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-   -   [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (https://www.subsim.com/radioroom/showthread.php?t=115258)

leovampire 08-25-07 01:50 PM

Duciums is away for the weekend
 
so give him time for a responce guys.

Roads88 08-25-07 05:03 PM

Quote:

I am currently in a game with a half a tank of fuel left wanting to head home..

I know I wouldn't make it to pearl, so I would stop over at Midway (a little under 3nm away).

However.. even at 2/3rds speed and a half a tank.. my max range is 1700nm.

What gives? Should I have brought paddles?:lol:
Booboo. Make sure your battiers are not stll charging. Everyonce and awhile the changing icon sticks on and your range drops like a rock. Happy hunting:arrgh!:

Marka Ragnos 08-25-07 05:39 PM

Trigger Maru 1.6 and the GFX file has been downloaded a 1000 times each in the last 30 hours

donut 08-25-07 05:49 PM

Thxs.,for the mirror mate,thats huge
 
Quote:

Originally Posted by Marka Ragnos
Trigger Maru 1.6 and the GFX file has been downloaded a 1000 times each in the last 30 hours

:up: :up: :up: :|\\

Rockin Robbins 08-25-07 05:55 PM

Thank you Ducimus!
 
You have done for Silent Hunter 4 what a heating grate did for Marilyn Monroe!:rock:

Ducimus 08-25-07 07:38 PM

Ive had alot of personal stuff to take care of this weekend, some of which resolved itself on its own, so im back earlier then i expected, but i wont be able to work on anything tell tommrrow.

There will be a SMALL patch that ill be working on, and releasing tomrorrow. Nothing terribly critical, but a patch to fix asthetic issues.

First of which will be a minor edit to the zones.cfg. Theres a bug where if your deck gun is damaged, you'll have this fantom smoke following you around. If you want to fix it yourself in the meantime, here is what Wernersobe has told me, my assumption is you should look in the Submarine section of the zones.cfg (just find, " ;uboat" and that will drop you straight to the head of the sub section):

Quote:

just find [AmmoBunkersAbove] properties and remove the line Effect1=#Fire_big, 95
Now while im on the subject of NSM, i used the LIGHT version, however, i removed the torpedo modifications that come with NSM, as i honestly didnt think them neccessary. Once a compartment is damaged it will always flood to 100%, the only difference is how long it takes. I didnt include the torpedo mod for this reason, and for the fact that people tend to remove torpedo modifcations anyway, or run their own, so i opted not to bother with it.


The other item slated in the patch i think will be a few minor texture DDS files like the moon, and the scene.dat.

All told i dont expect this patch to be any larger then 1MB in size (probably less then that), and its dealing with minor asthetic issues. After that its...
http://www.ducimus.net/sh4/retirement.jpg

At which point, i will leave this modpack to run its own course, and let people do with it, what they may. Anyone willing continue to produce versions of TM, have my blessing to do so, i wash my hands of it after this patch, and am pressing on to other things in life, althugh ill come back and play SH4 again at some point, but as a player, not a modder.

doc1133 08-25-07 09:38 PM

Quote:

Originally Posted by Roads88
Quote:

I am currently in a game with a half a tank of fuel left wanting to head home..

I know I wouldn't make it to pearl, so I would stop over at Midway (a little under 3nm away).

However.. even at 2/3rds speed and a half a tank.. my max range is 1700nm.

What gives? Should I have brought paddles?:lol:
Booboo. Make sure your battiers are not stll charging. Everyonce and awhile the changing icon sticks on and your range drops like a rock. Happy hunting:arrgh!:

Actually i think you'll find that if your batteries are damaged at any point, they will constantly try to recharge to full.
thus your range is cut while trying to recharge.
there is a damage anyilizer (?) in the downloads section, so if you see that your batts have taken damage keep in mind to turn off recharge at somepoint.
one other thing, since sh4 1.3, i've found that when you actually run out of fuel, your still allowed about 200nm or so.

doc1133 08-25-07 09:43 PM

Ducimus
 
thanks for everything mate. got tm 1.6.
you really should take a pat on the back for all your hard work. without tm, sh4 is crap.



jdkbph 08-26-07 12:46 AM

Quote:

Originally Posted by jdkbph
Quote:

Originally Posted by Ducimus
The gramaphone was modified into a speed range chart. Gramaphone functionality remains, but it just looks differently is all. The gramaphone functionaity is on the bottom right hand corner of the speed/range chart, just to the left of the litte red X button.

Ducimus,

Thanks for the reply.

But "speed range chart"?... It may just be that I'm incredibly dumb - I read all the docs that came with the mod - but I have no idea what you're talking about :o

Where would I look to find it?

JD

Anyone have any ideas about this?

I installed TM 1.6 and no gramaphone, no speed/range chart. I'm not sure what I should be looking for or where.

Any help appreciated

JD

donut 08-26-07 01:03 AM

Surely you have a in game speed/range chart pull down?
 
The gramaphone functionaity is on the bottom right hand corner of the speed/range chart, just to the left of the litte red X button. Drag mouse around computer window frame,pull down. my guess:hmm:

peterloo 08-26-07 05:14 AM

Awesome mod!

A nice job by you and dev team

now installing...

digitizedsoul 08-26-07 09:04 AM

Yikes
 
Well, i've gone and done it now :(

All I had installed before was leo's LBO mod which I uninstalled first. (over a clean 1.3). Then I installed tmaru 1.6 and then the gfx pack through jsgme.

Now when I start the game I hear a windows error sound but don't see anything and the game stops loading. I found if I alt-tab out, there is a windows error dialog box hiding behind the games 3d fullscreen that sais cannot find menu ID 0x0001 or something like that.

Uninstalling tmaru 1.6 / gfx pack fixes it, but of course I want to use tmaru! Which file could it be referencing, or do I have to do a complete reinstall of SH4 / 1.3 again? I really don't wanna do that as my PC is kinda slow at such things...

jdkbph 08-26-07 11:50 AM

Quote:

Originally Posted by donut
The gramaphone functionaity is on the bottom right hand corner of the speed/range chart, just to the left of the litte red X button. Drag mouse around computer window frame,pull down. my guess:hmm:

Thanks, but that's not it. I found the "Conversion Chart" button on the icon bar. I push it, it lights up, but nothing happens. No chart on the screen, no pull dpwn anywhere around the edges... nothing. I know what it's supposed to look like now because I found the usergramophone.dds file that Ducimus modified. i verified the installation and the modded file is where it's supposed to be, but it's just not showing up in the game.

It sounds like that chart might have been a nice idea, but at this point I'd be happy to just get rid of that button and get the gramophone back. I downloaded those massive music files that fred8615 put together and I like to listen during those long transits to and from the patrol areas.


JD

Jhereg 08-26-07 02:24 PM

Yeah I have the same problem with the chart it simply does not appear onscreen, I will just wait for Ducimus's patch as TM is amazing:D

All my symptoms are the same as jdkbph.

Thanks for all the awesome work Ducimus, time to enjoy it as a player now!!:rock:

ReallyDedPoet 08-26-07 09:51 PM

Quote:

Originally Posted by jdkbph

It sounds like that chart might have been a nice idea, but at this point I'd be happy to just get rid of that button and get the gramophone back. I downloaded those massive music files that fred8615 put together and I like to listen during those long transits to and from the patrol areas.


JD

Not sure what happened ^^^, I have the chart and no problems with the grammaphone.


RDP


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