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-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

kryton 02-19-11 10:35 PM

Link broken
 
Hiya's

been trying to find a working link for this and can not does some one have this file they can post a link to???

Plissken_04 02-20-11 06:26 AM

Quote:

Originally Posted by kryton (Post 1601403)
Hiya's

been trying to find a working link for this and can not does some one have this file they can post a link to???



ftp://hartmuthaas.no-ip.org/Volume_1...IAMBECOMELIFE/


Username & Password in my Signature!!!


So Long

Maik

redsocialist 02-22-11 06:28 AM

Is an updated recongintion manule included for this mod???/ Is version4.1 beta taken out the CTD's and compatible with GWX?. If theres no recongintion manule wats the point of adding all the shiops.

frau kaleun 02-22-11 08:22 AM

It's my understanding that the only thing necessary to put new ships in the recog manual is the inclusion of file(s) used by the game to create a particular ship's page in it. You don't get a new manual when you add ships, the new ships are just added to the existing one. AFAIK the MFM includes the necessary files for all its ships. I've not encountered one that did not have a corresponding page in the manual when I checked.

The mod is compatible with GWX however a few of the ships in the full version may already be included in GWX3, or in some other mods that include additional ships (not sure which, but I know I already had a few of IABL's ships before I added MFM). I don't know that this is an issue except when it comes to making the recommended additions to the EnglishNames.cfg file, as you could end up with duplicate entries for ships that were already in your game. Since the additions have to be done manually anyway, it's easy enough to avoid duplicates just by carefully checking the file to see what needs to be added and what doesn't.

The most common cause of CTD with the MFM has nothing to do with the mod per se but is a result of the system resources required to load all the additional ships into the game, especially if you are already using other mods that are demanding in that respect. As a bare minimum, most folks recommend that you have applied the 4GB patch to the SH3.exe file and have enough RAM on board to take advantage of it. Obviously running 64-bit rather than 32-bit Windows also helps, but I don't know that it's required... for 32-bit you would most likely need the 4GB patch for the game plus the /3GB switch for Windows plus the adequate RAM on board to give the game enough to load with MFM enabled. Personally I was never able to use either the full or lite versions of the mod until I switched to 64-bit.

redsocialist 02-22-11 10:09 AM

Yes its great! I'm very happy with it, now lets just see how many CTD's I get :nope:

Gryffon300 02-22-11 11:36 AM

OK, nobody breathe!
 
Have activated 4GB Patch & 3GB Switch, plus cleaned up my registery, with apparent good results. It let me do a 4th Patrol! In November! (Thanks again, R40, for the nice instructions.)

I had turned MFM back on and the system DIDN'T CTD!! Even added a few mods just to test it out (like life-rafts & debris; torpedo damage). Haven't tried to add VIIC skin or New Interiors yet, though I will experiment once I am confident of stability - I fully expect that last one to be a bridge too far....

Anyway, couple of interesting things to note - the maps on the Nav table are now multi-square pixillated and moire ridden, but still work as usual when clicked-on. Only an issue when roaming around in F2.

When trying to get the thing working , after a CTD, when getting back to the summary Carreer page (you know the one that lists your details and the mission, including all previously saved missions), it will oscillate back and forth between dates (I have random patrol start dates selected in Commander). One anomaly that appeared that I thought may cause a CTD, is that the Boat description type keeps changing consistently from VIIB to VIIC and back again, depending on the patrol date. Thought the 'VIIC' may cause a conflict with my actual VIIB, but appeared not to as the 'office' still showed my VIIB, even when the VIIC showed on the previous screen.

Downed a Modern Tanker in AM99 - SS Nimba, 11071 Tons. Cargo - SCRAP METAL!!?? Might need to see about cargo manifest, or mis-labelling of vessel. Suggestions?

Anyway, just bagged a couple of Auxillary cruisers - so, gotta go kill some more stuff that didn't like me doing that! :sunny::arrgh!:

Gryffon300 02-22-11 01:59 PM

MO1X lost?
 
I have a query about some (apparently) duplicated files in SH3 - don't know if this is the right place for this enquiry - please flick me if it isn't..

SH3/data/Sea contains an MO1X folder, with 17 files in it, including 4 tga files (1,025 kb, 3 modified 03/04/2010, 1 modified 06/06/2010).

Further down the ONLY folder with a '+' sign next to it, M18X, contains a subfolder 'New Folder', with apparent duplicates of the aforementioned M01X tga files (except all modified 03/04/2010).

