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That helps a lot. I will look some more!
We have: Code:
[Flotilla 1.UserPlayerUnitType 4.Objective 1] ; Gato tater |
Thanks to help me in my problem.
I am very thanked for you. Very good work :up: |
It is always the same patrol type and the same patrol location. :hmm:
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Looks like it might be the bloody repeat mission bug that's even in the stock game. The fix that ducimus did for TM avoids it for the most part I believe.
I have a feeling that there is something in the DynamicMiss.cfg stuff that precipitates this, but I just don't understand what's going on. I wish there was a FAQ on how that files works. tater |
Errrrr.... and to combine the Ducimus's PatrolObjectives.cfg and flotillas.UPC files with your files?
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I need to have a new look at what he did. I looked when it was in progress, but I don;t remember off hand. It's not impossible, but he might have created some new general objectives (the stuff in "AllMatch=").
I had thought abotu adopting a version of his at some point, particularly since in a more realistic campaign, the number of possible general mission areas would be far less than what we see now. More than 50% of US patrols in 1942 were to blocade Truk, for example. I think in 1943 it was still over 1/3. Hmmm. |
I have been watching the Ducimus's Flotillas.UPC file of TM 1.5 and he adds dates (begin- end) to the item "AvailabilityInterval"........
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Yeah, what he does is to make only a couple choices (each choice contains several possible sub-missions) for any given time interval. The NULL values shown in the above piece of the file I use (which is from Beery's RFB) mean "any time." So NULL, NULL means the mission is always available, and 1943-01-01, NULL means from the start of '43 to infinite time.
This damn issue has been cropping up from the start (stock and mods). |
Grrrrrrrrr :down:
I hope you find a fix or a workaround for this bug, when you can. Very, very thanks for you, for your work and for your help :up: Regards. |
Quote:
I read that she was stationed at Truk until May of '43. Did you miss something here or is what I read incorrect? |
TM isn't using that version.
Aside from that, there is no group that could possibly generate Yamato and a couple cargo ships lightly escorted in TM. None that I worked on, anyway. In the TROM layers for Yamato, you might find her with a single escort at times. Course I figure since she could go FAST much farther than a DD without fuel problems, any time she's alone you'll either spot her in firing position, or no chance for an attack. tater |
Here's the Yamato escorted by a minesweeper and subchaser, and you can see two large cargos in the background. Below is where I found her, heading northeast at about 10 kts
http://img49.imageshack.us/img49/278...3939875kk2.png http://img214.imageshack.us/img214/5...3955203yu6.png |
tater, I'm working on a revised Flotillas.upc file, plus a revision to my Hull Numbers mod, so that the submarine names match up more precisely with their war patrol and squadron dates. For instance, the Asiatic Fleet will properly disband at the end of February 1942, and from what I've read, a couple of fleet boats did patrols from Dutch Harbor. Plus, there'll be other fixes as well. It's what I worked on last night instead of the lifeguard project. :D
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I gotta check that, that is odd. I'd NEVER escort a BB with either of those 2, they are too slow. All my TF groups (cept 1) have the slowest unit at 20 knots. Most are faster.
The snipe hunt is on! tater |
That is cool, LukeFF. I used Beery's pretty much stock to avoid having to reinvent the wheel. Better dates would be awesome, I'd throw that in straight with the only changes being if there was some reason I had to for patrol objectives (I don;t think that should be needed, however.
Way cool. tater |
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