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Therefore, the SD picked-up something, but it wasn't the dude that got me. I should have "Saved" that one with replay, and studied it. I wouldn't swear to it, but it sounded like four bombs, two of which straddled me, it looked like, when I came up on the bridge. One of the first ones dropped had already hit the boat. So, multiple planes, and they had already seen me, but my "look-outs" hadn't spotted them. Another time through, they announced "Rada contact", so I go to the chart, and nothing is on there, so I zoom in & out a few times - nothing. Oh well. Change course to 38, just start into the turn at Standard, and "boom-boom!" What thuh?? Again, nothing out of the watch crew. You're fired! I'm thinking... But maybe it's not them. Maybe the CAP planes are invisible?? I never did see them - I heard them, but my watch crew never saw them. They saw the ships on the horizon last time, through the fog, and I couldn't see'em - 'Course, that ain't sayin' much... It's a fun one cdsubron7, but I'm thinking that there's something amiss, and it could very well be my install of FotRSU05a,. I'll have to do it like I did it the 2nd time, but capture it and post that vid for you. I just took the mission's heading and went ahead Flank, then did 32x TC while watching the chart. Abracadabra and presto bingo, a multi-plane attack! By the way - no attack from "The Sound", or any of its relatives. |
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The Zuiho is listed in the Shoho's entry in \Roster\Japan. It's using the Shoho's model. I've tried to put it in a single mission but I couldn't. I'm sure we'll be able to see it in the campaign. The Aoba and it's sister Kinugasa should be fine additions later on. Boss's plan is to include all of Maddy's work in the core mod, Japanese inventory right now features more than a hundred ships.:yeah: We can always add more after the release of the core mod. Patience is one of a Jedi's greatest virtues...:03::haha: I downloaded it, but I had not time to test your mission, be sure I will though! It feels so good, to play a mission of yours again!! History repeats itself. :up::salute: Billy. |
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Well, I've not been the most careful skipper lately, and I've grown accustomed to anchored ships, or poor crews, etc., while I've been testing, and I was a bit surprised by the airplanes. I don't believe I've ever been directly hit by a bomb before, without at least ~knowing~ the plane was there or on the way. Been strafed, been bombed, but I do not remember being sunk by a plane before... :lol: - It'd be interesting to see what cdsubron7 set the crew "ranking" to on those escorts. I figured just get a sub-depth below the thermal and turn, and I'd be fine, but "no", they had me tagged in all four tries I've done. 'Course on run #2, that didn't matter, 'cause the plane "holed" my boat, so when I dove, I just kept going down... Do the planes have the same settings somewhere in them?...
By the way, who of you is *really* familiar with the ME? I've gotten some really strange behavior from it lately (in addition to The Museum), since loading up v0.5Alpha. I'm still trying to play my GFO+ campaign, and I of course have "stock" copies of v1.4 and v1.5 installed, and I'll use them to compare between the versions of the game. I might build me a "stock" Single Mission in v1.4, put it in the v1.5, GFO & FotRSU folders, and see the differences in play. I might then maybe tweak the mission in say FotRSU, and add a ship or two from that catalog and play away. I do NOT bring anything from what I'll call the "higher" levels of the game back down, or in other words "cross-contaminate" v1.5 with an SM modified or created in FotRSU. But if I've used the ME in FotRS's folder, when I go to open the ME in the v1.4 folder (or v1.5), I'll get the all too familiar "Ship_xxx is not found in the library", referring to one of the ships only found in FotRS, for example, yet I'm using the ME in the v1.4 folder. Almost like there's a config file somewhere in the Windows directory itself. I know that there's a DLL file put somewhere in the Windows system when you install the game, and you can't play the game unless it's been installed, so does the ME use that also?... I'm almost to the point where I'm going to do my "stock" playing on this little dual-core, and my FotRS - and FotRS only - playing on the big computer, since it's the only one that can handle it. That also brings up a point, in that we'll have to try to figure out the "Minimum System Requirements to play Fall of the Rising Sun Ultimate", over and above what the vanilla game requires... Later. |
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You can be sure that the escorts of such a force were handpicked!:03::D Since my main PC is out of action, I run FOTRS Ultimate in my wife's little laptop. AMD Athlon II 1 core 1.7GHz, 2 GB memory, AMD Radeon 6320 GPU 1366x768. The little laptop handles FOTRS very well, with most graphics turned down of course. No notable difference in FPS compared to stock. I don't think the requirements will be different from stock. Thanks UBI for this! |
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Now that RR has started the FOTRS Ultimate project maybe some of the differences can be eliminated. :yep: :up: Quote:
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Okay, I've tried to keep things stable for awhile this time. I really tried.:D:D But CapnScurvy's exact recipe for fixing our ships to have 100% functioning (maybe not perfectly functioning, but testing will fix that too) ships makes it really impossible not to clean up a bit.
