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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Tarnsman 02-24-11 01:31 PM

No doubt.
Thinking SH3 "L" locks target.
Thanks

Church SUBSIM 02-24-11 02:33 PM

Quote:

Originally Posted by Silent Steel (Post 1604774)
I have another question:

I simply can't use the supermarks (6.4.0)... :hmmm:
I click on the map and nothing happens.

//

I believe, and I may be wrong about this, you need to be using the Real Navigation mod ... which I highly recommend as it changes the game from point and click to having to actually use a lot of the nice instruments provided by modders to actually get from point A to point B.

The mod is included in TDW's interface mods in the MODS folder.

Sepp von Ch. 02-24-11 03:21 PM

I have a request: I activate the version 6.3.7. In scripts-menu-TheDarkWraithUserOptions I just changed these values:

TeleportOnCrashDiveWaitTime = 6.0 (originally 20)
CameraBarVisible (False)
UIStyle = SH3Style
'MapToolsAsObjects' (True)


After coming to periscope the torpedoes control panel overlaps the periscope controls.
Normally there is only the periscope controls, but if I want to control the periscope shows suddenly in the same place (in the left corner) shows the torpedoes control panel.

also want to ask how I view the manual detection of ships in vers. 6.3.7? When you focus the ship, appears to me only the dialogue with the IWO, as it was in the original game SH5, but not the new beautiful - from the side of the slide - manual.

When you click at the torpedoes panel, the game crashes.

What am I doing wrong by the activation of this mod?

stoianm 02-24-11 03:32 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1605317)
I have a request: I activate the version 6.3.7. In scripts-menu-TheDarkWraithUserOptions I just changed these values:

TeleportOnCrashDiveWaitTime = 6.0 (originally 20)
CameraBarVisible (False)
UIStyle = SH3Style
'MapToolsAsObjects' (True)
should be not problems with these setings


After coming to periscope the torpedoes control panel overlaps the periscope controls.
Normally there is only the periscope controls, but if I want to control the periscope shows suddenly in the same place (in the left corner) shows the torpedoes control panel.
can you post an screenshot

also want to ask how I view the manual detection of ships in vers. 6.3.7? When you focus the ship, appears to me only the dialogue with the IWO, as it was in the original game SH5, but not the new beautiful - from the side of the slide - manual.
i supouse you must install the NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision' - Reaper7's Enhanced Recognition Manual to have what you want - you find in the same pack from new uis - or you can use the SOAN


When you click at the torpedoes panel, the game crashes.

have no ideea here

What am I doing wrong by the activation of this mod?

Hi ... read in red pls

Sepp von Ch. 02-24-11 04:09 PM

In scripts-menu-TheDarkWraithUserOptions (I have it not changed!)

# Do the top right bars hide when you mouse out and show when you mouse in?
TopRightBarsScroll = False
# do the essential controls (depth, heading, etc.) hide when moused out and show when moused in?
EssentialControlsScroll = False
# does the messagebox show when moused in and hide when moused out?
MessageBoxScrolls = False
# do the order categories scroll down when moused out and scroll up when moused in?
# set to True to have the order categories scroll
# change below to either True or False
OrderCategoriesScroll = False
# do the officers scroll down when moused out and scroll up when moused in?
# change below to either True or False
OfficersScroll = False

but... after enabling of this mod:


http://s2.postimage.org/13k1jglt0/SH...18_resized.jpg
http://s2.postimage.org/13k36zyas/SH...22_resized.jpg


QUOTE: "also want to ask how I view the manual detection of ships in vers. 6.3.7? When you focus the ship, appears to me only the dialogue with the IWO, as it was in the original game SH5, but not the new beautiful - from the side of the slide - manual.
i supouse you must install the NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision' - Reaper7's Enhanced Recognition Manual to have what you want - you find in the same pack from new uis - or you can use the SOAN"

I thought it as a manual to activate this guide during the attack on ships:
http://s2.postimage.org/13k6i2nac/SH...01_resized.jpg

stoianm 02-24-11 04:52 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1605379)
In scripts-menu-TheDarkWraithUserOptions (I have it not changed!)

