![]() |
Quote:
:D http://i108.photobucket.com/albums/n...ated_Doors.jpg |
Wowaweewa, Nieece! High five!
BTW: Has Gorby shown you his new developments, and will it be hard to transfer this over? |
Quote:
|
Quote:
There's some real potential good features in SHIV aside from the graphics that could make it cool. The campaign engine is a bit more sophisticated. The new add-on, potentially, lets you have some control over other units. Those could, potentially, be used to enhance the current features. But as Boris says, let's finish the job here first! Awesome new model. |
Quote:
|
Mikhayl you made REALLY GREAT JOB, these pictures look fantastic!:up:.
Do you can make something similar for the bigger surface ships such as destroyers, cruisers etc.? Today I got one crazy idea for transforming SH3 into surface ships naval combat simulator. You can read more about this my idea at this link: http://www.subsim.com/radioroom/showthread.php?t=131914 I was looking forward on your work on S-boat mod:ping:. |
ARRGGGG shiver me timers tats a fine looking S-boat
wow what a difference! Mikhaly
Just proves that that all types German torpedo boats are possible!! I am just glad the s-100 is first (My favorite) |
Mikhayl, that new S-boat model looks stunning! Fantastic job! :rock: That is such a huge difference compared to the original model. :o
Those new torpedo doors look awesome! I like how they take longer to load. :rock: I am eagerly awaiting an updated version. This mod keeps getting better everyday. :cool: I constantly check this forum to see if this thread has any updates. :up::yep::lol: |
Quote:
Truly awesome mate :rock: |
to Mikhely, look out issue
On mine I had the same issue,, bouncing through the rails.
I learned that the way they held their position was to be knees bent slightly and leaned harn into the forerail. Lookouts were manned this position at all times, running or fighting. Usually only one person. I took a person model, (lookout), and just made the knees bent a bit, added it directly to the boat model, I.e. part of the boat. You already know how to add the new texture. At speed you will see it blends quite nice and is not noticable that he is not moving like the rest. Just a thought, But darn that boat looks great the way you have her. |
Can't wait for the next installment.
Brilliant work! Would love a playable even drivable Narvik Class (type 36) destroyer in future but am well happy with the S-Boot. Its given new life to SH3 for me. |
Just today I found out that the S-boot mod existed and surely I had to give it a try.....it is truly wonderful!
Thanks Mikhayl; I love it...... |
On the quickfix Sboot mod, I had it enabled with JSGME, and I tried to play a single mission on SH3 1.4b (so it would be faster loading and I get some good screenshots) and it loaded all the way to the end of the line, and it never opened up. I went back to desktop and saw a little pop up "Cannot control torpedo tubes" or something like that.
|
Nice, exactly what I had in mind :up:
The new model is looking b-e-a-utiful! |
i cant realy see the difference between the 2... mayby becouse both are taken from different angel ? or its just my eye's that are getting bad :doh:
|
All times are GMT -5. The time now is 12:22 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.