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-   -   German U-Boats Compilation (https://www.subsim.com/radioroom/showthread.php?t=214215)

U301 03-12-21 03:37 AM

Quote:

Originally Posted by John Pancoast (Post 2735557)
I only installed it to look at it a bit awhile back but look at the files, and you'll see some that will conflict with some NYGM ones. I.e., commands, menu.ini, etc.
Pretty much have to make adjustments for this mod to work with anything.
Any mod can usually be made to work with anything. Just might take some editing, etc.

I got your PM message John and would like to try to make it work.
If you can give me some idea...:Kaleun_Cheers:
I am looking forward to seeing if I can do it.
KUrtz

uboot556 03-12-21 09:19 AM

I all Type VII there is the eagle in the conning tower.
How could i rmove it?

big_pharma 04-03-21 04:12 PM

Missing Type 9 Emblems
 
First of all, great mod!


Like others, I'm recreating Wolfpack345's mod list, and I'm running into an issue where emblems on the side of the type IX (both B and C) do not appear after selecting them.


Naturally, I didn't apply boat mods until the 2nd patrol, and I tested for the emblems on multiple the first and second gen Type IX turms. My game runs smoothly otherwise and I even have emblems on the type VII.

has anyone experienced this?? I've been trying to narrow things down without making the game unstable


FYI my mod list/order:

GWX
GWX - Officer Icons
TKSS18 Uboat Comp No Eagle
German U Boat Comp (only VIIB/C)
Fix AllSub GWX
Supplement to V16B1 (JSGME)
MEP V6
Optional Vanishing hull MEP V6
Optional FSF for MEP V6
Raptors Uniforms Grey
Raptors Uniforms Grey - All leather / Patch
Rbs1_SH4Effects_GWX_30_71
Rubini's Underwater v1
SH3 Volumetric Clouds and Fog
ARB WideGUI 1920x1080
Fix for GWX and ARB No Officer at Helms Station
Fix For Recon Book ARB WideGUI
-Gauges
ChronoPatch
MEP v6- Visual Sensors for GWX3

FUBAR295 04-03-21 04:47 PM

Quote:

Originally Posted by big_pharma (Post 2740253)
First of all, great mod!


Like others, I'm recreating Wolfpack345's mod list, and I'm running into an issue where emblems on the side of the type IX (both B and C) do not appear after selecting them.


Naturally, I didn't apply boat mods until the 2nd patrol, and I tested for the emblems on multiple the first and second gen Type IX turms. My game runs smoothly otherwise and I even have emblems on the type VII.

has anyone experienced this?? I've been trying to narrow things down without making the game unstable


FYI my mod list/order:

GWX
GWX - Officer Icons
TKSS18 Uboat Comp No Eagle
German U Boat Comp (only VIIB/C)
Fix AllSub GWX
Supplement to V16B1 (JSGME)
MEP V6
Optional Vanishing hull MEP V6
Optional FSF for MEP V6
Raptors Uniforms Grey
Raptors Uniforms Grey - All leather / Patch
Rbs1_SH4Effects_GWX_30_71
Rubini's Underwater v1
SH3 Volumetric Clouds and Fog
ARB WideGUI 1920x1080
Fix for GWX and ARB No Officer at Helms Station
Fix For Recon Book ARB WideGUI
-Gauges
ChronoPatch
MEP v6- Visual Sensors for GWX3

GUC is not a complete finished mod so getting things to work can be problematic, as there are some things missing.

I would suggest, since your are running GWX, you may want to look at and try Onealex modded GWX which includes amazing details, game play, environment and et cetra.

Check this thread out, there is a download for the mod which is being updated frequently.

https://www.subsim.com/radioroom/sho...d.php?t=248010

Good hunting,
FUBAR295

big_pharma 04-03-21 05:11 PM

Quote:

Originally Posted by FUBAR295 (Post 2740266)
GUC is not a complete finished mod so getting things to work can be problematic, as there are some things missing.

I would suggest, since your are running GWX, you may want to look at and try Onealex modded GWX which includes amazing details, game play, environment and et cetra.

Check this thread out, there is a download for the mod which is being updated frequently.

https://www.subsim.com/radioroom/sho...d.php?t=248010

Good hunting,
FUBAR295

That looks very fun - thanks for the suggestion!

FUBAR295 04-03-21 05:49 PM

Quote:

Originally Posted by big_pharma (Post 2740275)
That looks very fun - thanks for the suggestion!

:Kaleun_Salute:

Good hunting,
FUBAR295

JohnsAviation 06-13-21 04:17 PM

Quote:

Originally Posted by JCWolf (Post 2343855)
Just checked and the files without the reich eagle are ok...so if you give me permission I'll upload them here so that anyone can enjoy your mod without the eagle in the C.towers ! :salute:

i downloaded no eagle from your link and it looks 10x better without it but for some reason now the emblems appear as a white square decal with nothing in it and sometimes nothing at all. do you know what might be up?:06:

GrenSo 07-26-21 07:00 AM

Supports the compilation also the "Crew on Deck" function and if yes, via which key combinations is it's possible to use it?


I start a new career with IIA and everything works fine but not "Crew on Deck" function. Or works this one not with IIA?

Anvar1061 07-26-21 10:13 AM

Quote:

Originally Posted by GrenSo (Post 2759588)
Supports the compilation also the "Crew on Deck" function and if yes, via which key combinations is it's possible to use it?


I start a new career with IIA and everything works fine but not "Crew on Deck" function. Or works this one not with IIA?

It is difficult to look for a black cat in a dark room, especially if it is not there.

GrenSo 07-26-21 10:35 AM

Quote:

Originally Posted by Anvar1061 (Post 2759616)
It is difficult to look for a black cat in a dark room, especially if it is not there.


This function is not really important for me, but it doesn't cost anything to ask.

Anvar1061 07-26-21 11:56 AM

Quote:

Originally Posted by GrenSo (Post 2759621)
This function is not really important for me, but it doesn't cost anything to ask.

You can always try my mod
https://www.subsim.com/radioroom/ima...aleun_Wink.gif
https://www.subsim.com/radioroom/sho...8&postcount=88

GrenSo 07-26-21 12:45 PM

Quote:

Originally Posted by Anvar1061 (Post 2759644)
You can always try my mod
:Kaleun_Wink:
https://www.subsim.com/radioroom/sho...8&postcount=88


On top of GUC or is this one a stand alone version?

Anvar1061 07-26-21 01:51 PM

Quote:

Originally Posted by GrenSo (Post 2759652)
On top of GUC or is this one a stand alone version?

Better to install offline, it overwrites GUC files.

GrenSo 07-27-21 02:21 AM

Quote:

Originally Posted by Anvar1061 (Post 2759660)
Better to install offline, it overwrites GUC files.


Ah ok.
I like your UZO but if I have seen it correctly, then you have the eagle on the tower. Or am I wrong?
Can you tell me how to delete the eagle and what changes have you made to yourself compared to GUC or what is different with your mod?

Anvar1061 07-27-21 04:56 AM

Quote:

Originally Posted by GrenSo (Post 2759704)
Ah ok.
I like your UZO but if I have seen it correctly, then you have the eagle on the tower. Or am I wrong?
Can you tell me how to delete the eagle and what changes have you made to yourself compared to GUC or what is different with your mod?


I only used the latest works of Sphere and Wise. The eagle will be removed from the outbreak of hostilities. How it was done historically. You don't have to do anything.


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