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-   -   [REL] A new set of campaign layers (https://www.subsim.com/radioroom/showthread.php?t=116283)

tater 09-13-07 04:36 PM

That helps a lot. I will look some more!

We have:
Code:

[Flotilla 1.UserPlayerUnitType 4.Objective 1]                        ; Gato
ID= PH4Obj1
NameDisplayable= East China Sea
AvailabilityInterval=1942-01-01, NULL
ObjectiveCode= East China Sea

[Flotilla 1.UserPlayerUnitType 4.Objective 2]
ID= PH4Obj2
NameDisplayable= Marshalls patrols
AvailabilityInterval=NULL, 1944-04-01
ObjectiveCode= Marshall Islands

[Flotilla 1.UserPlayerUnitType 4.Objective 3]
ID= PH4Obj3
NameDisplayable= Empire Waters
AvailabilityInterval=NULL, NULL
ObjectiveCode= Honshu

[Flotilla 1.UserPlayerUnitType 4.Objective 4]
ID= PH4Obj4
NameDisplayable= Empire Waters
AvailabilityInterval=NULL, NULL
ObjectiveCode= Hokkaido

[Flotilla 1.UserPlayerUnitType 4.Objective 5]
ID= PH4Obj5
NameDisplayable= Caroline Islands
AvailabilityInterval=1942-01-01, NULL
ObjectiveCode= Caroline Islands

[Flotilla 1.UserPlayerUnitType 4.Objective 6]
ID= PH4Obj6
NameDisplayable= Mariana Islands
AvailabilityInterval=1942-04-01, 1944-04-01
ObjectiveCode= Mariana Islands

[Flotilla 1.UserPlayerUnitType 4.Objective 7]
ID= PH4Obj7
NameDisplayable= Palau Island
AvailabilityInterval=1943-01-01, 1944-04-01
ObjectiveCode= Palau Island

[Flotilla 1.UserPlayerUnitType 4.Objective 8]
ID= PH4Obj8
NameDisplayable= Luzon Strait
AvailabilityInterval=1944-01-01, NULL
ObjectiveCode= Luzon Strait

[Flotilla 1.UserPlayerUnitType 4.Objective 9]
ID= PH4Obj9
NameDisplayable= Patrols in the Sea Of Japan
AvailabilityInterval=1944-11-01, NULL       
ObjectiveCode= Sea of Japan

The last 3 are the only ones that won't load in mid 1942. I'm not seeing anything wrong. I guess I should try it, but it might very well be the dreaded repeat mission bug. The Carolines patrol, is it always the same patrol, there are several different patrol locations?

tater

OmegaMan 09-13-07 04:49 PM

Thanks to help me in my problem.
I am very thanked for you.
Very good work :up:

OmegaMan 09-13-07 04:53 PM

It is always the same patrol type and the same patrol location. :hmm:

tater 09-13-07 04:56 PM

Looks like it might be the bloody repeat mission bug that's even in the stock game. The fix that ducimus did for TM avoids it for the most part I believe.

I have a feeling that there is something in the DynamicMiss.cfg stuff that precipitates this, but I just don't understand what's going on. I wish there was a FAQ on how that files works.

tater

OmegaMan 09-13-07 05:03 PM

Errrrr.... and to combine the Ducimus's PatrolObjectives.cfg and flotillas.UPC files with your files?

tater 09-13-07 05:25 PM

I need to have a new look at what he did. I looked when it was in progress, but I don;t remember off hand. It's not impossible, but he might have created some new general objectives (the stuff in "AllMatch=").

I had thought abotu adopting a version of his at some point, particularly since in a more realistic campaign, the number of possible general mission areas would be far less than what we see now. More than 50% of US patrols in 1942 were to blocade Truk, for example. I think in 1943 it was still over 1/3.

Hmmm.

OmegaMan 09-13-07 05:46 PM

I have been watching the Ducimus's Flotillas.UPC file of TM 1.5 and he adds dates (begin- end) to the item "AvailabilityInterval"........

tater 09-13-07 06:07 PM

Yeah, what he does is to make only a couple choices (each choice contains several possible sub-missions) for any given time interval. The NULL values shown in the above piece of the file I use (which is from Beery's RFB) mean "any time." So NULL, NULL means the mission is always available, and 1943-01-01, NULL means from the start of '43 to infinite time.

This damn issue has been cropping up from the start (stock and mods).

OmegaMan 09-13-07 06:52 PM

Grrrrrrrrr :down:

I hope you find a fix or a workaround for this bug, when you can.
Very, very thanks for you, for your work and for your help :up:
Regards.

mookiemookie 09-17-07 05:43 PM

Quote:

Originally Posted by tater
In short, yes.

Right now I have Yamato and Musashi done. They leave ports when they left ports, they arrive more or less when they actually arrived. If they sortied to try and find US ships they thought were at Wake, they do so, along with the right CAs, DDs, etc that went with them. Later I will add them in at anchor when appropriate (ie: you might sneak into Truk to find Musashi at anchor like she should be).

I'm playing TM 1.6 and it's March of '43 and I've run into the Yamato in home waters, very lightly escorted and travelling with a couple of cargo ships. (put 12 torp's into her too, and the damn thing won't go down! :doh:)

I read that she was stationed at Truk until May of '43. Did you miss something here or is what I read incorrect?

tater 09-17-07 05:56 PM

TM isn't using that version.

Aside from that, there is no group that could possibly generate Yamato and a couple cargo ships lightly escorted in TM.

None that I worked on, anyway.

In the TROM layers for Yamato, you might find her with a single escort at times. Course I figure since she could go FAST much farther than a DD without fuel problems, any time she's alone you'll either spot her in firing position, or no chance for an attack.

tater

mookiemookie 09-17-07 06:28 PM

Here's the Yamato escorted by a minesweeper and subchaser, and you can see two large cargos in the background. Below is where I found her, heading northeast at about 10 kts



http://img49.imageshack.us/img49/278...3939875kk2.png


http://img214.imageshack.us/img214/5...3955203yu6.png

LukeFF 09-17-07 07:15 PM

tater, I'm working on a revised Flotillas.upc file, plus a revision to my Hull Numbers mod, so that the submarine names match up more precisely with their war patrol and squadron dates. For instance, the Asiatic Fleet will properly disband at the end of February 1942, and from what I've read, a couple of fleet boats did patrols from Dutch Harbor. Plus, there'll be other fixes as well. It's what I worked on last night instead of the lifeguard project. :D

tater 09-17-07 08:52 PM

I gotta check that, that is odd. I'd NEVER escort a BB with either of those 2, they are too slow. All my TF groups (cept 1) have the slowest unit at 20 knots. Most are faster.

The snipe hunt is on!

tater

tater 09-17-07 08:54 PM

That is cool, LukeFF. I used Beery's pretty much stock to avoid having to reinvent the wheel. Better dates would be awesome, I'd throw that in straight with the only changes being if there was some reason I had to for patrol objectives (I don;t think that should be needed, however.

Way cool.

tater


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