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Unfortunatelly Iīve quit using U-boat Historical Specifications 1.4 (CTDs with FX) so canīt say whether itīs after v0.30 or before but noticed that now periscope depth is 10 meters, shouldnīt it be around 12/13m?
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I've only seen the Blocking controller in FlakMonkey's New Interior 1.0 MOD for SH3 when I was converting it to SH4. It was on the Lamp Shades hanging over the Dining Table and a couple other places. If we could import that controller to SH5 and it works, there is a ton of buildings and Land Masses that could use it. You can see lights from exterior sources while in Sub Pen as well. Maybe we can get Privateer to Import that Dining Area from FlakMonkey's New Interior 1.0 to SH5 and change the foreward bunk area a bit. |
i ran a few tests last night.....i torpedoed a tanker 7600 tons,with one
torpedo in the stern....she started to go down by the stern...very cool but with only 5 to 10 off the bow remaining....the ship hangs for about 5 mins.....shouldn't she slip away faster once at that point? |
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It's all about the remaining air in the ship's body. Thus the remaining air forced into the ships bow or stern may be enough to slow down the sinking process. |
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Figured out why we get the fireballs when an airplane explodes. Removed them hoping that the airplane parts would still be there but no. Game engine removes the airplane parts when the airplane is destroyed :nope: Still looking into it as there are ways to make different objects appear when an object is destroyed (controller wise) :yep:
Removing the fireballs looked very odd so I re-enabled them. And since we have an explosion we need debris that is smoking and on-fire falling from the sky in addition to the small pieces: http://www.subsim.com/radioroom/pict...pictureid=3891 http://www.subsim.com/radioroom/pict...pictureid=3892 will be available in v0.0.17 :up: Should I try and add ejecting pilot(s)? Would look really odd if I do because the parachuting pilot will appear when the explosion happens :hmmm: |
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Got a pilot with parachute ejecting from planes now. Parachute needs a new 3D model as this one is too small:
http://www.subsim.com/radioroom/pict...pictureid=3893 |
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nice work on this!
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Yeah!!! :woot::rock::up:
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watch the skydiver in the first minute of this video... http://www.youtube.com/watch?v=dRzRL...eature=related I received the game today ;) |
Some feedback for the flooding mechanics of v16:
Torped a Crimson Tanker and a Steamer (the one with war supplies if I remember correctly) lately, both one hit on bow, one underneath the funnel, both ships sank stern side :hmmm: Expected them to sink bow side. |
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v0.0.16.1 released. See post #1 for details :|\\ |
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