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Anyway, to save you from embarrassing yourself with honest excuses in the future, come to me for good/decent ones (the kind that will make you look like a weirdo, instead of someone who made an honest mistake!). *grin* |
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Also the GWX Integrated Orders mod and FM New Interiors both overwrite the commands.cfg files - and neither mod's version of those files is compatible with the other mod. To use them both you need to manually edit the commands.cfg files so that they contain everything both mods need to work properly. IIRC there are instructions included in the docs for New Interiors regarding how to add the commands necessary for it to your existing commands.cfg files rather than overwriting them. And if you are running New Interiors you don't need GWX Open Hatch, as the New Interiors mod includes an "open/close hatch" function. Also, you may not need the GWX Merged Campaign mod - IIRC it makes the game load the entire available SH3 world, so if you are not planning to move around from, say, the Atlantic to the Black Sea to the Indian Ocean in your current career/campaign, it's loading a lot of ports and traffic and stuff that you don't need at the moment. |
Dankersheun Frau Kaleun- A small guiding light in the darkness of my as yet non-existent engine room. So I need to have a look at the commands.cfg file, will give this a go next time I'm in Port, sounds like it may be the cause of my problems.
I was wondering about the sh5 water/ 16km atmosphere business. I will disable the GWX atmosphere as well, even though as you say, I have had no conflict- yet. Take your point about the GWX merged campaign, however my machine is more than up to it, and my campaign loading time is around 8-10 minutes, which I can live with. Plus I like the idea that the whole world is there for the taking. Right now! Thankyou for your help Ma'am. |
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SUPER!
But a catch! When I'm at the gun, I can not roller to DeckGun, and I can not shoot! It must pass at the CFG ?. As for the Flack! It is the same for the magnification optics (x1.5, x6, x15) of periscope, and obsscope. Thank you for helping me. I think I arrived at my problems! My sh3: GWX3, OLC-Magui, NewInterior V1.0-FM -Copy "Cameras.dat" of GwxOpenHatsch "in NI FM - "Cfg" OLCGui 001, Open and compare with "Cfg" Magui, add the MNID missing. -Copy "Cfg" in NI FM -JSGME So far everything works, all orders Magui, the focal length of Periscope, the gunners and roll to pull yourself, etc. ... |
Ok I've done something wrong. The interior is completely black. The crew stands in total darkness. Common problem?
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hey folks !
i started after a while playing sh3 again and saw this mod. what shall i say... i,m completely blown away, its incredible ! all the bells and whistles the sh5 pics has shown us we now can see in sh3, exploring the boat, quarters ,moving pushrods , much more. fantastic work ! i,m more than pleased in my decision NOT to buy sh5 with its being online politics and more than happy to see such an improvement in sh3 the mod works, in my case currently not very stable, i get from time to time a ctd or even a bluescreen with rebooting of the machine, but i think that my machine get to the limits, even when its a new one. the mod seems to be resource hungry and with gwx i play the merged campaign with full harnour traffic. the only mod is gwx3 gold and the flag mod . well, itry tomorrow diabling the merged campaign and see if it helps. i,m currently in 08.1939 in königsberg - first mission. respect to the developers ! |
Hello!
What I'm trying to make: to reduce all images "TGA" by two (1024x1024 = 512x512) in the folder "Interior/NSS-Uboat7" files "DAT", which makes a gain of 66 Mo. The graphics barely undergoes alterations. I was going back to a campaign. (I also removed the atmosphere GWX 16km) Translated from French to English |
I wonder how the Type IX interiors are coming along?
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Is this mod compatible with Living SH3 mod? I´ll try that "megamod", but I can´t living without the FM interiors!!! ;)
Many thanks and regards! Fitzcarraldo :salute: |
There in manual wrote that dd oh full compatible with fm interior. Bull****. I have a nygm last version installed and dd oh and fm interior just, hatch closed and no commands working
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i wanna get open hatch fm interior and openhatch in command room working with other mods and aces fix cant fix this problem
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http://www.subsim.com/radioroom/faq...._item_language |
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