# Do the top right bars hide when you mouse out and show when you mouse in?
TopRightBarsScroll = False
# do the essential controls (depth, heading, etc.) hide when moused out and show when moused in?
EssentialControlsScroll = False
# does the messagebox show when moused in and hide when moused out?
MessageBoxScrolls = False
# do the order categories scroll down when moused out and scroll up when moused in?
# set to True to have the order categories scroll
# change below to either True or False
OrderCategoriesScroll = False
# do the officers scroll down when moused out and scroll up when moused in?
# change below to either True or False
OfficersScroll = False

i did not really changed these settings in option.py and i did not tested what you asking here but i supouse they must work as is supouse to - better ask tdw on this one
but... after enabling of this mod:


http://s2.postimage.org/13k1jglt0/SH...18_resized.jpg
http://s2.postimage.org/13k36zyas/SH...22_resized.jpg

for having dials displayed you must to click on ,,All'' or ,,Minimal'' they are setted as ,,Spread'' in your screenshot

http://i1124.photobucket.com/albums/...ianm/dials.jpg


QUOTE: "also want to ask how I view the manual detection of ships in vers. 6.3.7? When you focus the ship, appears to me only the dialogue with the IWO, as it was in the original game SH5, but not the new beautiful - from the side of the slide - manual.
i supouse you must install the NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision' - Reaper7's Enhanced Recognition Manual to have what you want - you find in the same pack from new uis - or you can use the SOAN"

I thought it as a manual to activate this guide during the attack on ships:
http://s2.postimage.org/13k6i2nac/SH...01_resized.jpg

You want to have something like that?

http://i1124.photobucket.com/albums/...toianm/erm.jpg


read in yellow pls

Sepp von Ch. 02-24-11 04:58 PM

I have problem wit this. Both panels are overlapping by me... (see my screenshot)
http://s4.postimage.org/295zz20h0/image.jpg

Sorry for my bad en stoianm.

Church SUBSIM 02-24-11 05:04 PM

Quote:

Originally Posted by Church SUBSIM (Post 1604569)
I am still having the sound issue in the internal deisel room. I can hear it when I am on the deck, start to lower down the ladder in the conning tower, but once inside, there is no sound for it. Its a 6.40 issue for me. I was unable to locate the options in the user .py file. Can you be more specific as to where that is located?

Problem resolved ... I was running this mod:
Wasserbomben_SoundFix_1.1_by_Rongel_+_Stormys_DBSM 1.2_+ RDA1.04_+_TDWFXUpdate011_compatible
and it seems that the Sh.sdl is the only conflict with the 6.4.0 version of your mod.

It's a shame too, as this mod has the sound man tell you when the destroyers have dropped a wasserbomben (and it works great!) Think it's possible to add this key feature to your mod?

stoianm 02-24-11 05:04 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1605463)
I have problem wit this. Both panels are overlapping by me... (see my screenshot)
http://s4.postimage.org/295zz20h0/image.jpg

Sorry for my bad en stoianm.

aa.. ok ... i see now... for this one i have no ideea:hmmm: - maybe is because from some settings on option.py - just gues..not sure

stoianm 02-24-11 05:06 PM

Quote:

Originally Posted by Church SUBSIM (Post 1605473)
Problem resolved ... I was running this mod:
Wasserbomben_SoundFix_1.1_by_Rongel_+_Stormys_DBSM 1.2_+ RDA1.04_+_TDWFXUpdate011_compatible
and it seems that the Sh.sdl is the only conflict with the 6.4.0 version of your mod.

It's a shame too, as this mod has the sound man tell you when the destroyers have dropped a wasserbomben (and it works great!) Think it's possible to add this key feature to your mod?

try the new version of stormy sound collection mod .. had everything on it and is compatible with v6.4

read here http://www.subsim.com/radioroom/show...50&postcount=9

cheers

Church SUBSIM 02-24-11 06:57 PM

Thanks!

MiTon 02-24-11 10:21 PM

copyright related question
 
Hi to all

and special thanks to TheDarkWraith for this great pice of art!!

@TDW:
I'm currently playing around with skwasjers Speech Recognition and I would like to "trigger your GUI" through speech commands (like the delayed torpedo launch. Wouldn't this be great?).
Is this allowed by your terms of copyright, even if I share a working version with the subsim community?

Thanks in advance

MiTon

Silent Steel 02-25-11 01:47 AM

Quote:

Originally Posted by Church SUBSIM (Post 1605257)
...you need to be using the Real Navigation mod ... which I highly recommend as it changes the game...

Thanks Church :salute:

As I used the Real Nav before (and liked it) I'm stunned by the fact I completely forgot to activate it last time I had a closer look at all the mods in JSGME :o

//

Silent Steel 02-25-11 01:01 PM

@ TDW - Another CTD
 
Tonight I got a CTD when I wanted to check the officer capabilities.
I did this:

1. Left clicked the officer icon once
2. Right clicked the same icon once and the capabilities panel appeared
3. I accidentally right clicked the same icon once again...

...and I was kicked out of the game :o

//

stoianm 02-25-11 01:03 PM

Quote:

Originally Posted by Silent Steel (Post 1606250)
Tonight I got a CTD when I wanted to check the officer capabilities.
I did this:

1. Left clicked the officer icon once
2. Right clicked the same icon once and the capabilities panel appeared
3. I accidentally right clicked the same icon once again...

...and I was kicked out of the game :o

//

it hapend only once for me also

did you tryied to do that again? - i did few times after and i had not CTDs


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