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-   -   [REL] SteelViking's Interior Mod (https://www.subsim.com/radioroom/showthread.php?t=171415)

TheDarkWraith 10-15-10 05:36 PM

Quote:

Originally Posted by privateer (Post 1515547)
@ nazaurio,

Many things can be added or adjusted sooner or later.
Part of the new code I have addresses the 'Bones' needed for animations
of Crew.
Once I can export those?
It's a simple matter to then import new animations to a new GR2 file
using Expotron.

I'm doing all I can to get my grubby little hands on a new system to
be able to run SH5.
Without a newer system?
I can not complete much of what I plan to.
:nope:

I've mapped out a good deal of the GR2 file format. Found where the bones are located, initial position,rotation, file format revision, file size, crc, art tool info, etc. You know where they are in the files?

EDIT:

sorry that could've been taken the wrong way. I mean I have been mapping them out with hex editor to get specific hex addresses of where things are located in the GR2 files.

Madox58 10-15-10 06:01 PM

Removed for a reason.

SteelViking 10-15-10 08:15 PM

Quote:

Originally Posted by nozaurio (Post 1515529)
SteelViking see that the generator panel, missing names on this board and would be good to place them under names such as you place it in the gauges.

:hmmm:I found a picture where you can detail some of these indicators, but others do not look good, I appreciate if anyone has information about these names.

http://i113.photobucket.com/albums/n...at/Gauges1.jpg

http://i113.photobucket.com/albums/n...at/Gauges2.jpg

- HOCH (HIGH)

- ???????????

- NIEDRIG (LOW)

- (+)

- ???????????

- (-)




Sure nozaurio, I would be happy to redo those labels as soon as we can dig up a good picture for them. They would all be pretty easy to redo.

Madox58 10-15-10 08:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1515560)
sorry that could've been taken the wrong way. I mean I have been mapping them out with hex editor to get specific hex addresses of where things are located in the GR2 files.

Finding the locations of things in the existing
GR2 files is kind of simple for You and I in Hex.
What changes things is the mobility of the GR2 file
in relationship to SH5 once edited in some fashion.

The CRC is mostly unimportant.
BUT!
Miss a single address pointer?
CTD with no recourse.

So to add a new 3D object let's say.
You have to change many pointer addresses.

nozaurio 10-15-10 11:17 PM

Quote:

Originally Posted by SteelViking (Post 1515652)
Sure nozaurio, I would be happy to redo those labels as soon as we can dig up a good picture for them. They would all be pretty easy to redo.

;)Ok Friend, I have the names ...

He sent a YouTube link in 1.56 minutes you can see this panel with names:

http://www.youtube.com/watch?v=tLfvRgVMtjE

http://i113.photobucket.com/albums/n...at/Gauges3.jpg

- HOCH (HIGH)

- SPANNUNG (VOLTAGE)

- NIEDRIG (LOW)

- (+)

- DREHZAHL (SPEED)

- (-)

- FAHRSTUTEN SCH (????)

I hope the translation is well...

THE_MASK 10-16-10 06:08 PM

I cannot use this mod as i get stutters in the interior . Asus 5870 card .

TheDarkWraith 10-16-10 06:10 PM

Quote:

Originally Posted by sober (Post 1516097)
I cannot use this mod as i get stutters in the interior . Asus 5870 card .

it's not really a graphics card issue. Due to all the dials added by the mod it's very CPU intensive. Open up your Task Manager. Click on performance and watch it (mod installed, mod not installed - look at difference).

7thSeal 10-16-10 07:02 PM

Have to agree with TDW, a 5870 should have no problems at all with this game. Heck I'm using a 4870 overclocked and run the graphics maxed out without any stuttering inside the sub, very few outside as well. I'm using a dual core CPU overclocked to 4.07ghz and it does a really nice job of running the game. Still waiting on a game to force me to 4 core cpu but haven't found one yet. Civilization 5 puts a working on though. :DL

I'm waiting on what the Ati 6800 models performance results turn out to be before I buy another card.

TheDarkWraith 10-16-10 07:06 PM

Quote:

Originally Posted by 7thSeal (Post 1516132)
Civilization 5 puts a working on though.

awesome game. A quad-core with an excellent graphics card (GTX480)makes that game heavenly :D

7thSeal 10-16-10 07:23 PM

Quote:

Originally Posted by TheDarkWraith (Post 1516134)
A quad-core with an excellent graphics card (GTX480)makes that game heavenly :D

I would imagine so, you're running the quad around 3.7-3.8ghz if I remember correctly? Mine zips through the turns until late game and then you can tell its taking some time to calculate everything.

Sorry for derailing the thread a bit. :)

nozaurio 10-16-10 10:49 PM

Quote:

Originally Posted by sober (Post 1516097)
I cannot use this mod as i get stutters in the interior . Asus 5870 card .

;)Greetings sober...

What operating system you have installed, is 32 or 64 bit?.
What version of video drivers installed on your system?.

I have a Asus EAH5870, install the drivers provided by ATI and Asus not, go better with ATI ...

Another thing these days to update the video drivers with version 10.8 and did not work well, began to stagger and had to go back to 10.6 which I have worked very well so far, have not tried with the latest 10.9 drivers! .

I recommend you install only the drivers and not the Catalyst, I see that the game flows better without the extra weight that comes with the Catalyst, that way the program or the game takes all the powers of graphical configuration.
I say this because I've tried different ways and I do better with version 10.6 and without the Catalyst ...

This mod works very well and me with antialiasing at 16X with a Samsung T220 monitor (1680 x 1050) Digital

My system:

DP55KG Motherboard.
Intel Core i7-860 2.8GHz LGA 1156 Lynnfield 95W Quad-Core Processor.
CORSAIR DOMINATOR 8GB (4 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory.
Two Western Digital Caviar 750GB 7200 RPM Black WD7501AALS SATA 3.0Gb / s 3.5 "Hard Drive RAID.
Windows 7 Ultimate 64bit OEM.

:-?I hope I explained well, my English is not very good

nozaurio 10-17-10 11:21 PM

:-?We talked about what we can add into the submarine, but we forgot something very important ...:down:

http://farm5.static.flickr.com/4143/...0c08b0d4_b.jpg


:har::rotfl2::haha:

:03:Greetings...

Madox58 10-18-10 05:45 PM

Right now?
Things are being thrown into the mix of files that can be intense on some systems.
I'm pretty sure that type issue can be addressed in the future.
Why render the Dials and Gauges in a room your not close enuff to actually view?
If not rendered?
No controllers, shaders, etc, will activate.
System demands will then drop.

There's another way to reduce system demands also.
It only applies to dat files or 3D objects placed in other files.
That is to use one model for any repeated object.
At load time, only the one 3D object gets loaded into memory.
At render?
You get all the objects.

View the SeaFort in GWX for an example.
7 Towers, 1 3D object for every different part to create 7 complete Towers!

DavyJonesFootlocker 10-18-10 06:17 PM

Remember the loo that sank a u-boat?...:har::har::har:

nozaurio 10-18-10 07:07 PM

:)Good Detail

http://www.uboatarchive.net/U-570Photo26.jpg


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