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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Silent Steel 02-09-11 02:21 AM

Quote:

Originally Posted by TheDarkWraith (Post 1593204)
To change color of the supermarks or navigational fixes you specify the color code as follows:

0xFFFFFFFF where:

0x denotes this is a hex value
first FF pair denotes the red value (0-FF which is 0-255 decimal)
second FF pair denotes the green value (0-FF which is 0-255 decimal)
third FF pair denotes the blue value (0-FF which is 0-255 decimal)
last FF pair denotes the alpha (transparency) value (0-FF which is 0-255 decimal)

To have bright red with a lot of transparency you would use 0XFF000020. Green would be 0x00FF0020. Blue would be 0x0000FF20.

1, 2, and 3 I'm not sure of why you are experiencing this.

The obs scope indicator will never move all the way down with you manning the scope. If you notice the obs scope goes down into the floor when you unman the scope. So it would be impossible for it to go all the way down with you at the controls.

The obs scope was set to a historically accurate height. In order to use it you have to come to snorkel depth (or less).

Thanks
Excellent description - I now have the brownish colour I wanted. :D
Knowing this about the obs scope is a relief.

//

Drewcifer 02-09-11 03:15 AM

Quote:

Originally Posted by sober (Post 1593760)
Use my settings + TC1OnAnyMessageBoxText = True(you can turn this off and on on the hud)
Use the travel mode button to Travel at up to 32X when near a convoy.

grr.. I had adjusted the cfg in the actual game folder.. which is why I was still getting stopped at 8, and 32 and such...

This time I adjusted it in my documents and loaded up a misson and it works flawlessly. Now I just have to wonder if the other cfg will find its way back to haunt me.

Trevally. 02-09-11 05:26 AM

Quote:

Originally Posted by TheDarkWraith (Post 1593710)
@ Trevally: figured out how to change text color in a sentence :rock:

Currently I've defined the following:
{{b}} and {{/b}} - used to make bold text
{{green}} and {{/green}} - used to make green text
{{blue}} and {{/blue}} - used to make blue text
{{red}} and {{/red}} - used to make red text
{{yellow}} and {{/yellow}} - used to make yellow text

I removed blue.

Superb:yeah:

Sokolov 02-09-11 07:31 AM

I still didnt undestand - do i have to install manos scope mode over or its included in core mod and is default?

TheDarkWraith 02-09-11 07:34 AM

Quote:

Originally Posted by Sokolov (Post 1593914)
I still didnt undestand - do i have to install manos scope mode over or its included in core mod and is default?

it's included in v6.3.7 and is the default scope mod. You don't need to do anything.

Sokolov 02-09-11 07:45 AM

tnx

TheDarkWraith 02-09-11 07:55 AM

Quote:

Originally Posted by Tilvaltar (Post 1591144)
http://walther.be/kurs.jpg

Short question:
How can I activate the marked button by default in the option file?

in v6.4.0 you will be able to. The user option is HeadingBarStartAdvanced and you'll want to set it to True.

TheDarkWraith 02-09-11 09:15 AM

Quote:

Originally Posted by reallydedpoet (Post 1591761)
TDW, been trying to figure something out for a while. As I use TC quite a bit, I am finding at certain times during this I am getting slowdown where the game just limps along.

I did not get this with earlier versions of M UIs, and would like to pinpoint this as TC is my friend :yep::DL

@ HUNterharabiner, welcome to SUBSIM :up:

Define slowdowns. Is TC jumping to another value or is it staying the same yet the game seems to poke along? If TC is staying the same but the game seems to poke along sometimes it is probably due to more 'behind the scenes checking' due to the radio messages. If in the presence or near a large convoy this could be happening very easily. CPU speed will play a big part in how bad the game pokes in these situations.

Try disabling radio messages in the options file and see if that helps or not. I don't experience these slowdowns so I can't be of much assistance other than tell you things to try.

ReallyDedPoet 02-09-11 09:21 AM

Quote:

Originally Posted by TheDarkWraith (Post 1593989)
or is it staying the same yet the game seems to poke along? If TC is staying the same but the game seems to poke along sometimes it is probably due to more 'behind the scenes checking' due to the radio messages.

This ^^^. If I disable your mod and am basically in the same part of the Atlantic I get no slowdowns.

Quote:

Originally Posted by TheDarkWraith (Post 1593989)
Try disabling radio messages in the options file and see if that helps or not. I don't experience these slowdowns so I can't be of much assistance other than tell you things to try.

In the py options ( user ) or the in-game stuff? If in py, where exactly. I looked though this and have not disabled the right one.

Thanks for your help DW :yep:

TheDarkWraith 02-09-11 09:26 AM

Quote:

Originally Posted by reallydedpoet (Post 1593992)
In the py options ( user ) or the in-game stuff? If in py, where exactly. I looked though this and have not disabled the right one.

Thanks for your help DW :yep:

################################### Radio Reports and Messages ##################################
....
# are radio messages enabled in game?
# change below to either True or False
RadioMessagesEnabled = False

ReallyDedPoet 02-09-11 09:34 AM

Quote:

Originally Posted by TheDarkWraith (Post 1593996)
################################### Radio Reports and Messages ##################################
....
# are radio messages enabled in game?
# change below to either True or False
RadioMessagesEnabled = False

Thanks :up:

TheDarkWraith 02-09-11 06:00 PM

some exciting things might be happening here soon. While working with Stormfly on adding sounds to the radio messages I discovered that the game wouldn't let you define new .sdl entries for 'Menu' items. Being the determined one I am I wasn't about to give up. So I did what needed to be done - write a custom .dll file to play them for me. What does this have to do with anything? Simple - I now can retrieve the handle to the main SH5 window. This is HUGE :yep: With that handle I can draw on it, play sounds, capture mouse events, basically I can do just about whatever I want :rock:

Time to start really playing with the game now :DL

stoianm 02-09-11 06:14 PM

sounds promising:woot:

ustahl 02-09-11 06:18 PM

TDW, that sounds intriguing!:woot:
Would that make it possible to automaticly show the U-Boat's flag only in close vicinity of the home port, and, say 50 miles from home port only an empty flagstaff? :hmmm:
That would get closer to realism, I guess, instead of showing the flag throughout the mission.

TheDarkWraith 02-09-11 07:37 PM

Wrote a quick .dll to capture the mouse buttons and some code to decipher it:
http://www.subsim.com/radioroom/pict...pictureid=3647

:rock: It's telling me that I had the right mouse button down and the center mouse button down (Button0 is left mouse button). It's also telling me I moved the mouse x,y,z pixels since last call to the function (Note: Z is the mousewheel - this means I'll be able to tell when the map zooms in/out now!). Awesome. Yep, I'll be able to do some things I've been wanting to do now :D


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