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-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

Madox58 02-28-08 04:53 PM

Quote:

Originally Posted by skwasjer
I hardly have time to play SH4, let alone SH3, but that's really a shame with such a sexy, fun looking mod. I keep visiting this thread just for the excitement of any new progress made :up: Nice work everyone involved :p

Then You should like this.
:D

http://i108.photobucket.com/albums/n...ated_Doors.jpg

Boris 02-28-08 06:30 PM

Wowaweewa, Nieece! High five!

BTW: Has Gorby shown you his new developments, and will it be hard to transfer this over?

skwasjer 02-28-08 06:58 PM

Quote:

Originally Posted by privateer
Quote:

Originally Posted by skwasjer
I hardly have time to play SH4, let alone SH3, but that's really a shame with such a sexy, fun looking mod. I keep visiting this thread just for the excitement of any new progress made :up: Nice work everyone involved :p

Then You should like this.
:D

http://i108.photobucket.com/albums/n...ated_Doors.jpg

Looks awesome, I actually pissed my pants because of the sound of the water and then crapped my pants because of the torp being fired in my face. But looking at the torpedo doors made it all worth it! :huh: :rotfl::rotfl:

CCIP 02-29-08 03:47 AM

Quote:

Originally Posted by Boris
Quote:

Originally Posted by Mikhayl

@CCIP & Boris : since S3D works for both SH3 & 4 I guess that yes the s-boot could be more or less easily ported to SH4. The main problem I can see right now is that I don't have SH4 :D
Since I never even tryed it, what do you think would be really better if you could play the mod in SH4 ? (It's a real question)

Now about the mod, I've just downloaded Skwasjer new version of S3D and at first look it really rocks, I'm gonna add a third rudder and a third propeller (all working) right away :D

Maybe that's a question we should put to the community, but personally I see it as the way forward. The SH3 engine, although it still looks quite nice, is pretty outdated, and much nicer effects are available in SH4. A major issue is the ability to change screen resolutions and support for widescreen monitors, not to mention the transparent water, much further view distances and hugely improved load times.

However, it's no picnic. It's not just about porting over the S-Boot model... The SH4 GUI will need updating, there need to be new ports created in the Channel for the S-boat, a whole range of new shipping will also have to be ported or created from scratch, planes need to be ported or done from scratch, a whole campaign needs to be scripted (but which would only need to be the Englisch channel for starters). Of course permissions need to be gathered from various modders which might cause problems, etc.

Even if it's a big task, I think it should be done sooner or later, and like I said, because the S-Boot has only a small area of operations, it might be a nice place to start. Other modders (the atlantic sharks) are already working on a U-boat port to SH4, so it might be useful to see how far they've gotten. A major issue would also be getting the GWX team on side, as most of the vast content and innovations SH3 really has these days, comes from them... and I know they aren't ready for the move to SH4 just yet.

Other than that, good news on the screws! I was going to ask about that, but it seems you already on top of it. :D

Good post, I agree with that!

There's some real potential good features in SHIV aside from the graphics that could make it cool. The campaign engine is a bit more sophisticated. The new add-on, potentially, lets you have some control over other units. Those could, potentially, be used to enhance the current features.

But as Boris says, let's finish the job here first! Awesome new model.

Boris 02-29-08 05:18 AM

Quote:

Originally Posted by Mikhayl
Quote:

Originally Posted by Boris
Wowaweewa, Nieece! High five!

BTW: Has Gorby shown you his new developments, and will it be hard to transfer this over?

I guess it won't be too hard, some copy/pasting/deleting/merging with 3dsmax should do the trick :hmm:

BTW here's some pics of the other wip stuff :

http://img90.imageshack.us/img90/6990/topviewum8.jpg

http://img84.imageshack.us/img84/6518/oldnew1rm5.jpg

http://img297.imageshack.us/img297/9572/new1tl6.jpg

http://img266.imageshack.us/img266/6359/screwsoo9.jpg

Still a big lot of things to reposition/add/fix but it's on the way :up:

Wow, that's quite a difference in shape!:o Just shows how extremely wrong the original model was. The screws are looking fine!

