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Also, can you make the spread angle dial highlight when you press Salvo, just like the tdc dials when you press manual input of data |
For Fat/Lut check page 38, TDW explains
For patterned torps (off i go to search lol, were they called ladder torpedo's ? ) |
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http://www.uboataces.com/torpedo-tiiia.shtml |
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I think this is a SH5 issue dealing with disk access speed. I am on Striped Array with less then 2ms access but when Volume Shadow Copy service is running in background when I load game voices don't work. So it appears the game engine doesn't wait very long for things to load before trying to load other items. |
I experience the same problem with missing sounds. Seems to be a stock SH5 problem.
Recovering from a hard drive failure. One of my WD Raptors that's in a 3 X RAID0 died last night. Since it being a RAID0 everything was lost. I had backups saved to my Windows Home Server so I'm now restoring my system back to 'normal'. Hopefully I can be back to modding here in a short while :D This is my first WD Raptor to fail. And the sad part is it's less than 2 months old and is their 'Enterprise Storage' series one.....yeah right, Enterprise storage reliability my @ss. |
Dang that's bad luck TDW
Never had a single WD drive do anything bad to me (touches wood) Well hopefully like over here you're covered for money back or a rma swap Glad you had stuff backed up though :) Still a pita though Goodluck |
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Yeah it was a PITA to re-setup the system but looking at it from a positive view point everything is 'fresh' :DL I'm back up and modding again :D |
Heya,
Well i think all of here are glad you're back up n sorted ;) |
got the player guidance and player objectives togglable now. I didn't like that you either had to have them always off or always on. There are times when I would like to know what the objectives are. Now via hotkeys you can toggle them. Much better :D
The player guidance also has the option of recording new guidance events. Here's how it works: you have player guidance toggled to disabled. You also have player guidance recording toggled to off. When you do something that normally requires a player guidance event to be fired it won't be registered. Now if you had the player guidance recording enabled then the event would be registered and when you finally enabled player guidance you would be able to see the registered events. In these shots I setup the options file so that player guidance and player objectives were disabled on game start: http://www.subsim.com/radioroom/pict...pictureid=1820 now I press the hotkey to enable player objectives and there they are: http://www.subsim.com/radioroom/pict...pictureid=1821 I press the hotkey again for player objectives and they disappear! http://www.subsim.com/radioroom/pict...pictureid=1820 |
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Example: http://img706.yfrog.com/img706/7717/otbw.jpg That way we won't have another key to map manually in the options file due to possible key mapping conflicts. (So far I've had to remap all but one of the default key mappings. :O:) |
Would it be possible to bind the teleport to keys?
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explain what you mean. |
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