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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

NeonsStyle 02-05-11 08:16 AM

I have been trying to get this working for ages now. I want it
so I have the SH4 like controls. Damned if I can get it to work.

It's driving me nuts, no stadimeter, no control of the torpedoes
at all. Hell, I don't even get the default options for bearing/range etc
with these mods loaded. I only just bought this, and I am close to
just deleting the whole thing. I've had SH4 for ages and loved it,
but sh5 is so screwed up.

Here's a list of the mods loaded. Could someone tell me please
how to just get it so it's like SH4.

Capthelms Remove Mouse Crosshair Mod For SH5
Church's SHV 1.01 Keyboard Commands v1.1
Enhanced Ship Recon Manual V1.02
MightyFine Less Annoying Footsteps 1.0
MoraleMod
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
No Damn Bubbles, No Damn Halo Mod
No Logo Intro Menu_Animation v. 01.00 by AvM
Player Guidance Icons Removed v1.0
Realistic ammo amount for AA and deck guns
sobers realistic hydrophone operator SH5
U-Boat killer AI mod
The Elite Campaign 1.1
New_ Start_VIIB
Danevangs Paint Shop 1.0 Type VIIC Pack
NewUIs_TDC_6_3_7_ByTheDarkWraith - (this is just the dials. I tried the complete 6_3_7 but that didn't work either. The list is exactly the same if
you put in the whole 6_3_7 by TDW.

Also, I tried using the Environmental 5 mod, but ended up with nasty
transparent white screen over everything. Removed it.

Trevally. 02-05-11 08:33 AM

Sounds like you are not installing the UI mod correctly.
Download it to your desktop and open to here:-

C:####\NewUIs_TDC_6_3_7_ByTheDarkWraith\MODS
Copy this MODS folder and paste it to you main SH5 folder, here:-

C:\Ubisoft\Silent Hunter 5

The MODS folder will want to merge with your MODS folder (check it is in caps). You should click yes to all merges and over writes.

You should now see this in your JSGME (left side):-

NewUIs_TDC_6_3_7_ByTheDarkWraith

Install this one to start with. There will be orthers too that you can install later.

stoianm 02-05-11 08:48 AM

sh5 in sh4 style
 
Hi venus,

i remember that i already explained to you here:

http://www.subsim.com/radioroom/showpost.php?p=1590749&postcount=2

Please take a look to the pictures that i posted for you here:

http://www.filefront.com/17898830/sh5 in sh4 style.rar

If, after you change the option.py like i explained to you, you will not have the same interface like in these pictures than means you did something wrong.

How to install the New uis by tdw tutorial video here:

http://www.youtube.com/watch?v=-Lf8ePjihIo&hd=1

Bye!

Tilvaltar 02-05-11 10:04 AM

http://walther.be/kurs.jpg

Short question:
How can I activate the marked button by default in the option file?

HUNterkarabiner 02-06-11 09:45 AM

Welcome!
I have a problem. The torpedo launch tubes in relation to opening. We noticed that in multiplayer if you shot the first loader to torpedoes. The next re-charge after the switch to open, we can not open the doors of the launch tubes. The display is turned off. If a fire button switches the torpedo launch tubes leaves the door opens automatically. Why can not I open the door of the second after loading the launch tubes?
Sorry bad English. I hope I can.:oops:
Thank you!:salute:

ReallyDedPoet 02-06-11 12:14 PM

TDW, been trying to figure something out for a while. As I use TC quite a bit, I am finding at certain times during this I am getting slowdown where the game just limps along.

I did not get this with earlier versions of M UIs, and would like to pinpoint this as TC is my friend :yep::DL

@ HUNterharabiner, welcome to SUBSIM :up:

Kentrat 02-06-11 05:50 PM

So is the XO dialog now linked to the recog manual by default or do I have a modsoup clash?

Silent Steel 02-07-11 02:47 AM

Quote:

Originally Posted by Kentrat (Post 1591982)
So is the XO dialog now linked to the recog manual by default or do I have a modsoup clash?

Hi Kentrat

Could be a "modsoup" but check this in your UserOptions.py file:

http://www.subsim.com/radioroom/pict...pictureid=3638

Is the "XOTDCDialogDraggable= TRUE"

If not - try it.


