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-   -   The MaGui mod - Final version (https://www.subsim.com/radioroom/showthread.php?t=166320)

runio 05-06-13 04:37 AM

Where can i find the MaGUI V3.0 mod? And how can i install the big obs scope into MaGUI F version?

zakarpatska 05-09-13 10:17 PM

I've installed the MaGui mod. I think the mod is great, but I seem to take a real frame rate hit whenever I am near land. This never seemed to happen prior to my installing the mod.

Is there some detail or range setting that the mod changes that might effect the frame rate when near land?

Thanks.

desertstriker 05-10-13 02:22 AM

Quote:

Originally Posted by runio (Post 2052049)
Where can i find the MaGUI V3.0 mod? And how can i install the big obs scope into MaGUI F version?

ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS

Username: Maik
Password: Woelfe

go to the foldier named
makman94 open it and look for the mod name

emmis 05-10-13 04:15 AM

Is there any video tut explaining how to use that GUI, pretty please ?

desertstriker 05-10-13 06:55 AM

Quote:

Originally Posted by emmis (Post 2054208)
Is there any video tut explaining how to use that GUI, pretty please ?

not sure but if there is it is probably buried in the depths of youtube

emmis 05-15-13 06:29 PM

Ok, thx for your answer. ;)

Paul.Saenger 05-17-13 01:53 PM

A question - I know you can change dials by moving the mouse to the left (e.g. the depth and deeper depth dial). However - how do you make that change stick for good, so that for example the deeper depth dial remains selected for the entire journey?

ninja turtle 05-17-13 05:39 PM

Quote:

Originally Posted by Paul.Saenger (Post 2058245)
A question - I know you can change dials by moving the mouse to the left (e.g. the depth and deeper depth dial). However - how do you make that change stick for good, so that for example the deeper depth dial remains selected for the entire journey?

This post on the thread might help:

http://subsim.com/radioroom/showthre...166320&page=40

Quote:

Originally Posted by emmis (Post 2054208)
Is there any video tut explaining how to use that GUI, pretty please ?

I haven't watched these yet but found them whilst reading though this thread. Hope they help?

http://subsim.com/radioroom/showthre...166320&page=27

http://subsim.com/radioroom/showthre...166320&page=36

:salute:

emmis 05-20-13 02:30 PM

No dancing banana in here ? Too bad... Thank you very much, ninja turtle ! :)

Nerazzurri 05-25-13 11:00 AM

I'd like to use this mod with the widescreen add-on but I seem to remember having read something about manual targeting having to be used - do I have that right? You need to use manual targeting?

Thanks folks.

EDIT - also, on the first page it says 'Final Version' and lists changes to version 3.4. But on Makmans Filefront page only 3.4 is available and not 'Final Version'??

Tupolev 05-25-13 12:46 PM

If my thinking is correct, only Magui 3.4 has the wide screen add-on. MaGui F is kind of a finished project so I don't think it's being updated any more. which isn't at all a bad thing because it's fantastic to use.

I've used both and the differences are little in my own opinion. If you want widescreen go 3.4.....

T

BigWalleye 05-25-13 01:09 PM

AFAIK, MaGUI Final does not require manual targeting, although I've never tried. And the widescreen add-on works fine with MaGUI F, for me anyway. (YMMV) Please check post #618 above on this thread for the site, user id, and password to get to the MaGUI Final download.

Nerazzurri 05-25-13 02:43 PM

Thanks folks. 3.4 it is :up:

Tupolev 05-25-13 04:19 PM

Standard MaGui F has the Weapon officer only identifying the target. It does have an option to add the " compute solution" button back to the WP. but it had to be done through JSGME.

As far as MaGui 3.4 and auto targeting for either mod, I've no idea.

T

Skuli 06-04-13 06:12 PM

Hello all I was just wondering if anyone else had a copy of The MaGui mod f. I have tried downloading it from desertsriker, but every time it nears completion I get a network error message


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