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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Trevally. 02-18-11 02:50 PM

Quote:

Originally Posted by TheDarkWraith (Post 1600575)
You can drag it already...am I missing something? :06:

No sorry it was me that was missing something:oops:,
i have been using q+e keys to rotate

Magic1111 02-18-11 04:16 PM

Quote:

Originally Posted by TheDarkWraith (Post 1600564)
more changes to v6.4.0:

- you can no longer use keys to change the heading bar heading. Mousewheel only :DL
- draggable compasses in the navigation map no longer use keys. Use mousewheel to change them. Right click on them via mouse to toggle north up/south up
- XO TDC dialog box no longer has an edit box for the mast height. Mouse into the mast height value and use mousewheel to change (forward to increase, backwards to decrease).
- all scope settings values are changed via mousewheel now (forwards to increase value, backwards to decrease value).

What am I missing that's left to add mousewheel to or right click ability? :hmmm:

Sounds very good ! :yeah:

Magic1111 02-18-11 04:26 PM

Another question: Is it possible, to get back in this Add-On "NewUIs_TDC_6_3_7_ERM_Reaper7_NightVision" the XO Officer Icon too ? :hmmm:

At the Moment I´ve the choice between playing without this Add-On, then I´ve the officer Icon, or playing with this Add-On, then I´ve not the Icon, right ?

But I saw in the Original-Thread of the above MOD, the Officer Icon embedded in the ERM-Book !

Is this here possible too ?

Best regards,
Magic:salute:

dcb 02-18-11 04:27 PM

Quote:

Originally Posted by HanSolo78 (Post 1600387)
I just wanted to fire my Sh5 up again and try your mod TDW... do the dl links at the first thread work for anyone? I just tried and got an error...


Nice to see you here HanSolo. :salute:
Maybe, by playing SH5, you'll like it enough to start working on it the magic you put into your great War Ace Campaign.

TheDarkWraith 02-18-11 04:55 PM

I told you all things were starting to get interesting with my new .dlls ;)

Now if you have an officer selected and you right click on him you'll bring up his ability inspect page:
http://www.subsim.com/radioroom/pict...pictureid=3681

stoianm 02-18-11 04:58 PM

wow ---:DL - cool --- i see that are manny good changes - i am impatient to play with it:up:

harag 02-19-11 04:01 AM

TDW, can you please add a LEFT click to the hydrophone. In an earlier version I used to click it 3 times 12 o clock, 4 oclock and 8 oclock, this would then move the needle to those location at normal speed - at the moment its on the mouse wheel and my finger kills when doing it. I know it's on home and end as well so I hold that down, but again keeping a key held down for a few minutes is a finger killer.

Cheers

TheDarkWraith 02-19-11 12:55 PM

3rd test version of v6.4.0 available at post #1

Here is the list of changes/additions:

v6.4.0 - text can now be multi-colored in Automation's tutorial feature
- added naights's TDC dials to the mod as an option (found in \dials\naights)
- removed RAOBF from UZO
- (SH5Enhanced style) added a new user option that specifies whether the heading bar starts in hotkeys to set heading (False) or click to set heading mode (True). Default is hotkeys to set heading mode (False) (HeadingBarStartAdvanced)
- added a custom .dll made by me. This .dll allows sounds to be played that are not registered with Sh.sdl! Sounds are played with this .dll via code (and you can specify volume control for them also)
- converted some python code to .dlls
- added sounds to the radio messages
- added Scope offset to the scope settings box of each scope. This allows you to adjust the offset of the scope viewing hole
- (SH5Enhanced style) the heading/rudder dial's tooltip now shows the current heading
- adjusted \data\Cfg\Contacts.cfg 'precise' and 'imprecise' settings to make sonarman more talkative
- added ability to send mast height data from SOAN to TDC
- fixed culture/region formatting problems with SOAN's unit data
- (SH5Enhanced style) the heading bar is set using the mousewheel now. Keys cannot be used to set desired heading anymore
- the navigation map draggable compasses outer ring is set using the mousewheel now. Keys cannot be used anymore
- the navigation map draggable compasses are toggled between north up/south up by right mouse clicking near the center of them
- The XO TDC Dialog box's mast height value is now set using the mousewheel
- To show the officer's ability inspect page, first select the officer wanted by left clicking on them, then right mouse click on them
- the scope settings box's entries are set by using the mousewheel now. They are also updated in real-time so you can see changes as you scroll the mousewheel