Can/should this entire subfolder be deleted? :hmmm:

reaper7 02-22-11 02:59 PM

Quote:

Originally Posted by frau kaleun (Post 1603159)
As a bare minimum, most folks recommend that you have applied the 4GB patch to the SH3.exe file and have enough RAM on board to take advantage of it. Obviously running 64-bit rather than 32-bit Windows also helps, but I don't know that it's required... for 32-bit you would most likely need the 4GB patch for the game plus the /3GB switch for Windows plus the adequate RAM on board to give the game enough to load with MFM enabled. Personally I was never able to use either the full or lite versions of the mod until I switched to 64-bit.

Likewise after months of trying everything to get both the full and lite versions working, it took a switch to 64bit to get it working :yep:.

iambecomelife 02-22-11 06:51 PM

Quote:

Originally Posted by Gryffon300 (Post 1603341)
I have a query about some (apparently) duplicated files in SH3 - don't know if this is the right place for this enquiry - please flick me if it isn't..

SH3/data/Sea contains an MO1X folder, with 17 files in it, including 4 tga files (1,025 kb, 3 modified 03/04/2010, 1 modified 06/06/2010).

Further down the ONLY folder with a '+' sign next to it, M18X, contains a subfolder 'New Folder', with apparent duplicates of the aforementioned M01X tga files (except all modified 03/04/2010).

Can/should this entire subfolder be deleted? :hmmm:

Yes; it can be deleted.

Hitman 02-23-11 11:12 AM

Quote:

contains a subfolder 'New Folder'
Be VERY careful that you haven't been infected by the New Folder virus; I'm not saying that it was in MFM donwload, but I know that it creates folders -in fact exe files so you click on them expecting to open a folder, but instead activate the virus-

Quote:

What is Newfolder.exe?

The real name of this virus is Iddono. This threat copies its file(s) to your hard disk. Its typical file name is Iddono. Then it creates new startup key with name Iddono and value newfolder.exe. You can also find it in your processes list with name newfolder.exe or Iddono. This virus is very difficult to eliminate manually, but you can find several possible methods of removal below.

iambecomelife 02-23-11 06:17 PM

Quote:

Originally Posted by Hitman (Post 1604096)
Be VERY careful that you haven't been infected by the New Folder virus; I'm not saying that it was in MFM donwload, but I know that it creates folders -in fact exe files so you click on them expecting to open a folder, but instead activate the virus-

This was just a method for me to test skins on certain ships; unfortunately, I did not always remember to delete the unnecessary folders. However, there's no cause for alarm.

Gryffon300 02-24-11 10:20 AM

"Modern Tankers"
 
Something definately screwy with the 'Modern Tankers'. As per my post #621, and the weird cargo for the SS Nimba, I have now had a similar incident - I detect a trend.

SH3 Commander lists the results from my last patrol which includes an 11699 ton Modern Tanker - which is correct - that is what I took out. However, both the name and cargo seem to be at odds. It is listed as the 'SS Alcoa Courier', which was much more likely to have been an Ore Carrier, and the cargo came up this time as "General Cargo" (Edit - wasn't Scrap Metal - that was the other one. Doh!)!! (which may have been a correct cargo for the Alcoa.)

Any way to fix the apparently broken directions in the Class List (?) or wherever?

(Thanks iabl, re New Folder)

Sailor Steve 02-24-11 11:04 AM

Quote:

Originally Posted by Gryffon300 (Post 1604975)
Something definately screwy with the 'Modern Tankers'. As per my post #621, and the weird cargo for the SS Nimba, I have now had a similar incident - I detect a trend.

SH3 Commander lists the results from my last patrol which includes an 11699 ton Modern Tanker - which is correct - that is what I took out. However, both the name and cargo seem to be at odds. It is listed as the 'SS Alcoa Courier', which was much more likely to have been an Ore Carrier, and the cargo came up this time as "Scrap Metal"!! (which may have been a correct cargo for the Alcoa.)

Any way to fix the apparently broken directions in the Class List (?) or wherever?

(Thanks iabl, re New Folder)

What happened is that the tanker you sank is probably still tied to the Generic list, and Alcoa Courier is still on the Generic list. Someday both will change, but these things take time. Until I've completed every ship that sailed this will happen from time to time.

Herr-Berbunch 02-24-11 11:26 AM

Quote:

Originally Posted by Sailor Steve (Post 1605022)
Until I've completed every ship that sailed this will happen from time to time.

Slightly OT but do you know how many merchant vessels were around '39 - '45? Not trying to put you off, just interested - and if anyone knows, it'll be Steve. :yep:

Gryffon300 02-24-11 11:51 AM

Ah, thanks SS - I thought it was a 'Modern Tanker' class issue - will happily ignore now.


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