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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

stoianm 02-12-11 04:10 PM

Quote:

Originally Posted by TheDarkWraith (Post 1596466)
don't understand :06:

something like in this picture:

http://i1218.photobucket.com/albums/...6/3668079a.jpg

marleymen 02-12-11 05:02 PM

Quote:

Originally Posted by TheDarkWraith (Post 1596465)
Ask Stormfly how easy it is to add new sounds....he has a copy of the new version (as of now) for testing :yep:

Good to know Maestro! :up:

Keep with the good work. You are working in two many Mods. I expect you donīt go mad.

Today I tried MO + TDW UI 6.3.7. Manos Scopes is very good in there.

When all new mods (new sounds, more and animated crew and underwater life, new GR2 files and ships) are ready Magnus Opus is going to be a master piece.

Random textures for ships, I think, itīs one of the remaining doors to cross.

THE_MASK 02-12-11 06:42 PM

any possibility to have the compass heading box display when the curser is over the compass like it happens on the heading bar ?
http://img607.imageshack.us/img607/8374/compass.jpg

Stormfly 02-12-11 08:15 PM

Quote:

Originally Posted by sober (Post 1596539)
any possibility to have the compass heading box display when the curser is over the compass like it happens on the heading bar ?

why, guessing is much more immersive :D:O:

...no, good idea :yep:

7thSeal 02-12-11 08:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1596362)
I made a new .dll that allows new sounds to be added to the game without registering with Sh.sdl (TDWSound.dll)
I made a new .dll that allows the capturing of mouse parameters (buttons pushed, scroll wheel moved, mouse position, etc.) (TDWMouse.dll)

Things are starting to get really interesting now......

Does this mean that we'll likely have a working volume knob for the sonar soon? :DL

Bilge_Rat 02-13-11 07:41 AM

Quote:

Originally Posted by stoianm (Post 1596468)

that is the "Better Scopes" mod from SH4, originally by CaptainCox, which models a US Fleet Boat (Its what I use in SH4). The large numbers are a gameplay aid which did not appear in the real scope:

http://www.subsim.com/radioroom/show...ight=%5BREL%5D

http://www.subsim.com/radioroom/show...stic+periscope

Real U-Boat periscopes on the other hand looked more like this:

http://i268.photobucket.com/albums/j...k_1024_SH5.jpg

http://www.subsim.com/radioroom/showthread.php?t=165408

All U-Boats from the VIIB onward did not have a stadimeter. All range calculations were done "by eye" and the Kaleun used the horizontal and vertical graticules to estimate range and OAB.


see also this reference document made by Hitman on real U-Boat optics:

http://www.subsim.com/radioroom/showthread.php?t=166280

stoianm 02-13-11 07:49 AM

Quote:

Originally Posted by Bilge_Rat (Post 1596800)
that is the "Better Scopes" mod from SH4, originally by CaptainCox, which models a US Fleet Boat (Its what I use in SH4). The large numbers are a gameplay aid which did not appear in the real scope:

http://www.subsim.com/radioroom/show...ight=%5BREL%5D

http://www.subsim.com/radioroom/show...stic+periscope

Real U-Boat periscopes on the other hand looked more like this:

http://i268.photobucket.com/albums/j...k_1024_SH5.jpg

http://www.subsim.com/radioroom/showthread.php?t=165408

All U-Boats from the VIIB onward did not have a stadimeter. All range calculations were done "by eye" and the Kaleun used the horizontal and vertical graticules to estimate range and OAB.


see also this reference document made by Hitman on real U-Boat optics:

http://www.subsim.com/radioroom/showthread.php?t=166280

Thanks for the links! - very well documentate:up: - you are like an ,,ambulatory library'' mate:DL

best regards:salute:

Jester_UK 02-13-11 08:38 AM

:oops:


I hate to do this but I'm about to set a record for the most bone-headed question ever asked:


TDW, I love the ship's log feature in this mod, but could you please tell me how I get your name out of it and my name into it?

I tried setting it up before starting a new campaign and setting it up after starting a new campaign but no matter what I do the edits to the captain's name and hull number boxes are reset to default on starting a mission.

Redtail 02-13-11 09:16 AM

Jester, Go into the TDW options file and scroll down to the Ships Journal section and edit the boat and captains details there.Make sure you change both the mod file as well as the same file in the SH5 main data / scripts /TDW options file. If you only change the mod file your details will not be shown:-?

stoianm 02-13-11 10:02 AM

Hi TDW,

Do you think it is posible now to add sound controls for radio and gramophone in your UIs?:06:

thanks

Jester_UK 02-13-11 10:25 AM

Thanks Redtail. That sorted it. I'd been trying to edit it in the MS Office style window clicking on the logfile name brings up.

TheDarkWraith 02-13-11 10:26 AM

Quote:

Originally Posted by stoianm (Post 1596896)
Hi TDW,

Do you think it is posible now to add sound controls for radio and gramophone in your UIs?:06:

thanks

define sound controls

stoianm 02-13-11 10:34 AM

Quote:

Originally Posted by TheDarkWraith (Post 1596909)
define sound controls

Like in this picture
http://i1124.photobucket.com/albums/...ianm/radio.jpg


To have something like a radio button to increase or decrease the sound for radio in game (and for the gramophone too)

Thanks!

TheDarkWraith 02-13-11 10:52 AM

Quote:

Originally Posted by stoianm (Post 1596918)
To have something like a radio button to increase or decrease the sound for radio in game (and for the gramophone too)

I can make new sounds but I do not have access to the radio/gramophone/hydrophone sound buffers. With no access to them I can't do anything to them (like change pitch, add 3D sound effects, change volume, etc.). With my new sounds I can do anything with them.

stoianm 02-13-11 10:57 AM

i see now:hmmm:... thanks!


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