Really curious as to how everyone likes the new mousewheel ability. As always interested in any freezeups, lockups, and CTDs :yep:

7Infanterie19 02-19-11 12:55 PM

Quote:

Originally Posted by TheDarkWraith (Post 1598017)
Here is a test version of v6.4.0. This version includes my new .dll files.

What I'm interested in knowing is:
- does the game load faster (from first starting the game)
- does the campaign load faster?
- do single missions load faster?
- any random CTDs?

When I say load faster I mean in comparison to previous version of UIs mod.

:|\\

FYI: I noticed going from v1 to v6.3 that the load time from SH logo to menu was horrendously slow. In v6.4.0, it is nice and quick again. Loading of campaign is also fast. I just remembered that I've had a few CTDs, but didn't pay attention to them, because I did have a few with v6.3 as well.


Quote:

Originally Posted by sober (Post 1598051)
So i enable NewUIs_TDC_6_4_0_ByTheDarkWraith
over the top of NewUIs_TDC_6_3_7_ByTheDarkWraith ?

I would disable v6.3.7 in JSGME, then use OptionsMigrater in the NewUIs data\application folder to migrate your current settings into v6.4.0, then enable v6.4.0 in JSGME. Was this what you were asking sober?


Quote:

Originally Posted by stoianm (Post 1600353)
Thanks:up: - if i change in option.py to have displayed the spead like 5 knots and not to have medium speed i observ not changes in the game:hmmm:

will be posible to make this option working?


stoianm, wasn't this the question I asked, and you answered for me in post #6302 below, or did you mean something else?

Quote:

Originally Posted by stoianm (Post 1597253)
in option.py you must have this line like this:

ShowItemNotes = True

or in game you have an icon on the right side on the top of the screen - show item notes - just click on it


stoianm 02-19-11 01:25 PM

stoianm, wasn't this the question I asked, and you answered for me in post #6302 below, or did you mean something else?[/QUOTE]

you asked me the same thing but i missunderstud you - i was thinking that you asked me about informations displayed when you put your mouse on a ship (speed, range) on the nav/tai map

TheDarkWraith 02-19-11 01:27 PM

the link for v6.4.0 test 3 was just updated to include a Chinese menu.txt file done by kys2000 :yeah:

As this new test version is a vital part of the next version of MO, the sooner I get confirmation that everything is ok and no major problems/CTD's I can compile the next version of MO.

stoianm 02-19-11 01:30 PM

so i just erase the old version and install this one? - migrate before the option.py

TheDarkWraith 02-19-11 01:39 PM

Quote:

Originally Posted by stoianm (Post 1601152)
so i just erase the old version and install this one? - migrate before the option.py

yep :up:

stoianm 02-19-11 01:44 PM

tahnks - i will do a long test today - just tell me if you want me to test more specific things or nothing special (just to try to observe if the speed increase and to test the new added things)

7Infanterie19 02-19-11 01:44 PM

Quote:

Originally Posted by stoianm (Post 1601148)
you asked me the same thing but i missunderstud you - i was thinking that you asked me about informations displayed when you put your mouse on a ship (speed, range) on the nav/tai map

Yes, that what I was asking (and exactly what I needed), meaning that when you click (or hover too?) on a target on the map, it shows what speed it's going at. So, that's not what you were looking for then? lol .. now I'm confused. :haha:


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