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-   -   [REL]ROW Pacific Environments 3.3 (https://www.subsim.com/radioroom/showthread.php?t=133365)

Syxx_Killer 05-02-08 08:15 AM

Quote:

Originally Posted by Nisgeis
That looks very much like the reflections from an oil fire effect, without the smoke and fire visible. Do you ever see the black smoke of the oil fires? That's very strange.

Sure do! :lol:

http://img.photobucket.com/albums/v2...214121_218.jpg

Nisgeis 05-02-08 08:46 AM

Wow, you've been busy!

The pic with the odd reflections - was it a foggy day? I wonder if there's a conflict between fog and smoke? I never tested it with fog when I did the effect.

Syxx_Killer 05-02-08 08:54 AM

In the one shot with the ship broke in two, I think it was light fog. In the one with the debris, I don't think there was any fog.

akdavis 05-02-08 05:46 PM

Sooo...I might have encountered a minor problem with the roll/pitch mod. ;)

http://img160.imageshack.us/img160/1...llpitchry8.jpg

Yeah, the crew told me we should have submerged. :P

DrBeast 05-02-08 05:51 PM

Quote:

Originally Posted by akdavis
Sooo...I might have encountered a minor problem with the roll/pitch mod. ;)

*snip!*

Yeah, the crew told me we should have submerged. :P

LOL! Yikes, that's evidence that gc is set too high (in the sub's .sim file)! I remember Dave saying that if it's set over 3.5 (I think), the boat will tip over!

kriller2 05-02-08 05:57 PM

Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by akdavis
Sooo...I might have encountered a minor problem with the roll/pitch mod. ;)

*snip!*

Yeah, the crew told me we should have submerged. :P

LOL! Yikes, that's evidence that gc is set too high (in the sub's .sim file)! I remember Dave saying that if it's set over 3.5 (I think), the boat will tip over!


but the GC is not set higher than 3.5 in the roll pitch mod it' at 3 :hmm: , which mods are you runing? were you just diving or did you hit a ship before tipping over?

BTW sorry if my writing is strange just had a few beers :p or was it 6? :hmm:

DrBeast 05-02-08 06:04 PM

Quote:

Originally Posted by kriller2
Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by akdavis
Sooo...I might have encountered a minor problem with the roll/pitch mod. ;)

*snip!*

Yeah, the crew told me we should have submerged. :P

LOL! Yikes, that's evidence that gc is set too high (in the sub's .sim file)! I remember Dave saying that if it's set over 3.5 (I think), the boat will tip over!


but the GC is not set higher than 3.5 in the roll pitch mod it' at 3 :hmm:

That's the value Dave used in his roll and pitch mod, and I have NEVER seen a sub roll over, even when I rammed other ships at full speed ahead, or ran aground. There's certainly something else in play here.

akdavis 05-02-08 07:39 PM

Quote:

Originally Posted by kriller2
Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by akdavis
Sooo...I might have encountered a minor problem with the roll/pitch mod. ;)

*snip!*

Yeah, the crew told me we should have submerged. :P

LOL! Yikes, that's evidence that gc is set too high (in the sub's .sim file)! I remember Dave saying that if it's set over 3.5 (I think), the boat will tip over!


but the GC is not set higher than 3.5 in the roll pitch mod it' at 3 :hmm: , which mods are you runing? were you just diving or did you hit a ship before tipping over?

BTW sorry if my writing is strange just had a few beers :p or was it 6? :hmm:

PE3 (not the patch1 roll/pitch file) + RSRD. There was no file conflict with RSRD and the original PE3 roll/pitch release, but there was with the roll/pitch for uboats patch file, so I did not install that one. I believe the rollover occured during time compression, as I was on the map screen and noticed my sub refused to resume the plotted course then went to the bridge and found my self underwater, and upside down. I might have dropped to 1x after receiving a message, so I can't be sure on that. Regardless, I did not observe the actual rollover, so I can't comment on the specific event, but the sea had been absolutely enormous for several days of the patrol. Like Cat 5 hurricane enormous. I did observe that the S-class was damn near laying on her side fairly regularly in those seas, but that it didn't go underneath every wave, which was nice. Maybe pitch is just right, but roll is too much for the S-class to handle?

