![]() |
Quote:
Tonnage levels are low. ALL campaign objectives have been changed. |
Quote:
Best regards, Magic |
Quote:
|
Thanks for the quick response Trevally. That covers everything I needed to know. Looking forward to trying this out. Many thanks!! :salute:
|
Here is my mod list:-
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] antilag MightyFine Crew Mod 1.2.1 Alt w beards No Logo Intro Menu_Animation v. 01.00 by AvM SteelViking's Interior Mod V1.2 German U-Boat Crew Language Pack Dynamic Environment SH5 Basemod (normal ) V2.0 Equipment_Upgrades_Fix_1_2_byTheBeast FX_Update_0_0_18_ByTheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 OPEN HORIZONS II IRAI_0_0_32_ByTheDarkWraith NewUIs_TDC_6_6_0_ByTheDarkWraith EQuaTool 01.01 by AvM Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot v2.6 Trevally Scopes 8x5 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 stoianm key commands NewUIs_TDC_6_6_0_U-Jagd_Chrono OH II and Light Campaign Radio Messages NewUIs_TDC_6_6_0_Real_Navigation Trevally underwater |
:DL :rock: @Zedi :yeah: :salute:
|
Hello Trevally :DL, please can you tell me how you have IRAI_0_0_32_TheDarkWraith, when the available version is IRAI_0_0_30_TheDarkWraith ?, thank you for the answer :salute:
|
Quote:
it seams you mismatched something here, i admit that OHII`s SDL file is based on my SDBSM SH.sdl file, completing it with the liveboats and new OHII sounds like Bell Rings, iceberg and sea live sounds. Not shure but if my SH.sdl was adopted completly (including SDBSM's range and volume settings for other sounds), then you have to enable SDBSM BEFORE OH II ...otherwise, you would loose sea live, bell rings and Iceberg sounds. |
Zones.cfg
Hi !
Short question: File "Zones.cfg" is in conflict with TDW´s FX_Update_MOD. Is it correct, that I let the "Zones.cfg" from this MOD override the File from FX_Update_MOD ? Means, I enable this MOD AFTER FX_Update_MOD, correct ? And for what is in this MOD a "Zones.cfg" ? Best regards, Magic:salute: |
Quote:
I made this same mistake with Ruby2000 and Ustahl when they were testing it:doh::D I will edit the post above. Thanks Stormfly:up: |
Trevally,
Heading out of kiel for my first mission and the ships are all grey, they all loke the same colorless, is this normal? |
Quote:
Yes it is ok to let the zone files overwite.:up: The zone file in OH II is the same as the one in TDWs mods. It is there if someone wants to use OH II but not TDWs |
Quote:
|
Quote:
|
My mod soup!
Generic Mod Enabler - v2.6.0.157 [D:\Ubisoft\Silent Hunter 5\MODS] 01. antilag A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Magnum_Opus_v0_0_1 Enhanced FunelSmoke1.2_by HanSolo78 Grossdeutscher Rundfunk noir decks Speech fixes and additions (german version) Window_Lights_Redone_V1 Capthelms Audio+SV Touch Ups Naights Submarine Textures (internal) V1.1 OPEN HORIZONS II IRAI_0_0_30_ByTheDarkWraith FX_Update_0_0_16_2_ByTheDarkWraith U-boat Historical Specifications 1.7 for TDW Mods AirTorpedoes TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 DarkerNights V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sounds V2.1 sobers talking conning crew mod Unterseeboot SFX U-Boat Propulsion SFX MightyFine Crew Mod 1.2.1 Alt faces NewUIs_TDC_6_6_0_ByTheDarkWraith NewUIs_TDC_6_6_0_New_radio_messages_German Krauters Automated Scripts (v5_0_0 compatible) IO_StrategicMap_4_3_for_TDWv651&MO Kriegsmarine Grid Map for MO and TDW UIs by stoianm Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.4 Manos Scopes-patch for 8x5 NewUIs_TDC_6_6_0_Real_Navigation stoianm pitch&roll for SH5 V1 (low) tiny! - torpedo mod Battlestations_soundmod_1.1 NewUIs_TDC_6_6_0_U-Jagd_Chrono nVidia missing lights NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Nauticalwolf's_Torpedo_Textures_v1.2 Dependencies OPEN HORIZONS II="FX_Update_0_0_16_2_ByTheDarkWraith""NewUIs_TDC _6_6_0_ByTheDarkWraith""Battlestations_soundmod_1. 1" Battlestations_soundmod_1.1 conflict "Sh.sdl" with OPEN HORIZONS II is it a problem? |
All times are GMT -5. The time now is 02:02 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.