//

Kentrat 02-07-11 04:10 AM

Thanks Silent, just tried it and no difference....

this is what is happening, I have tried deleting the draggables files and also reloading the mods through JSGME using the .mep file and still this happens.... I uploaded my modsoup a little earlier in the thread, wonder if TDW could take a look? I have edited the XO function in the options .py file and no difference....

http://img199.imageshack.us/img199/4854/xooff.jpg

http://img87.imageshack.us/img87/1060/xoonc.jpg

Hope that it can be resolved :arrgh!::arrgh!:

TheDarkWraith 02-08-11 11:35 AM

Quote:

Originally Posted by Silent Steel (Post 1590528)
First - If I'd like to change the colour of the Supermarks.
By default they are white (RGBA code 0xFFFFFFFF) but is there somewhere a list of colur codes to be found that could help me choosing the correct code for another colour?

The following are some strange things that are puzzling me.

1. When I order speed e.g. 6 knots it goes to 8 knots. The same goes for other speeds as well. Always +2.
2. When I order depth e.g. 19 meters my sub goes to 21 meters. Also + 2...
3. Ordering "Scope depth" takes me to 13 meters. Again +2 meters. :o

Furthermore, the Obs Scope indicator (upper left corner) and the scope itself don't move all the way up or down. They stop at approx. +/- 1.5 - 2.0 meters from zero.
Consequently the scope just won't reach above the surface.
I can hear the sound of the working scope though. If I hit Shift+PgDn the sound won't stop until I leave the scope.

In order to reach above the surface at "scope depth" I have to go to ~10 meters.

To change color of the supermarks or navigational fixes you specify the color code as follows:

0xFFFFFFFF where:

0x denotes this is a hex value
first FF pair denotes the red value (0-FF which is 0-255 decimal)
second FF pair denotes the green value (0-FF which is 0-255 decimal)
third FF pair denotes the blue value (0-FF which is 0-255 decimal)
last FF pair denotes the alpha (transparency) value (0-FF which is 0-255 decimal)

To have bright red with a lot of transparency you would use 0XFF000020. Green would be 0x00FF0020. Blue would be 0x0000FF20.

1, 2, and 3 I'm not sure of why you are experiencing this.

The obs scope indicator will never move all the way down with you manning the scope. If you notice the obs scope goes down into the floor when you unman the scope. So it would be impossible for it to go all the way down with you at the controls.

The obs scope was set to a historically accurate height. In order to use it you have to come to snorkel depth (or less).

TheDarkWraith 02-08-11 11:40 AM

Quote:

Originally Posted by Tilvaltar (Post 1591144)
http://walther.be/kurs.jpg

Short question:
How can I activate the marked button by default in the option file?

You can't currently. I never added that as an option. I will look into adding that as an option.

TheDarkWraith 02-08-11 11:45 AM

Quote:

Originally Posted by Kentrat (Post 1592244)
Thanks Silent, just tried it and no difference....

this is what is happening, I have tried deleting the draggables files and also reloading the mods through JSGME using the .mep file and still this happens.... I uploaded my modsoup a little earlier in the thread, wonder if TDW could take a look? I have edited the XO function in the options .py file and no difference....

In order to get the images of the ships to show so you can select the proper one you have to click the generic classname shown (after you have locked onto a target). In your example it would be tanker. Once tanker was clicked images would show that you could scroll through to select the right one.

TheDarkWraith 02-08-11 11:48 AM

Quote:

Originally Posted by rascal101 (Post 1588780)
Hi TDW

Just curious I see there is new update re the Multiple UIs for SH5, this is great - and a see some new addition to IRAI mod as well as both of these were also used in MO mod I wondwer if these updated should be imposed over the current MO files or should we uninstall one or the other - or will you be updating the MO mod itself

Can you clarify

Rascal

I'll be releasing a new version of MO (v0.0.5) once work calms down. I'm being sent on assignment after assignment currently. I'm hoping things calm down soon so I can get back to my home and my computer.

lesec74 02-08-11 12:49 PM

problem menu
 
hello,

I've installed tdw's uis6.3.7 alone with jsme and when the screen of menu appears, the menu of saving ship's journal,supermark etc is under the others?!!
I can't get to submarine school?!!

thanks for your answer and sorry for my english!!(I'm french)

TheDarkWraith 02-08-11 12:53 PM

Quote:

Originally Posted by lesec74 (Post 1593262)
hello,

I've installed tdw's uis6.3.7 alone with jsme and when the screen of menu appears, the menu of saving ship's journal,supermark etc is under the others?!!
I can't get to submarine school?!!

thanks for your answer and sorry for my english!!(I'm french)

You installed the mod incorrectly then and/or you edited the options file and corrupted it. Did you make any changes to the options file? How did you install the mod? Did you unzip to desktop then open up that folder and then open up the MODS folder and copy the core UIs mod to your MODS folder?


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