Quagmire 05-02-08 10:00 PM

Quote:

Originally Posted by Quagmire
Kriller,

Love the new work! :rock: I feel like I am sailing through a visual masterpiece. Thank you for you hard work.

One little problem though. The "beach reflection shimmy" is back. Check this:

http://img227.imageshack.us/img227/8544/reflectqt0.jpg

See the area I crudely marked off in red. The reflection of the beach on the water is a jaggy mess. Whats worse is that when the sub rolls the change in perspective makes that jaggy reflection crawl up and down the coastline. Its very distracting and it ruins an otherwise picture perfect experience.

This problem was almost completely gone in PE2. That had be jumping for joy. However it seems to have returned in PE3. Is there a way to get rid of it but still keep the wonderful imporvements in PE3?

Thanks for everything!
.

Sorry to be a pest Kriller, but have you had a chance to look at this? I'm just trying to help you achieve perfection! :|\\
.

stabiz 05-02-08 11:27 PM

Great mod, Kriller2!:yep:

Unfortunately my boat is also tipping over, with only PE and soundmods enabled. I am sailing without the pitch part at the moment, so all is good.

kriller2 05-03-08 03:43 AM

Quote:

Originally Posted by akdavis
Quote:

Originally Posted by kriller2
Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by akdavis
Sooo...I might have encountered a minor problem with the roll/pitch mod. ;)

*snip!*

Yeah, the crew told me we should have submerged. :P

LOL! Yikes, that's evidence that gc is set too high (in the sub's .sim file)! I remember Dave saying that if it's set over 3.5 (I think), the boat will tip over!


but the GC is not set higher than 3.5 in the roll pitch mod it' at 3 :hmm: , which mods are you runing? were you just diving or did you hit a ship before tipping over?

BTW sorry if my writing is strange just had a few beers :p or was it 6? :hmm:

PE3 (not the patch1 roll/pitch file) + RSRD. There was no file conflict with RSRD and the original PE3 roll/pitch release, but there was with the roll/pitch for uboats patch file, so I did not install that one. I believe the rollover occured during time compression, as I was on the map screen and noticed my sub refused to resume the plotted course then went to the bridge and found my self underwater, and upside down. I might have dropped to 1x after receiving a message, so I can't be sure on that. Regardless, I did not observe the actual rollover, so I can't comment on the specific event, but the sea had been absolutely enormous for several days of the patrol. Like Cat 5 hurricane enormous. I did observe that the S-class was damn near laying on her side fairly regularly in those seas, but that it didn't go underneath every wave, which was nice. Maybe pitch is just right, but roll is too much for the S-class to handle?

Okay AkDavis, then there must be something wrong with the gc setting, maybe I gave it 3.1 to let the sub roll more. Will take a look at this when I come home, now I allso know what sub to look at, have you only experienced it with the S-class?

@Stabiz, was your boat tipping over allso the S-class?

@Quagmire Yes I will take a look at it, but first priority is getting the mod to work with TM and getting the roll pitch mod fixed ;)

akdavis 05-03-08 07:56 AM

Kriller, I have not had any other boat than the S-18 in those extreme conditions. Playing around with my last save, I was able to make some observations. The huge waves were coming from the N and the first roll happened while I was steering E, so I put the sub on a N heading. I was able to ride the seas without a problem. Changed heading to NNW and still riding the waves okay. Changed heading to NW and rolled within a minute or so.

So, I'm not sure this is necessarily "broken", as the sub should probably not be able to takes waves like those on its beam. Problem is, this can apparently happen under TC when you can't observe the sea conditions and steer accordingly. Perhaps restoring the weather report function would help some.

Also, can you comment on the compatibility of the roll/pitch for u-boats patch and RSRD?

kriller2 05-03-08 04:03 PM

Okay good news, the TM is running now without any problems with PE3 and the new reflections mod, so expect a patch 3_2 soon with cranes and buildings reflecting in the water and a fix for tipping submarines.

DrBeast 05-03-08 04:19 PM

Excellent news, kriller! I might be able to have a TM-compatible SFX ready on Monday.

Char 05-04-08 06:18 PM

Yeah I just tipped over in bad weather with the Pitch roll mod from ROW PE in an S-Class.

Looking for a fix I like those little boats!:cry:


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