SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (https://www.subsim.com/radioroom/showthread.php?t=115258)

GT182 08-24-07 08:34 PM

For all your hard work Duc, you did good mate. :up: My thanks for the refinement on a superb mod. :|\\ ~S!~

jdkbph 08-24-07 09:43 PM

Missing gramophone
 
I hesitated to post this here because

a. I'm not sure if it's TM related, and
b. this thread is so big I doubt anyone who knows the answer will find it :)


Anyway... after uninstalling all mods then installing TM 1.6, my gramophone is missing. I can click the tool bar icon and it lights up as it should but... no gramophone, no music. I searched the borders of the screen with the mouse and unlocked the tool bar to see if it was hiding back there. Nada.

Any ideas? Anyone?

JD

Ducimus 08-24-07 10:37 PM

The gramaphone was modified into a speed range chart. Gramaphone functionality remains, but it just looks differently is all. The gramaphone functionaity is on the bottom right hand corner of the speed/range chart, just to the left of the litte red X button.

SteveW1 08-24-07 11:29 PM

Ducimus thanks for all your hard work putting this compilation of mods together in one big mod pack.

If I knew where you lived i'd buy you a beer and that goes for all the other modders as well.

Cheers all

Seadogs 08-25-07 01:39 AM

Woow! The addition of NSM is a monster. Large modern Composite, 7 fish (8 fired), 10 HE shells, 12 hour engagement. The crew has just abandoned her but she's still listing hard to port and aloat. Hope you don't have plans to wipe entire convoys. Choose your targets carefully fellas. :ping:

leovampire 08-25-07 02:05 AM

it's because D went with the normal Sinking mechanics
 
there is an easier vs of it all it is is a differn't Zone's file that is the only difference.

One is hard the other one is easier. So if you want it a little easier download weners mod and unpack it then take the zone's file from the light version and use that in your game instead. Seadogs

Seadogs 08-25-07 02:07 AM

Thanks Leo but not neccesarry. I likes it.:yep:

leovampire 08-25-07 02:18 AM

are you shure your name isn't Mikey
 
instead of Seadogs LOL like the old comercial.

Marka Ragnos 08-25-07 03:43 AM

Quote:

Originally Posted by Ducimus
@Marka Ragnos

I beleive thats one of the files associated with Kriller's enviormental texture work. Im pretty sure its just a simple texture file removal. off the top of my head i think its underwater.dds or a name to that effect. Its most likely will be in the GFX pack, in either the misc , texture , or filter.

edit:
@ Tater,
Yag, Yug, *shrug* it still sounds japanese to me.

Thanks alot that did it :up:

Archie 08-25-07 05:10 AM

Ducimus, again, what can I say, just amazing, I know its mostly a lot of other peoples work, but you take it to the next level by combining them all into something that is much much greater than its parts, thank you. I said i'd buy you a beer after 1.5, I guess now the ante has been raised this high, it'll have to be a case (or two)
:arrgh!:

leovampire 08-25-07 05:14 AM

hey Ducimus when you come back
 
I have some new effect's for you to check out and add to T.M. that should enhance it a lot more.

Fire effect's explosion effect's some new sound effect's and smoke effect's and more.

Of course you get final approval of what you want and don't want but you might find it interesting.

Kind of a joint effert thing I put together and some new work that I did today. Should make a nice enhancment Graffic's pack for T.M..

But so far I can't report much on T.M. seeing I am just on my first Patrol but I will keep you informed.

August 25th of 2007

BooBooLovesAll 08-25-07 09:23 AM

I am currently in a game with a half a tank of fuel left wanting to head home..

I know I wouldn't make it to pearl, so I would stop over at Midway (a little under 3nm away).

However.. even at 2/3rds speed and a half a tank.. my max range is 1700nm.

What gives? Should I have brought paddles?:lol:

Archie 08-25-07 11:07 AM

Ive found the ranges vary depending on when you ask, if your boat is not fully surfaced, or if you are using time compression, then both may reduce the range they give you when you ask, i wait until fully surfaced give it a while on normal time compression then ask, usually its the correct (longer) range. The only other thing is if your boat has taken damage and you have a diesel leak, then you are stuffed unless there is a closer tender (like the one down in the Solomons). Good luck! :up:

jdkbph 08-25-07 11:17 AM

Quote:

Originally Posted by Ducimus
The gramaphone was modified into a speed range chart. Gramaphone functionality remains, but it just looks differently is all. The gramaphone functionaity is on the bottom right hand corner of the speed/range chart, just to the left of the litte red X button.

Ducimus,

Thanks for the reply.

But "speed range chart"?... It may just be that I'm incredibly dumb - I read all the docs that came with the mod - but I have no idea what you're talking about :o

Where would I look to find it?

BTW, I know you get this all the time, and I'm sure it starts to take on that "obligatory" sound after a while, but honestly... TM is an amazing piece of work. You and all the contributors to this mod have pretty much taken this game from what was an out of the box "disappointment" and made it into something special... what I believe it should have been from the beginning and then some.

Thank you.

JD

mortis1967 08-25-07 01:17 PM

love the package so far. just wondering about the identify target button. Does this mean i never have to use the recognition manual? i know i dont have to use it if i dont want to, are there reasons for putting this in


All times are GMT -5. The time now is 11:57 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.