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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

0rpheus 10-22-11 09:47 AM

Yep smoke was just a particle setting issue, looks really good with it turned up. Cheers for the screen Sober. :up:

Quote:

Originally Posted by TheDarkWraith (Post 1769542)
That white thing isn't an oil slick. It looks like the flare reflection gone bad. Look way up high in the sky and see if you don't see a flare burning above the ship....

The oil slick starts out as some small spots on the water spaced apart that slowly grow over time into one big slick.

If you remove the FX_Update mod what happens? If FX_Update is the only mod installed what happens?

Ok finally had time to test with just FX_Update installed. Sadly no change, no oil slicks visible and the same white spray stuff appearing. There shouldn't be flare reflections as I've manually edited the flares (white & red) out as they make the game stutter heavily.

One thing I did notice (not during the test, but while on normal patrol) is that sometimes I get little black spots appearing vertically in the water when in the conning tower. Not describing it very well, but it's like several black dinner plates standing on their side. Distance this effect appears at varies but usually 200 yds or so. Seems to go away after a while. Maybe that's my oil slicks, appearing wrongly for some reason?

Rongel 10-25-11 04:45 AM

Didn't notice that there is more recent version of the mod available, been using 0.0.16.2 for a long time, thanks TDW! :yeah:

Quote:

v0.0.18 - added smoke damage event to the CR compartment
So there is interieor smoke included now or am I mistaken? Sounds great!

I have one more request conserning effects:

Flickering lights when taking damage


SH 4 had this aspect pretty well covered, and it was a really effective detail. When lights go out for a few seconds, panic strikes! I have been trying to look into this, but no luck. It would fit really well to your mod.

And I don't need the actual light bulbs to go out (it would probalby need a lot of work) just dip to black, add some flickering and fade the image back to normal (or something like it).

Rongel 11-21-11 07:56 AM

There is one issue that is starting to bug me related to FX update. Now when ships are torpedoed and damaged, they get more damage from fires and secondary explosions. This is a great feature. But I have noticed that every ship sinks even with just one hit if you follow it for a while.

I stumbled upon a convoy and hit two big troop transports with 17 000 tonnage (only one hit on both of the ships). They didn't sink at first, but when I followed them about half an hour, the went down. What I have read and understood, in WW2 many ships were damaged but still managed to get to port to safety and repairs. I would think that these two great big ships would have survived that damage.

Does anyone have other results? I remember that TDW mentioned that if the fires are small, they will go out. But so far every ship seems to eventually sink even with one hit. Or do I need to use corrected damage mods, TINY damage mod for example?

vlad29 11-21-11 03:07 PM

Hi Rongel!
'Real Sink v.1.0' mod by Mia is existing, that replaces the zones.cfg file:salute:.
It is based on this onehttp://www.subsim.com/radioroom/showthread.php?t=164953&page=13
You also can try pure BRF1.3 (see the link)

Rongel 11-22-11 04:34 AM

Quote:

Originally Posted by vlad29 (Post 1791412)
Hi Rongel!
'Real Sink v.1.0' mod by Mia is existing, that replaces the zones.cfg file:salute:.
It is based on this onehttp://www.subsim.com/radioroom/showthread.php?t=164953&page=13
You also can try pure BRF1.3 (see the link)

Thanks vlad! :DL

Sounds good, I'll try that, but I guess I need also to lower my torpedo damages. Now it's really easy to get huge tonnage in one patrol (one hit sinks everything). I'm also using U-boat Historical Specifications which probably increases tordepo damage compared to stock values.

chopra 11-28-11 06:19 PM

flares only
 
Hello
I'm new on board :arrgh!:
DarkWraith, it is possible to create flares mod only ??

Thx for possible positive results

Magic1111 11-29-11 07:11 AM

Quote:

Originally Posted by chopra (Post 1795698)
Hello
I'm new on board :arrgh!:

:salute::salute::salute:Welcome aboard!!!:salute::salute::salute:

THE_MASK 12-04-11 09:33 PM

Just looking at the C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith\data\Sound
sh.sdl file . Using sdl editor version 1.2 .

What are all the entries with Priority 128 !
Is this correct ?
Half of the entries show up with the warning sign in the editor .

Dignan 12-18-11 02:42 PM

If I remove the zones.cfg file from this mod will it cause a CTD? I really like everything in this mod but prefer the stock sinking mechanics. For whatever reason, with this mod, ships sink straight down. They never roll over on their side anymore or sink at an angle. Would taking out your zones file screw things up? Thanks .

mobucks 12-18-11 06:51 PM

you would lose some or all of the new effects applied to ships taking damage.

TheDarkWraith 12-19-11 01:56 AM

Quote:

Originally Posted by Dignan (Post 1807178)
If I remove the zones.cfg file from this mod will it cause a CTD? I really like everything in this mod but prefer the stock sinking mechanics. For whatever reason, with this mod, ships sink straight down. They never roll over on their side anymore or sink at an angle. Would taking out your zones file screw things up? Thanks .

sounds like something overwrote my zones.cfg file then. Ships don't behave like that in this mod.

Dignan 12-19-11 10:19 PM

Quote:

Originally Posted by TheDarkWraith (Post 1807461)
sounds like something overwrote my zones.cfg file then. Ships don't behave like that in this mod.


I'll check but I think its the only mod with a zone file in my mod soup

PL_Andrev 01-01-12 03:24 PM

Captain, is... snowing!
http://img840.imageshack.us/img840/5...1324241302.jpg

I'm sorry for this little joke - this is SH3 only.

Source:
http://www.subsim.com/radioroom/showthread.php?t=190685

TheDarkWraith 01-01-12 04:24 PM

Quote:

Originally Posted by Antar (Post 1813613)
Captain, is... snowing!
I'm sorry for this little joke - this is SH3 only.

Source:
http://www.subsim.com/radioroom/showthread.php?t=190685

Yeah I've seen this. Why they keep playing with such an old and antiquated game engine is beyond me. Wish them luck.

When I finish the GR2 Editor/Viewer I have a list of things to do :yep:

urfisch 01-02-12 05:33 AM

in the end, its all about gameplay, rb. you should have noticed that already...

:yep:

mikaelanderlund 01-02-12 06:58 AM

SH3=home for the aged :D

Sailor Steve 01-02-12 08:33 AM

Quote:

Originally Posted by urfisch (Post 1813883)
in the end, its all about gameplay, rb. you should have noticed that already...

:yep:

That's why I still play AOD. :O:

Husksubsky 01-02-12 01:26 PM

Time for funny errors again. I got torpedo hit message but no explotion.The sound I heard could seem to something like a very short compact explotion The ship never sank but was damaged.it was a 4000 ton freighter. The torpedo hit was never recorded in captains log. Happens from time to time now, but this was the only I investigated.(forgot ships name)






MightyFine Crew Mod 1.2.1 Alt w beards
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
sobers best ever fog V4 SH5
Small_trees_SH5_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_upgrade_to_v_0_0_31
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Manos Scopes-patch for 16x9
Equipment_Upgrades_Fix_v1_4_byTheBeast
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Enhanced FunelSmoke1.2_by HanSolo78
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
NewUIs_TDC_6_9_0_Real_Navigation

mikaelanderlund 01-18-12 01:47 AM

Baza_FX.dat
 
Great mod! Thanks TDW! Can I add "Old Style Explosions" after your mod without too much conflict. I know that Baza_FX.dat is overwritten. What type of effects do I lose when overwriting your Baza_FX.dat?

Thanks :salute:

mikaelanderlund 01-18-12 12:43 PM

BUMP


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