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Dangerous Waters, however, "fails" at this. You can't really get someone who doesn't want to read through endless pages of manuals and online help documents to get into the game. Either you're a die-hard sim lover or the game simply will frustrate you and nothing else. There's nothing wrong with this, but just don't expect any developer company to "keep afloat". Personaly I'd love a Silent Hunter: Blind Man's Bluff edition, keeping all the acessibility to noobs of the SH series, while giving more hard-core simulation fans what they want too. Plus, good graphics are half the way in attracting new customers who don't have any special knowledge and/or love for subs. I know it worked for me with SH3 and SH4 (and in the old days with Silent Service 2 and Aces of the Deep). Plus, I'm getting tired of the same recycled stuff over and over again with new and better graphics and little else. It's not like these devs have 3 years to make a masterpiece or something. SH5 looks like it's going to be SH3 with better GFX, a dynamic campaign, and little else. In my humble opinion, they should alternate between WWII and Cold War as settings for SH between game releases. My 2 cents. |
Dangerous waters have the Auto crew option in all stations , so it´s not very difficult start with it. The big problem are the jurassic graphics and a limited campaign.
SH5 perhaps will never released, but i prefer a modern sub game, because WWII is fully represented with sh3 sh4 Only some things more are needed for a perfect game, like better weather fronts, all subs interiors and wolfpacks SH5 ?? SH3 in the SH4 engine with both teathers and moded . with surface units |
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Just wait. ;) |
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But I certainly agree with the poster above you: I really don't see the need for yet another Atlantic SH. Not at this point in time. I'd much prefer a Cold War game by 2010 and AFTER that a return to the WWII Atlantic SH. I woudn't mind a stand-alone expansion (or even an add-on) in the Atlantic for SH IV using the same engine. It certainly doesn't need better GFX at this point. It would also cut development time and costs. But "all new code" smells to me like essentially a graphics update, with perhaps better physics and better support for the modding community. But do we really need it at this point? I feel that Ubisoft could do better use of money by launching a new spin-off set in the Cold War and THAT would justify the time and money for the "all new code". But you're right, lets wait and see.:) |
What was told to me was that U-boats sell better than Fleet boats. Seeing as the sim market is a lot more popular in Europe than in the States, and many European gamers don't care as much for the Pacific as they do the Battle of the Atlantic, it's a business decision to go with the U-boats.
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I hope Ubisoft makes a Cold War Sim! I dont need a another WWII sim yet.
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By the way, SH5 was "revealed" in an interview with someone at Ubi (or from the Romanian devs) but the game was never actually oficially anounced. He only said that now that the (half-assed) HAWX game was published the team is now going to develop the 5th sequel to a well known franchise. That means SH5 ofcourse. But where did SUBSIM get the info that the game will have "all new code" and will be about U-Boats in the Atlantic? I never saw that revealed anywhere. |
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Just a second, checking something... According to a french site that is always late (most of the time, let's say), that news was published on October 22nd, 2008. :know: Quote:
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Sometimes it is not what you know but who you know. :03:
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