![]() |
Quote:
|
Quote:
And if there is much "action" outside, the periscope view will lag even more. However, I believe the mouse specific lag is some other problem only partly related to that. This is a common problem in some games -- but i *should* not be there. Even if the 3d graphics lag (for instance if you move the view with your mouse) the pointer as such should not. Sometimes (for other games) it helps to play with the windows mouse settings. unfortunately, in my case for sh3 this does not work. |
That WIP is looking great, OLC! :up:
One question about that speed chart that pops up when you move the mouse to the right in nav map: is it only me or does it appear only if you move the mouse exactly few mm from edge of the screen; it does not appear if you move it few mm to left or to the right? |
Quote:
|
If I want that "speed chart" to pop up, I have to move my mouse to red area: that area seems a lot smaller than yellow area (where "convoy map" pops up).
http://img29.picoodle.com/img/img29/...dm_eae8a92.jpg |
I think that happens when you run SH3 in higher resolutions. In 1024*768 I never had that problem, but in 1280*1024 I have that "feature" too (it dissappears again in I move the mouse to far to the right).
Personally I don't care about it, I never use those charts anyway. |
yes, that's it. It must be because of 1280x1024 res.
Thanks. |
Quote:
The one I replaced it with is exactly the same as the default, only taller and hence sharper. I think perhaps the GWX team shrunk it to fit in with the good practice of keeping texture resolutions to powers of 2 (i.e. made it 1024x512 I think). Don't remember exactly where I got it from (part of somebody's mod, but I kept just the .tga for the nomograph - I can try to find out), but if you'd like a look then I'm happy to send it your way. |
Quote:
|
HELP... HELP... S.O.S THIS MOD ON MY PC DON'T WORK...............
I HAVE SH 3 WITH PATCH 1.4, GWX 2.00, JSGME THE LAST VERSION, BUT THIS MOD DON'T WORK HELP ME PLEASE.....................:cry: |
Quote:
|
WIP: 1.2.0
1.1.6 is turning into a fairly major upgrade. Because of this (and in particular the inclusion of an appropriately modified version of Joe's excellent updated Range/AOB Finder - see previous WIP post) I'm calling this 1.2. For now it will be GWX2 only (no stock version in the works, sorry). Coming features (in the order I remember them): -Fixed mast height for Medium Tanker. -Shortcut to UZO. -Some polish added to the dark version (one or two things were still too bright i.e. the red needle on chrono and the orange border around buttons when you mouse-over them; other things were too dark i.e. the text in the lower-right corner of the screen). -Joe's new Range/AOB Finder with better precision and FOV. -Navmap and Attack Map both darkened in line with the rest of the GUI. -Night time indicator (a Moon Icon - see below) added to navmap. -New, crisp nomograph added to navmap. -"paper" effect removed from navmap to allow better use of the draggable depth tool. -Draggable depth tool colours completely redone. That last one was no small amount of work. I plotted a graph of RGB values vs depth under keel readings (when surfaced) and made OOo Calc draw me three smoothed curves, from which I derived precise RGB values to use on the tool. Some things to note: -The tool is coloured according to depth under keel surfaced, not actual depth (the difference is only 5m and I doubt anyone would notice but I know how some of you like your accuracy so I thought I'd mention it). -The colours on the tool show the average depth between the markings e.g. the colour shown between the 60m mark and the 90m mark is actually the colour of a 75m depth under keel. This seemed to me to be the most logical and intuitive way of doing it. Some screenies of the navmap for you: Day http://farm3.static.flickr.com/2049/...62403251_o.jpg Night (note the moon icon) http://farm3.static.flickr.com/2192/...23897192_o.jpg Note that the JPG compression makes things look a bit blurry but I assure you the new nomo is quite sharp. :) Feedback welcome. OLC |
Quote:
|
Quote:
|
What about the mod does not work?
Will it load? Does it crash to desktop? Do you have any other mods loaded? A common problem I have personally experienced is forgetting to set the 'manual targetting' to 'on' in the options screen...unless you do that the AOB finder disk does not come down when you click it. |
All times are GMT -5. The time now is 07:13 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.