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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

charognard 02-01-11 10:29 AM

too many reply, i don t find the answer i m loocking for...

Well, do your mod fix the TDC and Torpedo man ability problems ?

TheDarkWraith 02-01-11 10:30 AM

Quote:

Originally Posted by charognard (Post 1588113)
too many reply, i don t find the answer i m loocking for...

Well, do your mod fix the TDC and Torpedo man ability problems ?

what problems? You have to be more specific

stoianm 02-01-11 10:31 AM

Quote:

Originally Posted by TheDarkWraith (Post 1588105)
1) You can ask the navigator for a fix. If you are submerged then he will give you a dead-reckoning fix. If the Navigator is wounded he cannot perform his duties and thus you cannot get nav fixes or dead-reckoning fixes from him

So well done - close to reality!:rock:

2) can't. It posed too complex to code in for the small benefits it would give. Navigation map only for real nav displaying of nav fixes and supermarks.

Not so big deal if i can not have that!:up:

3) personal preference

I will make some changes and i will test in game!:hmmm:

Thank you for your time!:salute:

stoianm 02-01-11 10:34 AM

Quote:

Originally Posted by charognard (Post 1588113)
too many reply, i don t find the answer i m loocking for...

Well, do your mod fix the TDC and Torpedo man ability problems ?

:D YES - but not this one - (the magnum opus one) - take a look here:

http://www.subsim.com/radioroom/showthread.php?t=179782

Salute!

rascal101 02-01-11 10:48 PM

Hi TDW

Just curious I see there is new update re the Multiple UIs for SH5, this is great - and a see some new addition to IRAI mod as well as both of these were also used in MO mod I wondwer if these updated should be imposed over the current MO files or should we uninstall one or the other - or will you be updating the MO mod itself

Can you clarify

Rascal

Kentrat 02-02-11 04:35 PM

Hi TDW,

not sure if this is a problem or not; using 6.3.7, when I click on the XO toggle on the top bar the recognition manual appears and disappears, dragging the manual and opening it has XO dialogue about tracking the target vessel, not ship recog images in... I have migrated my options using the tool since it became available and just wondering if I have gotten tangled up, mods-wise or missed a new function....

my mod loadout currently..... I have shown only the mods subsequent to UI mod

http://img689.imageshack.us/img689/131/modload.jpg

Gravina 02-02-11 06:23 PM

Hi Kentrat, did you blocked the target? if not do it and enable TDC then you should have the normal XO dialog where you can set all the input to the TDC
:salute:.

rascal101 02-02-11 06:24 PM

Sorry to ask again, maybe I have missed something but I am wondering if this new version of IRAI should be installed over MO mod, and while we are about it I see that the Multiple UI mod has also been updated, should we also install this over the current version of MO and if so which of the newer mods should be installed first

While we are at it is it possible to get an ETA on any update to MO mod

Regards
Rascal

Bilge_Rat 02-03-11 10:36 AM

So I finally got around to installing this mod a few days ago (v 6.3.0) and I just wanted to congratulate TDW. This is a work of Art and a must have for SH5. I love the fact that it is so customisable. I have mine setup so every icon around the screen disappears when not in use for a totally clean look.

However, is it possible to further customise options not found in the options text file? I would like to customize/remove certain of the officer orders/other items.

1.For example, I am currently tracking a single merchant in medium fog. I cannot see it and the crew still has not called out "smoke on the horizon...", but if I ask the WO for "nearest visual contact", he will give the exact bearing/range, so far out to 6,600 meters. I would like to either shorten the range at which he can call out sightings or remove the order entirely and rely solely on my Mk 1 eyeball and my somewhat nearsighted crew.

2. In the same vein, I am playing with 100% realistic settings, but when I plot the course and speed of the target, the icon "merchant" will appear if I happen to move the mouse cursor over the spot where the target really is. Is it possible to make this disappear? (I realize this may be hardcoded and not covered by the mod).

TheDarkWraith 02-03-11 11:21 AM

Quote:

Originally Posted by Bilge_Rat (Post 1589700)
2. In the same vein, I am playing with 100% realistic settings, but when I plot the course and speed of the target, the icon "merchant" will appear if I happen to move the mouse cursor over the spot where the target really is. Is it possible to make this disappear? (I realize this may be hardcoded and not covered by the mod).

Look in the included documentation file for this. It will say how to remove the text to make it say contact or something to be generic. If you want to totally remove it then comment out (add a leading ; to) those lines in the menu.txt file.

pfeillant 02-03-11 04:02 PM

Stable version
 
Hi TDW
after a 6.3... a little hectic, here with 6.3.7 we are near a very stable version.
Congratulations

Silent Steel 02-04-11 12:10 PM

Just some questions
 
First - If I'd like to change the colour of the Supermarks.
By default they are white (RGBA code 0xFFFFFFFF) but is there somewhere a list of colur codes to be found that could help me choosing the correct code for another colour?

The following are some strange things that are puzzling me.

1. When I order speed e.g. 6 knots it goes to 8 knots. The same goes for other speeds as well. Always +2.
2. When I order depth e.g. 19 meters my sub goes to 21 meters. Also + 2...
3. Ordering "Scope depth" takes me to 13 meters. Again +2 meters. :o

http://www.subsim.com/radioroom/pict...pictureid=3633

Furthermore, the Obs Scope indicator (upper left corner) and the scope itself don't move all the way up or down. They stop at approx. +/- 1.5 - 2.0 meters from zero.
Consequently the scope just won't reach above the surface.
I can hear the sound of the working scope though. If I hit Shift+PgDn the sound won't stop until I leave the scope.

In order to reach above the surface at "scope depth" I have to go to ~10 meters.

http://www.subsim.com/radioroom/pict...pictureid=3635


:hmmm:

Now running NewUIs 6.3.7
OS is Win7 64 bit

Anyone?

//

Gravina 02-04-11 02:24 PM

Hi silent i guess i can help you about the colours of supermarkers guess those are HTMl colours code so you should have a diferent colour changing the code
if the colour you want is allowed here is a page where you can find diferents colours code : http://www.computerhope.com/htmcolor.htm

The other problem seems to me like a bug maybe if you try to disable and enable the mod again can be fixed not sure of this, do you have the debug option enabled?. :salute:

Kentrat 02-04-11 03:46 PM

Quote:

Originally Posted by Gravina (Post 1589348)
Hi Kentrat, did you blocked the target? if not do it and enable TDC then you should have the normal XO dialog where you can set all the input to the TDC
:salute:.

Thanks, did you mean to lock on to the target? Or unlock :)

Cheers for the idea Gravina, will try both ways!

Silent Steel 02-05-11 12:05 AM

Quote:

Originally Posted by Gravina (Post 1590618)
Hi silent i guess i can help you about the colours of supermarkers guess those are HTMl colours code so you should have a diferent colour changing the code
if the colour you want is allowed here is a page where you can find diferents colours code : http://www.computerhope.com/htmcolor.htm

The other problem seems to me like a bug maybe if you try to disable and enable the mod again can be fixed not sure of this, do you have the debug option enabled?. :salute:


Ciao Gravina

Thanks for your answer. :up:
Yes, I've tried disabling and I have the debug option enbled but... No messages so far.

Cheers
/


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