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Finally I try LSH3 V5 with the FM interior and works fine...I apply the 4GBPatch and I obtain up to 60 fps: :woot:
Recommended make a test with Living SH3. It looks great!!:yeah: Fitzcarraldo :salute: |
Fantastic work !
Works like a charm and the interior is a real eye-stunner. Lost |
I am playing gwx3 gold and this mod works great except for the fact that when i am in the conning room walking toward the engine room i lose some fps, but when i turn to the right or left and walk back to sonar room everything is real smooth.Is there something i can do to make the rough parts smooth?
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A fairly good test to see what your lowest fps will be with the interiors is to stand right at the back of the diesel room and face toward the command room, that way literally everything is being rendered, if your fps can stay 30+ in that situation youre sorted. |
Thanks FM for that reply.I am due for a better system anyhow.For now i just use the VIIB w/o an engine room.When i do that i have no problems cruising the subs compartments
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Flakmonkey: I believe you said in an earlier post that you have constructed the electric motor and torpedo rooms but have not produced them because of complaints of lower fps. Just so you know, if you have those other rooms, I want em! :) You are a modding genius!
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Regards! Fitzcarraldo :salute: |
I also will chime in for them .....
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Let´s give it a try...
Would be great if we can complete our boat... regards mg mike |
I'm on the list. Please...
As we are here, I've noticed that when you are in the RadioRoom compartment and close the hatches (Ctrl+H) the door between this compartment and the wardroom remains open. Is this a delibarate choice? |
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I have a question. Will using this mod break any of these mods? And by "break" I mean will they be unusable?
GWX 3.0 Gold GWX - Alternate Load Screen - Full Circle GWX - Main movie - "Bas Boot" Alt Msg Font Typewriter GWX - Enhanced Damage Effects GWX - No medals on crew ACM-GUI Reloaded - h.sie's Edition V1.15 ACM-GUI DepthCharge-Shake V1.8 I really like my GUI mod, and I don't feel comfortable breaking it or doing anything else to it. |
You shouldn't have any conflicts between this and your GUI mod, except for maybe some key commands. (although you might have some problems with the depthcharge shake... I dunno) That said I have no idea what Flak Monkey has added/modified, so I guess you can just wait for him to answer :p2:
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Hi, mate, this is my list of JSGME, all working, and very fine! I like very much the MaGUI 3.4, better than ACM-GUI: GWX - Merged Campaign LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 MFM-Interim-Beta Real Depth Charge SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default) Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 VIIC Atlantic Workhorse Skin 1 TiefeMkI(German) Evan´s Uniforms Rapt0r's Uniforms (Only Watch) Rapt0r's Uniforms (Only Watch) Evan82's Sidecap Subphones GWX - No Medals on Crew GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Q Ship mod GWX3.0 Derzeitige Tiefe Dönitz Picture With Fly Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun optional-Intro Screen for MaGui 3.4 Thomsen's Sound Pack V3.2cg Haunting Atlantic Wind Alt Msg Font Smooth Alt Msg Font Typewriter Ambient Hydrophone Sound Ambient Underwater Sound Elite U-boat Binoculars b25_SF_Grass_Full_V2 Aces' Multimod compatability fix release v1.3 public beta MaGui 3.4 FM_NI_Fix_for_MaGui 3.4 Regards. Fitzcarraldo :salute: |
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