Wolf359 02-29-08 05:36 AM

Mikhayl you made REALLY GREAT JOB, these pictures look fantastic!:up:.

Do you can make something similar for the bigger surface ships such as destroyers, cruisers etc.? Today I got one crazy idea for transforming SH3 into surface ships naval combat simulator.



You can read more about this my idea at this link: http://www.subsim.com/radioroom/showthread.php?t=131914


I was looking forward on your work on S-boat mod:ping:.

USS Sea Tiger 02-29-08 08:34 AM

ARRGGGG shiver me timers tats a fine looking S-boat
 
wow what a difference! Mikhaly

Just proves that that all types German torpedo boats are possible!! I am just glad the s-100 is first (My favorite)

Syxx_Killer 02-29-08 09:09 AM

Mikhayl, that new S-boat model looks stunning! Fantastic job! :rock: That is such a huge difference compared to the original model. :o

Those new torpedo doors look awesome! I like how they take longer to load. :rock:

I am eagerly awaiting an updated version. This mod keeps getting better everyday. :cool: I constantly check this forum to see if this thread has any updates. :up::yep::lol:

Boris 02-29-08 09:19 AM

Quote:

Originally Posted by Mikhayl
I'm glad you like it Sea Tiger, by the way I thought about your (now) old request about the lookouts :

http://img178.imageshack.us/img178/9214/bridgerm3.jpg

I'm not sure if it will look good with a guy up there because of the character animation that will make him move through the railings, but anyway the plateform is here :) (it will show on the left side of the deck in game, deepX reverses the model)

Now about the model, actually I didn't create a single new vertex, just reshaped the existing model, deleted some irrelevant parts, duplicated some others to reshape and re-use them elsewhere, etc. For example, see the ladder steps : I took the big wooden deck part, resized & duplicated it and voila. About everything is done in the same way :up:

Wow, the detail is amazing! If you can do that... then I guess you can also make the Rettungsring and bars on the bridge texture, physical objects ;)

Truly awesome mate :rock:

USS Sea Tiger 02-29-08 02:10 PM

to Mikhely, look out issue
 
On mine I had the same issue,, bouncing through the rails.
I learned that the way they held their position was to be knees bent slightly and leaned harn into the forerail. Lookouts were manned this position at all times, running or fighting. Usually only one person.
I took a person model, (lookout), and just made the knees bent a bit, added it directly to the boat model, I.e. part of the boat. You already know how to add the new texture.
At speed you will see it blends quite nice and is not noticable that he is not moving like the rest.

Just a thought,

But darn that boat looks great the way you have her.

sandbag69 02-29-08 05:47 PM

Can't wait for the next installment.

Brilliant work!

Would love a playable even drivable Narvik Class (type 36) destroyer in future but am well happy with the S-Boot. Its given new life to SH3 for me.

ReM 02-29-08 08:45 PM

Just today I found out that the S-boot mod existed and surely I had to give it a try.....it is truly wonderful!

Thanks Mikhayl; I love it......

03-01-08 11:52 PM

On the quickfix Sboot mod, I had it enabled with JSGME, and I tried to play a single mission on SH3 1.4b (so it would be faster loading and I get some good screenshots) and it loaded all the way to the end of the line, and it never opened up. I went back to desktop and saw a little pop up "Cannot control torpedo tubes" or something like that.

Boris 03-02-08 06:11 AM

Nice, exactly what I had in mind :up:

The new model is looking b-e-a-utiful!

Kaleu. Jochen Mohr 03-02-08 06:14 AM

i cant realy see the difference between the 2... mayby becouse both are taken from different angel ? or its just my eye's that are getting bad :doh:


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