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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Silent Hunter 5 Announced? (https://www.subsim.com/radioroom/showthread.php?t=142624)

dcb 07-12-09 12:14 PM

Quote:

Originally Posted by mookiemookie (Post 1132801)
Merchant Gunner: Penguins of the Atlantic!

So it's a penguin simulator?:haha:

Gorgon 07-13-09 04:24 PM

Quote:

Originally Posted by Nexus7 (Post 1132068)
You might want to try Dangerous Waters :D

Never played it, but it seems way to complex with no real middle ground. I think the Silent Hunter series works precisely because you can have it both ways. Want to do everything manually for the utmost simulation? You got it. But you can also be a noob when it comes to subs (just like me :D), who wants the realism and historicity without compromising ease of access to the game, by having much of it simplified for you (easy firing of torpedoes, streamlined navigation, easy control of the boat, no need for a real understanding of the radar/sonar, etc).

Dangerous Waters, however, "fails" at this. You can't really get someone who doesn't want to read through endless pages of manuals and online help documents to get into the game. Either you're a die-hard sim lover or the game simply will frustrate you and nothing else. There's nothing wrong with this, but just don't expect any developer company to "keep afloat".

Personaly I'd love a Silent Hunter: Blind Man's Bluff edition, keeping all the acessibility to noobs of the SH series, while giving more hard-core simulation fans what they want too. Plus, good graphics are half the way in attracting new customers who don't have any special knowledge and/or love for subs. I know it worked for me with SH3 and SH4 (and in the old days with Silent Service 2 and Aces of the Deep).

Plus, I'm getting tired of the same recycled stuff over and over again with new and better graphics and little else. It's not like these devs have 3 years to make a masterpiece or something. SH5 looks like it's going to be SH3 with better GFX, a dynamic campaign, and little else.

In my humble opinion, they should alternate between WWII and Cold War as settings for SH between game releases.

My 2 cents.

Hartmann 07-13-09 06:59 PM

Dangerous waters have the Auto crew option in all stations , so it´s not very difficult start with it. The big problem are the jurassic graphics and a limited campaign.

SH5 perhaps will never released, but i prefer a modern sub game, because WWII is fully represented with sh3 sh4

Only some things more are needed for a perfect game, like better weather fronts, all subs interiors and wolfpacks

SH5 ?? SH3 in the SH4 engine with both teathers and moded . with surface units

mookiemookie 07-13-09 07:12 PM

Quote:

Originally Posted by Gorgon (Post 1133652)
SH5 looks like it's going to be SH3 with better GFX, a dynamic campaign, and little else.

And how do you know what it looks like when all we have to go on is "U-boats in the Atlantic, all new code"?

Just wait. ;)

Gorgon 07-13-09 09:27 PM

Quote:

Originally Posted by mookiemookie (Post 1133724)
And how do you know what it looks like when all we have to go on is "U-boats in the Atlantic, all new code"?

Just wait. ;)

Heheh, pretty true. However it's better to expect less and be pleasantly surprised if we actually get more than a re-hash of SH3.

But I certainly agree with the poster above you: I really don't see the need for yet another Atlantic SH. Not at this point in time. I'd much prefer a Cold War game by 2010 and AFTER that a return to the WWII Atlantic SH.

I woudn't mind a stand-alone expansion (or even an add-on) in the Atlantic for SH IV using the same engine. It certainly doesn't need better GFX at this point. It would also cut development time and costs. But "all new code" smells to me like essentially a graphics update, with perhaps better physics and better support for the modding community. But do we really need it at this point? I feel that Ubisoft could do better use of money by launching a new spin-off set in the Cold War and THAT would justify the time and money for the "all new code".

But you're right, lets wait and see.:)

mookiemookie 07-14-09 09:12 AM

What was told to me was that U-boats sell better than Fleet boats. Seeing as the sim market is a lot more popular in Europe than in the States, and many European gamers don't care as much for the Pacific as they do the Battle of the Atlantic, it's a business decision to go with the U-boats.

Bartolomeus 07-14-09 12:51 PM

I hope Ubisoft makes a Cold War Sim! I dont need a another WWII sim yet.

Gorgon 07-14-09 06:47 PM

Quote:

Originally Posted by Bartolomeus (Post 1134060)
I hope Ubisoft makes a Cold War Sim! I dont need a another WWII sim yet.

Amen. I don't think it will happen, though.

By the way, SH5 was "revealed" in an interview with someone at Ubi (or from the Romanian devs) but the game was never actually oficially anounced. He only said that now that the (half-assed) HAWX game was published the team is now going to develop the 5th sequel to a well known franchise. That means SH5 ofcourse. But where did SUBSIM get the info that the game will have "all new code" and will be about U-Boats in the Atlantic? I never saw that revealed anywhere.

Alex 07-14-09 07:09 PM

Quote:

Originally Posted by Gorgon (Post 1134290)
Amen. I don't think it will happen, though.

By the way, SH5 was "revealed" in an interview with someone at Ubi (or from the Romanian devs) but the game was never actually oficially anounced. He only said that now that the (half-assed) HAWX game was published the team is now going to develop the 5th sequel to a well known franchise. That means SH5 of course.

You're a bit late mate. :ping:
Just a second, checking something...

According to a french site that is always late (most of the time, let's say), that news was published on October 22nd, 2008. :know:

Quote:

Originally Posted by Gorgon (Post 1134290)
But where did SUBSIM get the info that the game will have "all new code" and will be about U-Boats in the Atlantic? I never saw that revealed anywhere.

Neal just knows the good people to know ! :haha: :arrgh!:

:yep:

Gorgon 07-14-09 09:16 PM

Quote:

Originally Posted by Alex (Post 1134302)
You're a bit late mate. :ping:
Just a second, checking something...

According to a french site that is always late (most of the time, let's say), that news was published on October 22nd, 2008. :know:

I wasn't delivering any news, I was just making the argument for the real question, that is, how did SUBSIM know about the "details" of SH5 if there was no official info released ;) Sorry I wasn't clear...:oops:


Quote:

Originally Posted by Alex (Post 1134302)
Neal just knows the good people to know ! :haha: :arrgh!:

:yep:

Ahhhh, so that's how! Thx mate!:haha:

mookiemookie 07-14-09 10:01 PM

Quote:

Originally Posted by Gorgon (Post 1134355)
I wasn't delivering any news, I was just making the argument for the real question, that is, how did SUBSIM know about the "details" of SH5 if there was no official info released ;) Sorry I wasn't clear...:oops:




Ahhhh, so that's how! Thx mate!:haha:

Never underestimate the power of the Onkel! :rock:

Jimbuna 07-16-09 11:24 AM

Quote:

Originally Posted by mookiemookie (Post 1134373)
Never underestimate the power of the Onkel! :rock:

http://img9.imageshack.us/img9/2328/crysta121.gif


http://img372.imageshack.us/img372/4...e9hyoj8hv8.gif

Gorgon 07-16-09 02:41 PM

:haha:

AVGWarhawk 07-16-09 03:11 PM

Sometimes it is not what you know but who you know. :03:

Morpheus 07-20-09 01:00 AM

SH5 announced :D http://www.youtube.com/watch?v=3nvQZdWmOiQ

wouldn't that be nice?

:yeah:


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