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Thank you tdw:up:
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Best regards, Magic:salute: |
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@TDW i tested last version but i saw no parachute... i exploded few in the air and also few fall in oceam but only debris... no parachute:hmmm:
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EDIT: I have nothing to overite the zones.cfg (i installed the zones.cfg from last fix last of the JGSME to be 100% that i am not make something wrong)... i tested again ... no parachute... if i hit fighters?... they have parachute?... or i must to hit bombers?:hmmm: |
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Does the debris that falls from the sky include burning debris with smoke? |
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v0.0.16.2 released. See post #1 for details :|\\
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@TheDarkWraith
Did you read the PM I sent you regarding possible change to UBoot_Sensors.sim?:06: See [TEC]Adding Upgrade Packs for more info. |
@TDW... i did a long test to the last version... awsome mod in combination with irai - all the mod descriptions work like an swiss clock
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1. Sometime when plane is damaged pilot escape before explosion, 2. Sometime when plane is damaged pilot does not escape, 3. When plane is big (more crews than one) more parachutes are possible, |
Thanks for upgrade and the vid. Appreciate it.
Quite frankly, in reality there is one time, you will never see a parachute coming out of a plane, and that moment is when the plane has changed into a fireball. At that time all decision-makings relating to bail out or not are gone: technically and physically. Time tO bail out is when the plane is physically in a relative proper state and the worst case is near but has not yet arrived. So normaly you will see a eject 5 seconds before or much much earlier before a plane is exploding. And all ejected pilots drowns? C'mon that's not right. And how does it come that Captain Kirk with his laser-gun (phaser) is amongst the uboot-crew? |
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When airplane has more than one engine you'll see more parachutes. There is a parachute for every engine on the airplane. |
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