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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 01-30-11 03:39 PM

Quote:

Originally Posted by Gravina (Post 1586657)
Yes it exist, im guessing that can be because my windows is setup in spanish then my installation folder is C:\Archivos de programa\Ubisoft\Silent Hunter 5\data\Roster and the names.cfg is there but all names are spanish so guess that could be the problem but no sure.

I also have programs files folder but i donīt use it.

Im using 6.3.7 version

When you installed the game you must have installed it to c:\Ubisoft\Silent Hunter 5. Is that correct? That first dialog box reads your registry to find the path to SH5 and that's what it read from your registry.

After you installed SH5 did you move the game folder to a new place?

If you 'move' the game to c:\Ubisoft\Silent Hunter 5 you probably will not have any more problems.

Gravina 01-30-11 04:18 PM

All working
 
Thank you very much TDW thatīs the problem, i moved the game to C:/Archivos de programa after game installation because i want all my games in that folder, sometimes **** hapens for being so maniatic LOL.

Man all is working perfectly rigth now, thanks again for your time you are a good one :salute:.

Spy Guy 01-30-11 04:48 PM

I'm having a weird issue where some switches (pistol and salvo toggles) gets logged twice (coupled with voice) when I use them in All Dials mode.

So if I turn on the magnetic detonator, then it says something along these lines in the log:
13:37 Magnetic detonator switched ON
13:37 Magnetic detonator switched ON

Then he says the line twice (immersion killer), while there's a workaround in using minimal dials that's not nearly as much fun as actually turning a little knob to do it (immersion).
Any idea what's causing this?

Also, I can't exactly make a post here in good conscience if I didn't tell you how utterly brilliant this mod is.
Brilliant mod!

TheDarkWraith 01-30-11 04:49 PM

Quote:

Originally Posted by Spy Guy (Post 1586692)
I'm having a weird issue where some switches (pistol and salvo toggles) gets logged twice (coupled with voice) when I use them in All Dials mode.

So if I turn on the magnetic detonator, then it says something along these lines in the log:
13:37 Magnetic detonator switched ON
13:37 Magnetic detonator switched ON

Then he says the line twice (immersion killer), while there's a workaround in using minimal dials that's not nearly as much fun as actually turning a little knob to do it (immersion).
Any idea what's causing this?

Also, I can't exactly make a post here in good conscience if I didn't tell you how utterly brilliant this mod is.
Brilliant mod!

it's a known bug with the game sorry.

Spy Guy 01-30-11 05:00 PM

Ah, thanks.

Could you recommend a scope mod that I can use with an aspect ratio of 16:10 so I can use the RAOBF? I looked at Arclight's and Emtguf's scopes, but there's no support for it there. Is there any way for me to get it working short of getting a new screen?

EDIT: Ah, hang on. I can use the 8:5 one, it seems.

TheDarkWraith 01-30-11 05:02 PM

Quote:

Originally Posted by Spy Guy (Post 1586698)
Ah, thanks.

Could you recommend a scope mod that I can use with an aspect ratio of 16:10 so I can use the RAOBF? I looked at Arclight's and Emtguf's scopes, but there's no support for it there. Is there any way for me to get it working short of getting a new screen?

Look in the add-on mod that contains the scopes. Are you using the newest version of the mod? Manos scopes are the default scopes. In the scopes add-on mod you'll find an aspect ratio for 16:10 :yep:

Gravina 01-31-11 05:54 PM

Hi people, i have a problem that i donīt even know how it hapened:hmmm:, my
XO TDC dialog box is stuck at the low left edge of the HUD and i canīt drag it anymore like this;

http://img148.imageshack.us/img148/6964/xodialog.jpg

How can i fix this? :ping:.

TheDarkWraith 01-31-11 06:03 PM

Quote:

Originally Posted by Gravina (Post 1587570)
Hi people, i have a problem that i donīt even know how it hapened:hmmm:, my
XO TDC dialog box is stuck at the low left edge of the HUD and i canīt drag it anymore like this;
How can i fix this? :ping:.

Navigate to your \Silent Hunter 5 folder and delete this file:
PageXO_TDC_Dialog_ERM_Draggables.TDW

restart game :up:

Anytime a draggable item becomes a problem you can usually delete all the x_Draggables.TDW files in your \Silent Hunter 5 folder to reset them all to default locations.

Gravina 01-31-11 06:11 PM

Thanks man, wonder why if i put it there how canīt drag it again? :salute:.

TheDarkWraith 01-31-11 06:16 PM

Quote:

Originally Posted by Gravina (Post 1587594)
Thanks man, wonder why if i put it there how canīt drag it again? :salute:.

Couldn't tell ya. Did you change screen resolutions by chance?

Do you like the new 'All Dials' layout? It should suit those who use lower screen resolutions much better

Gravina 01-31-11 09:38 PM

I didīt change any resolution seems like when i drop the XO box it got some
inertia otherwhise i canīt explain :haha:.

Quote:

Do you like the new 'All Dials' layout? It should suit those who use lower screen resolutions much better
I think is nice works smoth for me and saves a lot of space needed when you
are in the periscope and have lot of workload :yeah:.

Love the mode i got a message today was something like S.O.S explosion we are sink.... lol the radio operator dosnīt have the time to slip out the ship:arrgh!:.

trusin 01-31-11 11:03 PM

same here hot keyes are awesome:rock::rock:

Silent Steel 02-01-11 01:47 AM

Quote:

Originally Posted by Redtail (Post 1585882)
TDW, Do I just patch over each one or do I just load patch 6? I currantly have all three loaded over writing as each one loads:hmmm: I hope that is the correct way.

If you want to keep yoyr settings in the useroptions.py -
Don't forget to use the OptionsMigrater in \data\Applications


//

stoianm 02-01-11 10:15 AM

HI everyone,

i have 3 quiqs quest:

1)If i use real nav i can find my postion on the map even i am submerged or even the navigator is woonded?:06:

2)how i can have my position displayed on tai-map (in real nav offfcource)?:06:

3) any sugestion about what is better to change in ,,real nav'' in the TheDarkWraithUserOptions.py?:hmmm:

Thanks!:salute:

TheDarkWraith 02-01-11 10:23 AM

Quote:

Originally Posted by stoianm (Post 1588100)
HI everyone,

i have 3 quiqs quest:

1)If i use real nav i can find my postion on the map even i am submerged or even the navigator is woonded?:06:

2)how i can have my position displayed on tai-map (in real nav offfcource)?:06:

3) any sugestion about what is better to change in ,,real nav'' in the TheDarkWraithUserOptions.py?:hmmm:

Thanks!:salute:

1) You can ask the navigator for a fix. If you are submerged then he will give you a dead-reckoning fix. If the Navigator is wounded he cannot perform his duties and thus you cannot get nav fixes or dead-reckoning fixes from him

2) can't. It posed too complex to code in for the small benefits it would give. Navigation map only for real nav displaying of nav fixes and supermarks.

3) personal preference


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