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Seen before?
Last night all of a sudden this happened. :o
It didn't influence on gameplay. At least I didn't see anything. http://www.subsim.com/radioroom/pict...pictureid=3649 // |
This is such a powerful mod... thanks TDW.
I really think u should eliminate blue as one of the Automatic colours, if your glasses are a bit old (as mine are lol), blue can be really hard to real. I wish ppl would stop using it everywhere on the forums. Same with black... |
Blue was removed:up:
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Syntax in TheDarkWraithUserOptions.py?
Hi TDW,
Maybe I'm daft, but I have trouble understanding some of the user instructions/explanations in Options.py. Here are two examples: # AutomationHotKey = [ True, None, False ] # True = enabled # None = key used # False = disabled # # if you wanted to enable this without shift required: # AutomationHotKey = [ True, None, False ] # # if you wanted to disable this: # AutomationHotKey = [ True, None, False ] Different function, yet same command words as above 'without shift required' And the next one: # AutomationScriptHotKeyx = [ True, None, False ] # True = enabled # None = key used # False = disabled # # if you wanted to enable this without shift required: # AutomationScriptHotKeyx = [ True, None, False ] # # if you wanted to disable this: # AutomationScriptHotKeyx = [ True, None, False ] Different function, yet same command words as above 'without shift required' I don't understand how two different functions call for the same syntax (in bold). There are further occurances of the same kind in the options file (different function - same syntax), but if you can help me understand the above ones, maybe I can understand the others. :timeout: Now that I have made my ignorance public, it would be great to have your explanation. |
Regarding to that big breakthrough yesterday with Stormfly and the dll-files: Could it be possible that we could have somekind of crew control interface with this?? I don't need exactly something that we had in previous games, but just little something more. I think that this crew management option is the biggest thing that is missing from the game. And i'm in no hurry, the game is pretty good already, but could these new possibilities help fix this??? If I remember right, you said before that it's not a realistic wish...
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Hi:
Don't know if this is possible but Maybe might be okay somehow to send radio messages (Status radio messages and Attack messages) but with some context written by you, so we'll have something else to do. For example you can just say that you sunk an enemy carrier in x position, hour of attack, torpedoes used... and then receive a random radio message from a database, in this case from Attack messages database (for example) Sorry about my poor english. |
TDW,
How difficult would it be to give the player the option to have the periscope in the stock game position, slightly offset to the right? When I use the scope, I like to keep the TAI map open on the left to track the target. With the scope in the middle, the TAI map overlaps. Furthermore, when you use a realistic periscope mod like Arclight's mod, the horizontal graticules to measure height are on the left and are often covered by the TAI map. Moving the scope back to the stock position solves all these issues (see below). I dont use dials, so the extra space on the right is wasted. http://img687.imageshack.us/img687/2828/pq17007.jpg Uploaded with ImageShack.us http://img208.imageshack.us/img208/9147/pq17003.jpg Uploaded with ImageShack.us |
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Hopefully, you will be able to add it to your "to do list" (which I am sure must be quite long by now).:arrgh!: |
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The awesome thing about the .dlls is I can start new threads to do additional work! The high precision timer has been moved to it's own thread now. |
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this may not prove interesting to about 99% of you but I did find a way to manipulate menu items in C# :rock: Basically anything that you have access to in the Script Editor can be accessible in C#, C++, Visual Basic, etc. All you have to do is add a reference to the ScriptManagerWrappers.dll file to your project :D
Once you've done that you can pass ANY of those items to your application and perform work on them :rock: This is great because now one can hide all their code in a .dll file so no one with prying eyes can look it over to see how you did something :up: Code protection, it's a great thing :yep: |
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Would it be possible to convert the whole game? Eliminate python? (Thats just a theoretical question) |
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