So I'm releasing v.06Alpha. It's still Alpha because we haven't incorporated CapnScurvy's interiors and his corrected keyboard layout yet. Once our laundry list of features is complete, and that will happen soon, we'll go Beta! Change log:
It will take about a half hour to get all this 7zipped and uploaded. This train is barreling down the tracks, WFO (that's wide freakin' open, shame on you!) for GLORY. What's that light at the end of the tunnel I see? Hmmmmmmm.... Sure hope that isn't a train.:hmmm: Time to get creamed by cdsubron's new mission! Onward into the fog! |
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I've been going through the Museum too. Last night I had a HUGE lookup with a bright green ?!? "Screen of Death" :06:....the sound in the background was pooched too by repeating over and over. No way to get out of it, or return to desktop, without rebooting the computer. I was about 6-7 ships into the British side of the Museum. I'll have to check the British listing of assets, then repeat my check to see which one caused the issue. This lockup looked like the kind we used to get from the old DOS days. Besides the Montana and New Jersey having no main guns (which I fixed), the Iowa caused CTD's too. Turns out one issue is FOTRS had the Iowa listed as a UnitType=11 (Battleship), while the stock game lists it as a UnitType=20 (Super Battleship). They also had a lot of changes to the .dat and .sim files that I didn't want to start tracking down, so I pulled over the Iowa FOTRS v1.3 files, then used the newer skins from the Alpha mod. She looks good now, without messing up the Museum. This UnitType thing needs to be completely cleaned up before you guys start wanting to make test missions, or check to see what the UnitType may be for a ship within the Campaign files. I'm beginning to suspect that the Campaign/Dynamic mission files may be really screwed up if the UnitType do not match. Could be some other inconsistence's as well, that will make the game crash other than just the UnitType not being correct. Like a unit start date may have been changed between FOTRS v1.3 and their SH4 v1.4 mod. Which Campaign files we're using is going to need to be checked. Guys we have to crawl, before we can walk. Making sure the Museum displays the assets correctly is the first step. Getting them to work within the games mission files will have to come later. Not until we have a solid base of assets to work with....including the sounds and other secondary features for the assets, were just wasting time. As an example of a secondary feature, didn't anyone notice the bow wake missing on the starboard side of the stern wheeler in the Japan group? Besides the Museum proving an asset can be displayed correctly (which is really important), there's still the issue of finding out if these assets have their other features working as well. Do they have a "Visual" capability for the sensors to operate as they should, or are they blind as bats? Just having guns on the ships doesn't automatically give them the ability to fire. It's things like this that come into question when simple things like UnitTypes aren't matching up, or bow wakes are missing. ================ Quote:
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I think there are quite a few users that will *really* enjoy this. Quote:
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Stability should be priority Number one , so far no crashes least in my limited testing in campaing. ( not sinked anything yet :P
Sent from my iPhone using Tapatalk |
100 FalloftheRisingSun_Ultimate_v.06Alpha_EN is now available on the super-secret, hush, hush, undercover Google directory. Have fun!
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This cracks me up... I just turned back to the computer (I'm filling out insurance forms over at the desk for my retirement -effective NOW!!!:up:), and there's a retirement present from Rockin Robbins: "Why, thank you, sir!".. 245 MB and counting...
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Cheers, Billy. |
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