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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

Abd_von_Mumit 01-22-08 12:03 PM

Quote:

Originally Posted by snwcrsh
Unfortunately I do not. However, it's not too bad because I enter all TDC data on the Nav screen anyhow because the mouselag prevents exact inputs in the periscope view (it barely works for the range/aob finder).

I also get this sometimes. Nasty lagging cursor. Lowering the scope or turning it to another direction could help, as usually what you see through the scope is the reason of lags. :up:

snwcrsh 01-22-08 12:13 PM

Quote:

Originally Posted by Abd_von_Mumit
I also get this sometimes. Nasty lagging cursor. Lowering the scope or turning it to another direction could help, as usually what you see through the scope is the reason of lags. :up:

Yes and no. Of course the 3D graphics are the reason for the lag. That's why there is none on the crew or nav screen (and that's probably why you rarely leave the nav charts as I heard you play on a rather low spec system as well, same as me).

And if there is much "action" outside, the periscope view will lag even more. However, I believe the mouse specific lag is some other problem only partly related to that. This is a common problem in some games -- but i *should* not be there. Even if the 3d graphics lag (for instance if you move the view with your mouse) the pointer as such should not. Sometimes (for other games) it helps to play with the windows mouse settings. unfortunately, in my case for sh3 this does not work.

Julius Caesar 01-22-08 12:59 PM

That WIP is looking great, OLC! :up:

One question about that speed chart that pops up when you move the mouse to the right in nav map:
is it only me or does it appear only if you move the mouse exactly few mm from edge of the screen; it does not appear if you move it few mm to left or to the right?

onelifecrisis 01-22-08 01:28 PM

Quote:

Originally Posted by Julius Caesar
is it only me or does it appear only if you move the mouse exactly few mm from edge of the screen; it does not appear if you move it few mm to left or to the right?

Come again?

Julius Caesar 01-22-08 02:01 PM

If I want that "speed chart" to pop up, I have to move my mouse to red area: that area seems a lot smaller than yellow area (where "convoy map" pops up).

http://img29.picoodle.com/img/img29/...dm_eae8a92.jpg

Storabrun 01-22-08 02:07 PM

I think that happens when you run SH3 in higher resolutions. In 1024*768 I never had that problem, but in 1280*1024 I have that "feature" too (it dissappears again in I move the mouse to far to the right).

Personally I don't care about it, I never use those charts anyway.

Julius Caesar 01-22-08 02:09 PM

yes, that's it. It must be because of 1280x1024 res.
Thanks.

Turm 01-22-08 06:37 PM

Quote:

Originally Posted by onelifecrisis
GWX2 includes a nomograph (which OLC GUI does not remove).

I'm thinking of replacing it with a higher resolution one though. :hmm:

I already replaced it with a slightly higher resolution one (vertical resolution; the width is the same). The default one in GWX had some blurry tick marks that I couldn't get on with.

The one I replaced it with is exactly the same as the default, only taller and hence sharper. I think perhaps the GWX team shrunk it to fit in with the good practice of keeping texture resolutions to powers of 2 (i.e. made it 1024x512 I think).

Don't remember exactly where I got it from (part of somebody's mod, but I kept just the .tga for the nomograph - I can try to find out), but if you'd like a look then I'm happy to send it your way.

danurve 01-22-08 06:39 PM

Quote:

Originally Posted by onelifecrisis

Not sure what you are asking for here, mate.

In short, I guess something of what D.Kruger posted. With a working notepad. But not without a stopwatch somewhere for the eels.

bruschi sauro 01-23-08 07:18 AM

HELP... HELP... S.O.S THIS MOD ON MY PC DON'T WORK...............
I HAVE SH 3 WITH PATCH 1.4, GWX 2.00, JSGME THE LAST VERSION,
BUT THIS MOD DON'T WORK
HELP ME PLEASE.....................:cry:

onelifecrisis 01-23-08 07:35 AM

Quote:

Originally Posted by bruschi sauro
HELP... HELP... S.O.S THIS MOD ON MY PC DON'T WORK...............
I HAVE SH 3 WITH PATCH 1.4, GWX 2.00, JSGME THE LAST VERSION,
BUT THIS MOD DON'T WORK
HELP ME PLEASE.....................:cry:

Some specifics would help!

onelifecrisis 01-23-08 07:46 AM

WIP: 1.2.0

1.1.6 is turning into a fairly major upgrade. Because of this (and in particular the inclusion of an appropriately modified version of Joe's excellent updated Range/AOB Finder - see previous WIP post) I'm calling this 1.2.

For now it will be GWX2 only (no stock version in the works, sorry).

Coming features (in the order I remember them):
-Fixed mast height for Medium Tanker.
-Shortcut to UZO.
-Some polish added to the dark version (one or two things were still too bright i.e. the red needle on chrono and the orange border around buttons when you mouse-over them; other things were too dark i.e. the text in the lower-right corner of the screen).
-Joe's new Range/AOB Finder with better precision and FOV.
-Navmap and Attack Map both darkened in line with the rest of the GUI.
-Night time indicator (a Moon Icon - see below) added to navmap.
-New, crisp nomograph added to navmap.
-"paper" effect removed from navmap to allow better use of the draggable depth tool.
-Draggable depth tool colours completely redone.

That last one was no small amount of work. I plotted a graph of RGB values vs depth under keel readings (when surfaced) and made OOo Calc draw me three smoothed curves, from which I derived precise RGB values to use on the tool. Some things to note:
-The tool is coloured according to depth under keel surfaced, not actual depth (the difference is only 5m and I doubt anyone would notice but I know how some of you like your accuracy so I thought I'd mention it).
-The colours on the tool show the average depth between the markings e.g. the colour shown between the 60m mark and the 90m mark is actually the colour of a 75m depth under keel. This seemed to me to be the most logical and intuitive way of doing it.

Some screenies of the navmap for you:

Day
http://farm3.static.flickr.com/2049/...62403251_o.jpg

Night (note the moon icon)
http://farm3.static.flickr.com/2192/...23897192_o.jpg


Note that the JPG compression makes things look a bit blurry but I assure you the new nomo is quite sharp. :)

Feedback welcome.

OLC

bruschi sauro 01-23-08 08:14 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by bruschi sauro
HELP... HELP... S.O.S THIS MOD ON MY PC DON'T WORK...............
I HAVE SH 3 WITH PATCH 1.4, GWX 2.00, JSGME THE LAST VERSION,
BUT THIS MOD DON'T WORK
HELP ME PLEASE.....................:cry:

Some specifics would help!

What specifics do you want please?

onelifecrisis 01-23-08 08:18 AM

Quote:

Originally Posted by bruschi sauro
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by bruschi sauro
HELP... HELP... S.O.S THIS MOD ON MY PC DON'T WORK...............
I HAVE SH 3 WITH PATCH 1.4, GWX 2.00, JSGME THE LAST VERSION,
BUT THIS MOD DON'T WORK
HELP ME PLEASE.....................:cry:

Some specifics would help!

What specifics do you want please?

"THIS MOD DON'T WORK" - please elaborate. What happens?

NealT 01-23-08 08:19 AM

What about the mod does not work?

Will it load?
Does it crash to desktop?
Do you have any other mods loaded?

A common problem I have personally experienced is forgetting to set the 'manual targetting' to 'on' in the options screen...unless you do that the AOB finder disk does not come down when you click it.


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