posted by dcb (Post 1837432)
Many, many thanks Trevally. :salute:
I've been waiting for this update to activate a fresh mod soup and start a new campaign. Now the wait has ended:woot:

:up:

Quote:

Originally Posted by Maki4444 (Post 1837435)
My first feedback report regarding version 1.7. I am using Deutschmod as well so just please keep that in mind. I see that I have a new mission around Kopenhagen ;)

However the description says Camp.Macrobj....bla bla bla.

Is there a way I can fix this?? Can you please tell me what is the victory condition?? :D

Yes - it is sink 4 ships:up:

Quote:

Originally Posted by Echolot (Post 1837540)
This will be fixed in a new version of Deutschmod soon.

Hello Trevally.

Is there no more "Higher Tonnage Objectives" in OH II 1.7 full?

:hmmm:

Regards.

Echol:06:t.

Thanks Echolot:DL

I forgot to add the higher tonnage addon to full. It is in base and parts.
I will add a link for it soon:up:

THE_MASK 02-12-12 03:11 AM

Higher tonnage :damn::damn::damn:
Where are these polish ships :Kaleun_Mad:

Trevally. 02-12-12 03:16 AM

Quote:

Originally Posted by sober (Post 1837557)
Where are these polish ships :Kaleun_Mad:

Last seen running up the canal:up:

Trevally. 02-12-12 03:33 AM

Link for the higher tonnage addon - sorry, I forgot to add it to 1.7Full
http://www.gamefront.com/files/21323...es+for+v1.7.7z

Trevally. 02-12-12 04:23 AM

Sorry guys - just noticed a few small errors with radio messages for TheBlackPit.

All versions - please install Patch1 over OHIIv1.7

Patch1 here or here

sidmo001 02-12-12 06:47 AM

I have 1.6 already, do I have to install 1.7 over it, or what is the install procedure for 1.7? Is 1.7 totally separate of 1.6?

Trevally. 02-12-12 07:58 AM

Remove v1.6 and install v1.7 + patch1:up:
Updates will take effect when you progress to the next campaign.

If you are on the first campaign (Coastal Waters) - I would start a new career:up:

Commander Mysenses 02-12-12 09:27 AM

Quote:

Originally Posted by Trevally. (Post 1837554)
PATCH for Open Horizons II Full v1.7 - Patch1

Gamefront link not available.

Quote:

PATCH for Open Horizons II Base + new ships v1.7 - Patch1 or here
this Rapidshare link needs reformatting (the others work tho')

sidmo001 02-12-12 04:59 PM

Quote:

Originally Posted by Trevally. (Post 1837650)
Remove v1.6 and install v1.7 + patch1:up:
Updates will take effect when you progress to the next campaign.

If you are on the first campaign (Coastal Waters) - I would start a new career:up:

Thank you :salute:

The reason why I ask is that 46+megs (1.7) doesn't seem like a lot for a mod of OH's scale, and I was wondering if I had to install it over 1.6 or not.

Trevally. 02-12-12 05:12 PM

Quote:

Originally Posted by sidmo001 (Post 1837894)
Thank you :salute:

The reason why I ask is that 46+megs (1.7) doesn't seem like a lot for a mod of OH's scale, and I was wondering if I had to install it over 1.6 or not.

The campaign part of OHII is all text - the ships and terrain take up most of the file size. When unpacked it is 380MB:up:

misha1967 02-13-12 12:25 AM

Oh great, Trevally, now you done gone and done it! I just got my DVD version of SH5 installed instead of the Steam one and overcame my paranoia enough to put on OHII on my new install (and by the way, is it ever AWESOME or what? GREAT work!) and start a new campaign... And then you go and upgrade it? :D

You just like to make me suffer, don't you? :03:

Seriously, though, thank you SO much for everything you've done. I'll be upgrading as soon as my current campaign ends. :up:

Commander Mysenses 02-13-12 04:13 AM

Quote:

Originally Posted by Trevally. (Post 1837085)
This morning, I am also working on Scapa. There have been a lot of reports that it is too easy. So I have taken steps to fix this.

I think what woud make it more realistic is if the patrolling DDs reacted to the destruction of the BBs, instead of dutifully patrolling their waypoints. They only seem to react if they see you, not the mayhem you are unleashing. Is it something do do with what TDW was talking about in another thread?
Quote:

Originally Posted by TheDarkWraith (Post 1837584)
For them to take any action they need to be part of a group or they need to 'see' an enemy. If they are single units then they behave as single units. As a single unit they will continue following waypoints until they 'see' something or they take damage from a player's weapon. Not my limitation but the game itself.



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